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All Regions trains enabled
Load/Unload checked correct
Supply > Demand correct
Used 1 of ALL wagons available and still no joy.
Truck moves goods
Train moves **** all, add truck station to mimic route, industry supplies truck stop but not rail cargo station. It's the same start and destination!!!!!!!!!
Am I that dumb I shouldn't be allowed to even turn on a computer?
The Livestock Farm in particular...
Are these goods that are seen here, from your mod or from the expanded cargo mod ?
https://steamcommunity.com/sharedfiles/filedetails/?id=3155908797
Jede neue industrie erweitert nur den Strang um zum Endprodukt zu gelangen.
zb.: Statt früher Getreide -> Lebensmittel benötigt man jetzt : Getreide -> Rind welche zusammen mit Fisch in einer anderen Industrie zu Fleisch verarbeitet wird.
als nächstes muss man dann Fleisch ,Kaffee und Alkohol liefern um das Endprodukt Lebensmittel zu erhalten was die Städte abnehmen.
Kurz und knapp nur die Zwischenschritte sind komplexer , neue Abnehmerprodukte gibt es nicht
>Creates fisheries where it makes no sense: this mod doesn't control industry placement. It's intended to be used with the industry button enabled, so you can manually place them, or in map creation. Use the game options to turn off industry closing and opening to control that.
>Dead-end production. See above with industry button. Or turn the industry number way up in the options.
>Cattle farms don't produce much. All industries will aim for 100 production unless they can find more consumers. So a coffee refinery will eat 200 coffee berries, but the cattle only eat 100 grain. It has to do with production values and relative "costs".
>Grain to plastic is called bioplastic.
>Shipping container mods would have to declare this mod to be properly compatible. It checks for certain cargo types and adds its cargoes into those containers, but it isn't quite right every time.
Hope that helps!