Space Engineers

Space Engineers

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[BPC] Praetorian-class Corporate Carrier
   
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Type: Blueprint
File Size
Posted
Updated
28.799 MB
Jan 21, 2020 @ 12:14pm
Mar 20, 2020 @ 12:09pm
2 Change Notes ( view )
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[BPC] Praetorian-class Corporate Carrier

Description
The bulky Praetorian is a sturdy and powerful vessel. Originally designed as a heavy duty freighter, it was soon repurposed to serve as carrier or command cruiser within the KCL's Corporate Forces. Being a non-military-sanctioned commission the Praetorian is also found in less populated sectors, serving local militia forces as mobile base of operations.

Thanks to its large hangar and adjacent maintenance bay, the Praetorian can carry and maintain a large complement of fighters and utility vehicles. Its weaponry is comprised of a number of heavy cannons as well as a large number of defensive point defense turrets.

Features
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+ Fully connected and pressurized, survival ready (if you get the mats together)
+ Lockdown mechanics for all critical areas
+ Full Red Alert & General Lockdown system
+ 4 Airlocks with proper pressurization mechanics.
+ Fully airtight hangar Airlock system with 2 gates front & back
+ Numerous collectors and connectors inside and outside the hangar
+ 2 Repair Bays
+ Various Display scripts and timer presets
+ Auto-Repair system in critical areas

Key Locations
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- Command Deck, Bridge & CIC
- Operations Deck, Crew Quarters & Medbay
- Mess Hall & Lounge
- Management Offices & Board Room
- Officers Quarters
- Cryo Bay
- Detention Center
- Maintenance Bay
- Hangar
- Cargobay & Production Plant
- Primary Engine Room
- Secondary Engine Room
- Maintenance Ducts
- Detention Center

Origin & development
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This build is a 1:3 scaled replica of a model I build and released for X-Wing Alliance. Slight modifications have been made to benefit its use in Space Enginers. I've added the rear hangar entrance and greatly increased the number of weapons. The ship was originally designated as a dreadnought however, I've tweaked some of its origin story over the years and, as it's a non-military vessel, labeled it a carrier instead.

References
- Download page for the XWA Version[www.vince-t.com]
- Official BPC Wiki Page[blue-phantom-chronicles.fandom.com] (need to beef that up)

Build Details
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Scale: 1:3
Length: 281m
Blocks: 19,656
PCU: 145,998
Grid Mass: 22,503,028 kg
Jump Range: 1,110.98 km

Survival-ready-ish
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The ship is fully connected and pressurized, though not suited for of atmospheric flight. It generally uses a combination of hydrogen and ion thrusters. It's got a complete cargo and production system, capable to supply all areas of the ship. It's got a cryo bay and crew quarters to host a large number of individuals as well as four officer or VIP quarters.

Scripts used
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- Automatic LCDs 2 by MMaster
- Phil's Screen Diagnostics
- Whip's Artificial Horizon Script
- Automatic Door Closer by Mexican Dave
11 Comments
Milaco Apr 19, 2020 @ 9:07pm 
i did try that, but the "fuel access" container is just a o2/h2 generator so it doesnt accept uranium ingots or anything other than ice. I've found they're only refillable from the cargo containers in the room right outside of the secondary reactor room
Vince T  [author] Apr 18, 2020 @ 2:02pm 
They're connected to the main conveyor system. For immersion, there's a staircase up in the chamber with the secondary reactors, at the end of the corridor there's an access container labeled "Fuel Access" but you can supply them from pretty much anywhyere
Milaco Apr 16, 2020 @ 3:04pm 
How do you refill the secondary reactors?
SooperValar Mar 23, 2020 @ 10:25am 
awesome thank you. I absolutely love this ship. unfortunately i have had to modify several parts of the ship to fall in line of the rules on the server i play on. either way i appreciate you creating this :)
Vince T  [author] Mar 22, 2020 @ 11:59pm 
Yes, only the weapons are modded, the rest is vanilla.
SooperValar Mar 21, 2020 @ 3:07pm 
What parts of the ship are dependent on the Mod? Is it only external weapons?
I eat rocks Mar 6, 2020 @ 8:29am 
Lovely build
Vince T  [author] Jan 26, 2020 @ 9:41am 
Hmm, try loading only one of the MWI packs, it should work with either of them
♠ Zahltag ♠ Jan 26, 2020 @ 5:44am 
I think it might have been the fact that i had both mexpex mods, the normal one and the weapon core installed
Vince T  [author] Jan 26, 2020 @ 4:26am 
That's odd, never crashed for me. Can you specify, is it linked to a certain action/event?