STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

17,795 ratings
Empire at War Expanded: Fall of the Republic 1.5 (Updated May 4th)
683
193
165
517
91
157
247
93
43
41
48
39
77
53
46
45
44
31
27
25
12
21
19
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
20.444 GB
Jan 22, 2020 @ 7:38pm
May 4 @ 8:43am
89 Change Notes ( view )

Subscribe to download
Empire at War Expanded: Fall of the Republic 1.5 (Updated May 4th)

In 1 collection by Corey Loses
Empire at War Expanded Mods
4 items
Description


Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever...

Playable Factions:
- Galactic Republic
- Confederacy of Independent Systems
- Hutt Cartels

Non-Playable Factions: (Aligned with the CIS or Republic)

- Galactic Republic Sector Forces
- Trade Federation
- Techno Union
- Commerce Guild
- Banking Clan

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

Older versions put on Mod Database to continue old saves. These will have several focuses.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.

In addition to Fall of the Republic, we have a Post-Endor mod:
Thrawn's Revenge


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1976399102

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://steamcommunity.com/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1976399102
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (871)
18
May 7 @ 9:08pm
My personal feelings with the update
True...
52
May 7 @ 12:31am
Capitals and heroes are overpowered
Sir donks alot (rip my grandpa)
2
May 7 @ 7:45am
Cant Lunch Old Game File ? (help)
zazaUK
7,746 Comments
Lazerguy Mar 31, 2020 @ 12:21pm 
@tpy76 Subscribe to it on this page (the big green button), then launch FOC, click Options, then click Mods, then click on the mod and launch it. If that doesn't work, go into your Steam Library. Right-click one EAW, click "Properties", then click "Set Launch Options", then copy paste "STEAMMOD=1976399102" into the box (not the quotation mark). After that, launch FOC and it should launch directly into the mod.
greyman Mar 31, 2020 @ 12:13pm 
how do install this mod am confuse
Skar von Seeland Mar 31, 2020 @ 5:10am 
Can't confirm a performance improvment in the saves... :/
benlaktin Mar 30, 2020 @ 10:52am 
Great mod! Looks amazing as well!
SR Forsaken Mar 30, 2020 @ 10:42am 
@Irabith
Dans votre bibliothèque, clic droit sur Empire at war et allez aux propriétés.
Au milieu, vous devriez voir "définir les options de lancement" - "Set launch options."
Copiez ceci "STEAMMOD=1976399102" remplacez-le par ce qui est déjà là.

Que la force soit avec toi!
SR Forsaken Mar 30, 2020 @ 10:26am 
Thank you Corey and the team for making the hotfix despite telling yourselves the lag was all your imaginations haha. Much love.
Shyo Mar 30, 2020 @ 6:37am 
Saves are working with this fix. Perfomance is much better. Many thanks to developers, awesome work!
Nightshade Mar 30, 2020 @ 4:31am 
Hey there, a crash report for you guys.

Yesterday I was playing CIS in from the ground up, during a ground invasion I had a crash. I think the sequence of events was an ATAP getting destroyed, and before its death clone could spawn I landed a B1 unit. The game crashed right when the first B1 squad spawned.
Irabith Mar 30, 2020 @ 12:42am 
Bonjour,

Je viens d'installer le mod et de lancer EAW, quand j'active le mod, cela ne relance pas le jeu, il est écrit un modop sur la page du mod, mais je ne sais pas ou copier cette ligne de code. Je ne trouve pas les options de lancement. avez vosu une idée?
Corey Loses  [author] Mar 29, 2020 @ 11:14pm 
We found out that the cause of the galactic lag in Fall of the Republic was not due to any new systems, corruption, factions, etc. It was instead of course because the squads of soldiers in tactical were quite large and for some reason that gets loaded by the game on the galactic level. A hotfix has been pushed which turns several of the B1 squads in each company into tactical spawns. We'll do a more cohesive set of reworks in future versions, but for now performance should be quite a bit better. This doesn't remove EaW's inherent limitations, and more still needs to be done, but it should make a pretty big difference already. I have no idea if saves will be compatible, but they probably should.