Transport Fever 2

Transport Fever 2

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Industry Expanded Add-On - Mail and Waste
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Building: Industry
Tags: Resource
File Size
Posted
Updated
10.876 MB
Jan 6, 2020 @ 5:17pm
May 9, 2020 @ 4:12pm
4 Change Notes ( view )

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Industry Expanded Add-On - Mail and Waste

Description
This is an Add-On for Industry Expanded
https://steamcommunity.com/sharedfiles/filedetails/?id=1950013035
Both mods can be used together or as standalone

Introduces Mail and Waste cargo chains (3 new cargo types and 2 new industries) to make for a more complex, yet balanced experience.

New Cargo Types:
1. Mail
2. Unsorted Mail
3. Waste

Unsorted Mail is now produced from commercial buildings in towns and cities when their cargo needs are met, as well as from residential buildings that recieve Mail which has been sorted at the new Mail Sorting Center.

Waste is now created from industrial buildings when their cargo needs are met, and this can be transported to the new Waste Management Facility to be recycled into Steel, which is now used in many industry chains, thanks to Industry Expanded!

If you've already started your map and would like to add this, then have no fear! There is a new, balanced system for creating new industries that is appropriately expensive, but it will give you another reason to use your hard-earned transport money!

Appropriate cargo vehicles support the new cargo types. This mod does not overwrite any vanilla assets, so it is 100% compatible with most other industry or cargo demand mods!

Works very well with Expanded Cargo Demands by FxUK
https://steamcommunity.com/sharedfiles/filedetails/?id=1940838524
NOTE: Industry Expanded must be loaded AFTER Expanded Cargo Demands


This mod was created under 3 core concepts; Compatibility, Playability and Complexity

Compatibility:
Changed certain cargo vehicles (**including those added by other mods!!) to automatically support the new cargo types where it makes sense such as boxcars, gondolas, dump trucks, planes, etc. This is done without overwriting ANY existing assets, so it is nearly 100% compatible with any other industry or cargo demand mod!

Playability:
This mod seamlessly integrates with the experience of the base game, and all new industrial buildings will spawn on map generation in addition to the vanilla industry chains. I have ensured this mod is reasonably balanced despite its complexity. I feel that these new industries that make for some exciting new gameplay opportunities.

Complexity:
The third goal was to completely overhaul the complexity of most industries in the game. This is an Add-On to my other industry mod, Industry Expanded. You are more than welcome to use this in addition to that mod, in fact, I would encourage it for a more complex and satisfying experience!

This is all balanced appropriately, as you can easily sacrifice playability with too much complexity.


New Commodity Industries:

Mail Sorting Center:
Requires 1 Unsorted Mail = Produces 1 Mail

Waste Management Facility:
Requires 2 Waste = Produces 1 Steel


I hope you enjoy this mod - it's taken me many hours of concepting, playtesting, and tweaking to attempt find a good balance between these new industries. I'm deciding to release it as I've been having alot of fun with it so far, but I always welcome any feedback in the comments!

And finally, a big thank-you goes out to Yeol for allowing me to adopt a few of these elements from his mod - Yeol's Senseless Industries.

While Industry Expanded and Add-Ons like this are aimed at players who want to expand the classic and familiar TpF gameplay, Yeol's industry mod does some very inventive things with the game. Unfortunately, our mods aren't compatible with each other, as they cater to two very different play styles. In any case, I would recommend checking out his mod as while it may not be for everyone, there are sure to be a few people who will probably really enjoy his unique spin on the TpF formula.
Popular Discussions View All (1)
2
Apr 20 @ 8:58am
This mod is different!
Zapp
264 Comments
Corporal Simmons Apr 10 @ 12:19pm 
Unfortunately this still suffers from the base issue with TPF2:

Pax and freight can't be loaded from the same platform without sacrificing the length of said platform. (Or possibly at all, I haven't really tried it).

If this was written to be loaded from Pax stations it would be amazing. Currently, its just an excuse to run dedicated parcels trains without needing Consumer Goods.
Reddragon792 Mar 19 @ 6:35am 
This needs a mod designer to make a mail pickup point similar in size as the small drop off points instead of having to use the large pickup points used for all the other goods. One idea is that the pickup point could look like a mailbox and the same goes for the waste with a trash can as the pickup point.
Rasseru Mar 16 @ 6:23pm 
Not sure if this mod working, As have a truck line going from town to sorting center then back and back to town; other towns. Also mod 4 years old and question the compatibility of this version.
Sora Feb 6 @ 11:52am 
Is this mod responsible for the "maintenance other" thing? googling it up led me to industries expanded mod, but I don't have that on the current playthrough, I have this mail and waste add-on though (it seems to work all fine without the other anyway). - if it's caused by another mod, sorry about bothering you with it.

Is there some option to turn that setting off, or set how high it should be?
Mr.Krash Feb 2 @ 8:01am 
Why does the mod generate little or no mail?
Zapp Nov 22, 2024 @ 10:46am 
I really wished the mod instructions make it clear you can't rely on regular goods stops with this mod.


*** THIS MOD IS UNIQUE IN THAT YOU CAN NO LONGER BUILD YOUR TOWNS LIKE YOU'RE USED TO ***


Regular goods stops only support dropping off goods, and this mod is designed around the idea that city buildings now generate goods. This means you WILL HAVE TO place goods terminals around your city to cover your residential, commercial and industrial zones. This is different from all other goods!
SoopahMan Oct 30, 2024 @ 8:49am 
This comment thread is unfortunately an endless cycle of people not understanding how the mod works, and sometimes the game.

The mod works. Here's an FAQ and instruction on how to work with it. I will gradually expand this doc with screenshots and link to it periodically here to keep it up top:
https://docs.google.com/document/d/1ZK9A7DYd_Ih4Yoj0Nz3mG9IoaipeKmliK7AHkiIKYUk/edit?usp=sharing
Kruel Oct 8, 2024 @ 7:40am 
Well my transport logic system is fully operational, but still no waste. I have connected 3 cargo stations. One near to industrial building which are supplied with bricks, then cargo should be move to factory which should create steal and finally steal should be move to factory which will process steal into something else but still 0 waste pruduced in industrial buildings
Pat Oct 7, 2024 @ 7:12am 
Make sure that your logistic system is fully operationnal, with waste going to waste factories and the steel going to other factories.
Reddragon792 Oct 7, 2024 @ 6:54am 
I had my mail sorting facility placed a good distance away between to towns and I had no problem. The only ongoing thing is making a pickup mail point in the same size as the small drop off points instead of using the large pickup points used for all the other goods