Space Engineers

Space Engineers

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Jurassic World Evolution: ACU Helicopter Vers. 2.0 (now with glass!)
   
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Type: Blueprint
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1.543 MB
Jan 7, 2020 @ 1:02pm
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Jurassic World Evolution: ACU Helicopter Vers. 2.0 (now with glass!)

In 1 collection by Commander Rotal
JURASSIC WORLD EARTHLIKE
20 items
Description
"You have an M134 in your armory. Put it on a chopper and smoke this thing!"

Based on the Jurassic World Evolution ACU Helicopter.
Surprise! Our first real remaster of this project!
I've never really been happy with the original ACU heli i built; it was half rush job, half me sucking at helicopters. )The lack of small grid Windows and Flight Seats really didn't help.)
But look! We have been blessed! ... still waiting on that door though. Get on that, Keen.

The remade ACU Helicopter removes both all Wheel Suspensions and the rotor-, uh, -rotor, primarily for stability. It does ruin the look of the piece in-flight but personally i believe it's worth the sacrifice. And if you want it spinning, well, it's a quick refit.
I could not find a way to fit a proper sliding door into the sidewalls so we're stuck with an open one. Not the most elegant solution; expect Version 3.0 in a year or so. ^^

Note about maneuverability: in Creative on a big vanilla planet it... flies. Like a brick though. Handle with care. Honestly, just never enable block damage, maybe beef the thrusters up with mods, you know, dirty stuff like that....

In Jurassic World Evolution the ACU Helicopter is based at the ACU Station where it's sent out for various highly important tasks in your park: tranquilizing dinosaurs for transport and / or keeping them from eating people, medicating them when they've fallen sick, fire flares to keep them off your Ranger Teams (or people in general, you might be noticing a theme here) or just pilot it yourself for a few really nice screenshots, provided the camera-mechanic doesn't decide to ignore the herd of Dilophosaurs five meters away from the lense and tells you "No Dinosaurs Found".

The camera is a ♥♥♥♥.



The Park Is Open... Again.

Welcome to Jurassic World Earthlike!
My love for both the Jurassic Franchise in general and my adoration for Jurassic World Evolution (the park building and -management game) is a well known detriment to my Space Engineers-game time. Thankfully enough i have finally figured out how to combine my passions for a very special project (well, very special to me anyway) - Jurassic World Evolution buildings in Space Engineers... for planets. Yeah it's *that* kind of convoluted idea that really has no business going anywhere.

The Jurassic World Earthlike Project, so named and shortened by me here and now on the spot because i'm not paid by the letter, started with just my wish to build the awesome looking (and terribly non-canonical to the movie franchise) Hotel building. From there i figured that, if i limit accuracy and interiors to an absolute minimum, i could probably crank out a good half dozen projects before losing interest in the entire thing so i just went ahead and did that. Of course, the Hotel got a little more attention than i wanted it to get; it's full of windows after all, and we don't get no curtain blocks...

The entire project aims to invoke certain iconic aspects, shapes and accents of the Jurassic World Evolution ingame buildings; other than my Starfleet vessels (which fail but at least TRY to be accurate) i do not guarantee, promise or even hint at canonical accuracy for these buildings - they'll be in a rough scale, with rough accuracy and frankly before the last update to Space Engineers my colorblind butt was about to laugh in your face about coloring. Now we're going hex and i'm excited as ♥♥♥♥ about that.