RimWorld

RimWorld

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Martens - Nature's Most Adorable Assassins
 
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Mod, 1.0
File Size
Posted
Updated
0.977 MB
Jan 11 @ 8:57am
Jan 24 @ 7:35am
3 Change Notes ( view )

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Martens - Nature's Most Adorable Assassins

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In 1 collection by Ra_Zim
ZGF Streaming Pack
191 items
Description
This mod adds a particular animal that is sorely lacking in the rim: The marten!

These amazing mustelids needed to be added, and so that's why this mod exists! I've got a few plans for the mod going forward, so it's not done just yet! But the basics are ready to go, so enjoy!

Come join me live on Twitch at https://www.twitch.tv/ra_zim

Join our Discord as well for live discussion and support! https://discord.gg/QyeUUgx

Features:

- Beech Marten
- Japanese Marten
- Nilgiri Marten
- Pine Marten
- Rim Marten - A special mutt of the other martens that evolved here on the rim!
- Sable
- Yellow-Throated Marten
- Perhaps too much in-game description for most!

To Do:

- Add Megamartens! Giant beastly martens for riding or carrying supplies!
- Spruce up the mod page
- Find Eggs
- Devour Eggs
- Pester Yap about Marten Morphs for Pawnmorpher
- Dook at Ironwolf until he pesters Yap too
- Add Marten Nests (longterm idea)
- Patch in support for A Dog Said
- Add Mutagenic fangs
- Motorcycle
- Add Sounds

Known Issues:

- Some balancing may need to be done
- There's a strange graphical glitch on my PC with the martens when the game is played at 1080p, but it's fine at higher resolutions, including 4k. If you run into the poor quality, please report it!

Credits:

ChillyPhillix - Art
Ra_Zim - Managing and Development
Jaffer (Avali mod dev) - Assistance with development
Yap and Iron (Pawnmorpher mod devs) - Assistance with development
Buddy the Sable - For his amazing performances in the videos here! (sablebuddy on Instagram for more!)
Popular Discussions View All (2)
6
Jan 21 @ 5:23am
Marten Fun Facts
Ra_Zim
4
Jan 14 @ 10:51pm
Bug Reports/Feature Requests
Ra_Zim
< >
27 Comments
Ra_Zim  [author] Feb 8 @ 2:15pm 
Huh, I made those some of the weakest ones. Maybe I need to balance it more, sorry!
lilwhitemouse Feb 7 @ 3:23pm 
Yellow tailed ones? No, wait, yellow throated. Thank goodness for choke points.
Ra_Zim  [author] Feb 7 @ 3:21pm 
I sadly have no control over that event, but that is hilarious XD Were they Rim Martens? Those are still very deadly to fight. I figure: They are the product of the rim, they need to survive on the rim. But they are supposed to be rare XD
lilwhitemouse Feb 7 @ 8:49am 
Dear gods above, 17 manhunters appeared, and they wiped out my entire colony, killed the man in black, killed the entire raid that spawned a day later, and were busy slaughtering their way through the remains of my livestock. Brutal. Hilarious, but brutal.

Oh, maybe I'll see if I was playing on a less balanced version? Anyway, I have no objection to the superassassins, but maybe not 17 of them at once
Ra_Zim  [author] Jan 26 @ 5:47pm 
XD Yeah, I've hopefully fixed it! But still open for more suggestions!
Leri-Weill [FRA] Jan 25 @ 2:18am 
Thanks for the balancing, your assassins were more dangerous than cougars :D
Ra_Zim  [author] Jan 24 @ 7:40am 
Alright, I've updated the mod! You can see the changes over in the Change Notes!
Pseudonym Jan 21 @ 11:32am 
That being said there should be a large margins between the spawning rates of the stronger/rarer ones and the weaker more common ones
Pseudonym Jan 21 @ 11:28am 
They also shouldn't be able to hunt humans. At least some of the more common ones.
Ra_Zim  [author] Jan 21 @ 5:21am 
Hey all, just wanted to say: I've seen your feedback about their power and am working on an update! Going to decrease the combat prowess as well as reduce their spawn rates a bit :)