Source Filmmaker

Source Filmmaker

340 ratings
Segmented Chain
   
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Universe: Dota
Model
Models: Industrial
Tags: SFM
File Size
Posted
Updated
5.064 MB
Nov 15, 2013 @ 8:52pm
Nov 17, 2013 @ 9:39am
4 Change Notes ( view )

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Segmented Chain

Description
Now with two sizes.

A 32 boned version of the chain sitting inside the tf_movie folders. Useful in the event you need a chain that's actually opposable.

Also comes with an alternate version for pudge since particles just don't cut it.

Includes:
Models\heroes\pudge\pudge_chain.mdl
Models\heroes\pudge\pudge_chain_small.mdl
Models\props_facemovie\chain001\chain001_32.mdl
Models\props_facemovie\chain001\chain001_32_small.mdl
60 Comments
Tripp Animates Jun 15, 2024 @ 11:34pm 
GET OVER HERE
Jack-o-Bonnie Jan 26, 2024 @ 4:01pm 
blueflytrap will put your head on a pike if you talk about using rigs on this
SamiaR (90) Jan 21, 2024 @ 7:01am 
good
Jackass Aug 31, 2023 @ 12:21pm 
now this is a pudge chain moment
Flare Oct 17, 2021 @ 7:53pm 
Since it seems that asking for a rig is a sin against god in this comment section, any workarounds for having one end of it hooked onto a model, and the other onto a static point, and then being able to move that model and the chain follows? Or Do I have to manually animate the thing?
"Big" P. Rivates Jun 18, 2021 @ 6:58pm 
toxic people in this comment section :beeped:
nudle Mar 23, 2021 @ 8:00pm 
i did that

works well enough, was just an idea
BlueFlytrap  [author] Mar 22, 2021 @ 7:08pm 
All I heard is you don't know how to use the tools you're given since you don't even know what mode I'm talking about.

Go into sfm. Right click the rotation gizmo in the viewport. Change rotation model to local. Select every bone on the chain at once and spin it.
nudle Mar 22, 2021 @ 3:41pm 
i never ever use world axis. with an IK rig arm you need to just move the hand where it needs to be and you're done posing, where as with an FK rig you need to pose all 4 parts of the arm (or 3 depending on clavicle), which can be time consuming. thats all
BlueFlytrap  [author] Mar 22, 2021 @ 10:31am 
You weren't thinking. Why make an ik rig (which wouldn't work with a bone chain this long anyway) when you can right click the rotation manipulator and change it from world to local? You know, the rotation mode that every single animation program ever has. The one that lets you bend all selected bits at once. That one. The one for mass bending stuff.