Transport Fever 2

Transport Fever 2

Industry Expanded
Showing 1-8 of 8 entries
Update: May 9, 2020 @ 4:07pm

Update: Dec 30, 2019 @ 11:26pm

Update 1.6

-Further optimization of the cargo script, now prevents Oil Sand cargo type from appearing to float when stacked in vehicles that stack other cargo types.

Update: Dec 30, 2019 @ 3:20pm

Update 1.5

-Proper fix for cargo usage and compartments with vehicles that are coded using the alternate method (examples include - ships, benz, etc.) - Credit to Yeol for the fix!

Update: Dec 30, 2019 @ 3:50am

Update 1.4

-Fixed regressions in cargo usage with vehicles that are coded using the alternate method
(examples include - ships, benz, etc.)

Update: Dec 30, 2019 @ 1:40am

Update 1.3

-Changed Advanced Fuel Refinery capacity to be more in line with the vanilla Fuel Refinery.

Update: Dec 29, 2019 @ 9:15pm

Update 1.2

-Fixed issue with ships and other vehicles having too much cargo capacity

-Changed all source industries to output x1.5 commodities to properly compliment the new industry chains

Update: Dec 29, 2019 @ 4:25pm

Update 1.1

-Cleaned up cargo injection code

-Added new cargo types to vehicles that use the alternative cargo format, including ships!

Update: Dec 28, 2019 @ 3:01am