Space Engineers

Space Engineers

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Helios T-8F Ares
   
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772.140 KB
Jan 13, 2020 @ 11:30am
Jun 20, 2020 @ 3:06pm
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Helios T-8F Ares

In 1 collection by Major Jon
Helios Defence Systems (Plug&Play Guns/Turrets/Clang Drives etc.)
33 items
Description
[Vanilla|Survival Ready|Subgrids]

A simple placeable and fully conveyored turret with 8 gatling-guns.

It is set up to work with all major turret scripts (choose one).


Some stats:
-Blocks: 126
-PCU: 1625
-Mass: 9.6 t
-Max-Angle: [-15°] - [90°] Up

Setup:
Choose one of the three turret scripts and follow the instructions:

A: Whip's Turret AI Slaving Script - complicated setup, lots of customization, very reliable
1.-Make a hole for your turret (3x3) (you can fill in the sides later)
2.-Place a single turret on your ship
3.-Rename Turret Group X (change the X to a,b,c or something) (delete the old Turret Group X!!)
4.-Place one or more AI turrets close by and include them in the group (interior turrets work well here)
5.-Nametag all AI turrets with 'Designator', e.g. "Interior Turret 2 Designator"
6.-Repeat step 2-5 as many times as you want
7.-Delete the group called DDS Turrets
8.-Place a programmable block on your ship and load Whip's script

B: Diamond Dome Defense Script - medium setup, some customization, +tilt-lock reload
1.-Make a hole for your turret (3x3) (you can fill in the sides later)
2.-Place turret on your ship (as many as you want)
3.-Place at least one AI turret on your ship (interior turrets work well here)
4.-Group all AI turrets as 'DDS Designators'
5.-Delete the group called Turret Group X
6.-Place a programmable block on your ship and load the Diamond Dome script
8.-Recompile script if you add more turrets

C: Rdav's Easy Auto Turret Script - simple setup, limited options
1.-Make a hole for your turret (3x3) (you can fill in the sides later)
2.-Place turret on your ship (as many as you want)
3.-Place at least one AI turret on your ship (interior turrets work well here)
4.-Delete all groups
5.-Place a programmable block on your ship and load Rdav's script
13 Comments
Major Jon  [author] May 3, 2021 @ 1:23pm 
To make it compatible with all scripts, I created several groups, one for whips script, one for diamond dome. For whips script, you don't need the DDS Turrets group, so you can delete it. For Diamond Dome, you don't need the Turret Group X, it's only used by whips script. You can also keep them if you like, it doesn't matter.

The connectors are only red because I put it on an unpowered station for the screenshot.
This turret doesn't use tilt lock. I put that info there, so that incase you would like to use several turrets, one of them with tilt lock reload (which only the diamond dome script can do), you might want to choose the Diamond dome script. I've only made a single turret like that. If you don't plan on using that, it doesn't matter.
Azariasz May 3, 2021 @ 1:06pm 
Is it just me, or are the instructions for the various scripts jumbled? In A, you have "7.-Delete the group called DDS Turrets", even though that section refers to Whip's script? (Same goes for B).

Also, "fully conveyored" only means that the gun itself is "fully conveyored" but does not have actuall access to the conveyor system? (Cuz the connectors are red in the picture). Or is the tilt-lock reload available for all that have the option to use DDS mentioned in their description? Might be a dumb question, so sorry in advance. Just would like to have that clear :)
Major Jon  [author] Apr 25, 2020 @ 7:25pm 
Projecting multiple grids just doesn't work, there's nothing you can do and nobody knows if Keen will eventually implement it. The only way to build it in survival is to paste it in creative detach the rotors, blueprint the separate parts, project them all separately in survival and then attach the rotors again.
marke_one Apr 25, 2020 @ 7:11pm 
I am having a difficult time getting these to project correctly in survival. They warn of subgrids, then seem to not project entirely. I've check it out in the creative and all seems well. Not sure if a patch has broken these, or I a doing something wrong. Enjoy your work and will try to get these working one way or another ;)
Poofer Jan 28, 2020 @ 10:47pm 
Well, I fiddled with it on creative and set it up with Whip's. The rotors are far too weak at 10kn, I bumped it up max and I guess I'll fine tune if Clang shows up.
Poofer Jan 28, 2020 @ 7:12pm 
Ok so...
I've never used/placed/built custom turrets before. When i load the blueprint on a survival server, it warns me about subgrids, which i guess is due to the rotors and wheel suspensions. I am unsure however how to setup the base to place this blueprint or any other custom turret blueprint on a grid. Do you have a more detailed view or know of a video showcasing how to load these kinds of turrets as a blueprint?
Major Jon  [author] Jan 20, 2020 @ 10:33am 
You're not supposed to use all at once, I don't even know if that would work at all. You have to choose one.
Brian Stormborn Jan 20, 2020 @ 8:11am 
Can I just use the diamond scent alone?
Starprime Jan 19, 2020 @ 9:53am 
i like this alot nice turret
simp for mommy mcginnis Jan 16, 2020 @ 6:59am 
Resting as in it resets do a default position? Most of those seem irrelevant to me honestly. I will definitely make a ship with some of these and some of the smaller ones you made. The major reason I didn't use DDDS in the past was because I couldn't figure out how to get the tilt lock to work, thanks for including the exact setup for that part. Great builds as always