Space Engineers

Space Engineers

148 ratings
GAR Consular-Class Cruiser (Charger c70 Retrofit)
   
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Type: Blueprint
File Size
Posted
5.048 MB
Dec 27, 2019 @ 6:42pm
1 Change Note ( view )

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GAR Consular-Class Cruiser (Charger c70 Retrofit)

In 2 collections by PrimoSuperT
Star Wars
106 items
Star Wars Grand Army of the Republic
27 items
Description
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Consular-Class Cruiser (Charger c70 Retrofit)
[Source: Star Wars: The Clone Wars]

The Arquitens-class light cruiser, also known as the Jedi light cruiser or Republic light cruiser and later the Imperial light cruiser, was a line of light cruisers designed by Kuat Drive Yards that saw extensive service with the Republic Navy during the Clone Wars. A later variant was the Arquitens-class command cruiser.

Production information

> Manufacturer: Corellian Engineering Corporation
> Class: Frigate
> Model: Retrofitted Consular-class space cruiser
> Cost: 3,000,000 credits

Dimensions

> Length: 137.50 meters (Actual: 138.55 meters)
> Width: 85.50 meters
> Height: 33.75 meters

Technical Specifications

> Engine unit(s): - Sublight engines (3)
> Hyperdrive rating: - Class 2
-Backup class 14
> Hyperdrive system: - Equipped (2)
> Armament: - Twin turbolaser turrets (5)
- Twin laser cannon turret (1)
> Crew: 1 captain
-1 pilot
1 copilot
1 navigator
1 comms operator
4 engineers
>Passengers: 24

Controls:

Controls [Toolbar 01]:
[1]: Twin laser cannon turret - (Fire)
[2]: -Empty-
[3]: Twin turbolaser turrets – (On/Off)
[4]: -Empty-
[5]: Boarding Ramp – (Open/Close)
[6]: -Empty-
[7]: Hyperdrive – (Hyperspace)
[8]: Landing Gear – (Deploy/Retract)
[9]: Engines – (On/Off)

Controls [Toolbar 02]:
[1]: Antenna - (On/Off)
[2]: -Empty-
[3]: Connector [Consular][Dock] – (On/Off)
[4]: Connector [Consular][Dock] – (Lock/Unlock)
[5]: -Empty-
[6]: Connector [Consular][Dock][Left] – (On/Off)
[7]: Connector [Consular][Dock][Left] – (Lock/Unlock)
[8]: Connector [Consular][Dock][Right] – (On/Off)
[9]: Connector [Consular][Dock][Right] – (Lock/Unlock)

Notes:

[1] - There is no need to disable thruster damage. :D

Additional Credits:

>(ARMCO) Repulsor Engines by “Spacebar” and Kreeg”:
https://steamcommunity.com/sharedfiles/filedetails/?id=1656790406&searchtext=armco

>(DX11) Star Wars Weapons by "Razortron":
https://steamcommunity.com/sharedfiles/filedetails/?id=598138548

>Reworked Armor Panels Mod~(DX-11 Ready) by "SEModder04™":
https://steamcommunity.com/workshop/filedetails/?id=485909867
21 Comments
Foxhoundx12345 Sep 23, 2022 @ 3:10pm 
Control seats like to commit self-die
Shrekalekalakes Feb 23, 2021 @ 2:52pm 
escape pod?
A Chernobyl Potato Jun 5, 2020 @ 8:06am 
The turrents dont move or fire at enemy ships even after i turn them on by pressing 3 on the toolbar
Spyro The Gamer Jan 2, 2020 @ 12:53pm 
@chris rock Hope that helps! :)
Spyro The Gamer Jan 2, 2020 @ 12:53pm 
@chris rock Then you just click on what shows up
if it's what you want to use, and if it's not there, just
type in the name of the workshop item you want to
access and it will take you there; then you just click
on it. Be careful; sometimes blocks for certain items
won't exist in the world you are in and the game will
warn you. If you decide to paste it anyway there
will be blocks missing.
Ragnarok Jan 2, 2020 @ 12:17pm 
@chris rock, you should be able to press the f10 key and it will open the blueprint menu.
frogfan7 Dec 31, 2019 @ 7:37pm 
bruh i'm just getting into the game how do i spawn in these workshop ships
Spyro The Gamer Dec 31, 2019 @ 1:09pm 
@Ace  LOL; you sound like you're
pro-Separatist.
Ace Dec 31, 2019 @ 1:07pm 
ah yes, target practice
Troubleshooter Dec 31, 2019 @ 9:12am 
Fantastic! Do I need DLC to use it?