Space Engineers

Space Engineers

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[BPC] Praetorian-class Corporate Carrier
 
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Type: Blueprint
Mod category: Exploration
File Size
Posted
27.508 MB
Jan 21 @ 12:14pm
1 Change Note ( view )
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[BPC] Praetorian-class Corporate Carrier

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Description
The bulky Praetorian is a sturdy and powerful vessel. Originally designed as a heavy duty freighter, it was soon repurposed to serve as carrier or command cruiser within the KCL's Corporate Forces. Being a non-military-sanctioned commission the Praetorian is also found in less populated sectors, serving local militia forces as mobile base of operations.

Thanks to its large hangar and adjacent maintenance bay, the Praetorian can carry and maintain a large complement of fighters and utility vehicles. Its weaponry is comprised of a number of heavy cannons as well as a large number of defensive point defense turrets.

Features
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+ Fully connected and pressurized, survival ready (if you get the mats together)
+ Lockdown mechanics for all critical areas
+ Full Red Alert & General Lockdown system
+ 4 Airlocks with proper pressurization mechanics.
+ Fully airtight hangar Airlock system with 2 gates front & back
+ Numerous collectors and connectors inside and outside the hangar
+ 2 Repair Bays
+ Various Display scripts and timer presets
+ Auto-Repair system in critical areas

Key Locations
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- Command Deck, Bridge & CIC
- Operations Deck, Crew Quarters & Medbay
- Mess Hall & Lounge
- Management Offices & Board Room
- Officers Quarters
- Cryo Bay
- Detention Center
- Maintenance Bay
- Hangar
- Cargobay & Production Plant
- Primary Engine Room
- Secondary Engine Room
- Maintenance Ducts
- Detention Center

Origin & development
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This build is a 1:3 scaled replica of a model I build and released for X-Wing Alliance. Slight modifications have been made to benefit its use in Space Enginers. I've added the rear hangar entrance and greatly increased the number of weapons. The ship was originally designated as a dreadnought however, I've tweaked some of its origin story over the years and, as it's a non-military vessel, labeled it a carrier instead.

References
- Download page for the XWA Version[www.vince-t.com]
- Official BPC Wiki Page[blue-phantom-chronicles.fandom.com] (need to beef that up)

Build Details
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Scale: 1:3
Length: 281m
Blocks: 19,656
PCU: 145,998
Grid Mass: 22,503,028 kg
Jump Range: 1,110.98 km

Survival-ready-ish
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The ship is fully connected and pressurized, though not suited for of atmospheric flight. It generally uses a combination of hydrogen and ion thrusters. It's got a complete cargo and production system, capable to supply all areas of the ship. It's got a cryo bay and crew quarters to host a large number of individuals as well as four officer or VIP quarters.

Scripts used
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- Automatic LCDs 2 by MMaster
- Phil's Screen Diagnostics
- Whip's Artificial Horizon Script
- Automatic Door Closer by Mexican Dave
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4 Comments
vince.t  [author] Jan 26 @ 9:41am 
Hmm, try loading only one of the MWI packs, it should work with either of them
Zahltag Jan 26 @ 5:44am 
I think it might have been the fact that i had both mexpex mods, the normal one and the weapon core installed
vince.t  [author] Jan 26 @ 4:26am 
That's odd, never crashed for me. Can you specify, is it linked to a certain action/event?
Zahltag Jan 24 @ 1:34pm 
This ship is so increadibly deadly, it even crashes my game lol