Transport Fever 2

Transport Fever 2

1,874 ratings
Industry Expanded
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Building: Industry
Tags: Resource
File Size
Posted
Updated
63.596 MB
Dec 28, 2019 @ 3:01am
May 9, 2020 @ 4:07pm
8 Change Notes ( view )

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Industry Expanded

Description
Check out the new Industry Expanded Add-On - Mail and Waste!
https://steamcommunity.com/sharedfiles/filedetails/?id=1962151270
Both mods can either be used together or standalone

Introduces 13 new cargo types and many new industries to make for a more complex, yet balanced experience. Appropriate cargo vehicles support the new cargo types. This mod does not overwrite any vanilla assets, so it is 100% compatible with any other industry or cargo demand mod!

New Cargo Types:
1. Coffee Berries
2. Coffee
3. Livestock
4. Fish
5. Meat
6. Alcohol
7. Paper
8. Slag
9. Oil Sand
10. Sand
11. Marble
12. Silver Ore
13. Silver Bars

Works very well with Expanded Cargo Demands by FxUK
https://steamcommunity.com/sharedfiles/filedetails/?id=1940838524


This mod was created under 3 core concepts; Compatibility, Playability and Complexity

Compatibility:
Changed certain cargo vehicles (**including those added by other mods!!) to automatically support the new cargo types where it makes sense such as boxcars, gondolas, dump trucks, planes, etc. This is done without overwriting ANY existing assets, so it is nearly 100% compatible with any other industry or cargo demand mod!

Playability:
This mod seamlessly integrates with the experience of the base game, and all new industrial buildings will spawn on map generation in addition to the vanilla industry chains. I have ensured this mod is reasonably balanced despite its complexity. After extensive testing and iteration, I've come up with these new industries that make for some exciting new gameplay opportunities.

Complexity:
The third goal was to completely overhaul the complexity of most industries in the game. Other players have pointed out things that don't make much sense such as Tools requiring Wood Planks, and I had addressed these changes in my previous mod, Industry Restored. Many of the changes from that mod still apply in Industry Expanded, but there are many new ones as demonstrated in the preview images. All of this is to add some much-needed complexity and enhance the foundation set by the developers without changing the core game too drastically.

With many new industry chains, it becomes important to reward the player appropriately for making decisions such as where to allocate commodities. Decisions such as, "Which industry should I allocate x, y, or z resource to?" are nearly completely absent in the base game due to the linear industry chains. Each commodity used to have a specific end-product, but this mod aims to empower and encourage players to put thought into where they choose to move commodities.

This is all balanced appropriately, as you can easily sacrifice playability with too much complexity.


New Commodity Industries:

Coffee Farm:
Produces 1 Coffee Berries

Coffee Refinery:
Requires 2 Coffee Berries = Produces 1 Coffee

Fishery:
Produces 1 Fish

Livestock Farm:
Requires 1 Grain = Produces 1 Livestock

Meat Processing Plant:
Requires 1 Livestock or 2 Fish = Produces 1 Meat

Alcohol Distillery:
Requires 2 Grain = Produces 1 Alcohol

Paper Mill:
Requires 2 Logs = Produces 1 Paper

Silver Ore Mine:
Produces 1 Silver Ore

Silver Mill:
Requires 2 Silver Ore = Produces 1 Silver

Advanced Steel Mill:
Requires 2 Iron Ore + 2 Coal = Produces 1 Steel + 1 Slag

Oil Sand Mine:
Produces 1 Oil Sand

Marble Mine:
Produces 1 Marble


New End-Product Industries:

Advanced Food Processing Plant:
Requires 1 Coffee, or 1 Alcohol, or 1 Meat = Produces 2 Food

Advanced Tools Factory:
Requires 1 Steel = Produces 2 Tools

Advanced Goods Factory:
Requires 1 Wood Planks + 1 Plastic, 1 Paper + 1 Plastic, or 1 Silver + 1 Plastic = Produces 1 Goods

Advanced Fuel Refinery:
Requires 2 Oil Sand = Produces 1 Sand + 1 Fuel

Advanced Construction Materials Plant:
Requires 1 Slag, 1 Sand, or 1 Marble + 1 Stone = Produces 2 Construction Materials

Advanced Machines Factory:
Requires 1 Silver + 1 Steel = Produces 1 Machines


Bonus TpF1-style industry:

Advanced Chemical Plant:
Requires 2 Grain = Produces 1 Plastic


I hope you enjoy this mod - it's taken me many hours of concepting, playtesting, and tweaking to attempt find a good balance between these new industries. I'm deciding to release it as I've been having alot of fun with it so far, but I always welcome any feedback in the comments!
Popular Discussions View All (21)
1
Apr 6 @ 11:05am
Amending industries help
jack carter
7
Nov 15, 2024 @ 5:53am
Oil Sand not producing
pliebanski
8
Aug 23, 2023 @ 5:28am
Missing transport possibility for new goods when installed on gog version
noir
495 Comments
Jul 7 @ 11:06am 
缺少部分中文
Jun 2 @ 12:51pm 
Wie lässt sich die Mod wieder deinstallieren? Ich habe die Mod testweise genutzt und möchte sie wieder deinstallieren.. Ich habe die Mod schon deabonniert und ein völlig neues Savegame auf einer neuen frisch generierten Karte gestartet. Trotzdem erscheinen die neuen Industrien immer noch im Savegame... Auch die Fehlerüberprüfung hier bei Steam brachte keinen Erfolg... Die Mod ist im Spiel zwar nicht mehr sichtbar und und auch nicht mehr anwählbar aber trotzdem tauchen die Industrien immer wieder im Spiel auf... Das nervt kolossal.... Ich möchte nur wieder mit den Standard Industrien spielen...
May 25 @ 4:10am 
eigentlich eine schöne Idee, die begrenzte Güterauswahl im Vanilla Game zu erweitern. Nur leider klappte es bei einigen Gütern nicht mit der optischen Darstellung. Die Züge haben die Güter geladen laut der Anzeige, aber die Waggons sind leer. Damit macht die Mod nicht wirklich Sinn, weil die Optik gehört einfach dazu. Schade :(
May 15 @ 2:31am 
Why the heck is oil sand being transported on a flatbed instead of a gondola?
May 11 @ 3:08am 
I not why but The construction materials plant is not putting the product into the platform
Apr 1 @ 2:01pm 
我用这个模组只是把物品复杂化了。打个比方没用模组前小麦送到食品加工厂能生产面包,用了模组后生产面包需要小麦和其它物品。而且我玩的是自由模式,里面最多只能选城市至多需要6种物品。不像战役模式需要酒、咖啡等。这是怎么回事。
Feb 9 @ 11:09pm 
I am looking for a mod that works alongside this one to clear all custom cargo. In the town editor I set custom cargo so I can choose more than 6 demands for the town. However, this mod introduces so many industries, clearing the unwanted ones takes a long time during each setup. I have been using Industry Expanded mod for some time with no issues, its just a pain to set up towns without ability to clear all custom cargo.
Dec 29, 2025 @ 6:39am 
@Locomotor79 see author's answer on 9 Oct 2020. It's for compatibility. Just ignore those vanilla industries.

@naxuy 102 you need to select the mods before generating the map.
Dec 29, 2025 @ 2:49am 
so you keep the oil / farms / coal / stone / iron ore
those stay plus the ones you add and removes the normal farm replace it whit the cow/grain farm
Dec 29, 2025 @ 2:47am 
that it removes the industry chains after where you pickup the main recources