RimWorld

RimWorld

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More Vanilla Biomes
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.808 MB
Dec 7, 2019 @ 6:31pm
Jun 22 @ 5:45pm
61 Change Notes ( view )

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More Vanilla Biomes

Description


More Vanilla Biomes adds more variety to your environment without overhauling the game. Includes TEN new vanilla-friendly biomes.

Glacial Shield: Where the glacier meets the tundra, this area is icy, rocky, and cold almost year-round. Thick stands of forest are concentrated in patches of soil and around lakes, attracting wildlife.

Badlands: Rocky, dry and desolate, these temperate regions feature little life.

Cloud Forest: Found at the tops of tropical mountains and named for the constant fog. Animals frequently wander up the slopes from the forests below.

Marsh: Marshy terrain with dense plants but few trees. Temperate to cold.

Grasslands: Warm, with poor soil, lots of grass, and few trees. Herds of grazing animals make their home here. If Realistic Planets is enabled, this will be renamed Stormy Savannah.

Coastal Dunes: Low-lying sandy area with lots of water.

Sandbar: Smooth, flat, sandy islands with little if any vegetation or arable land.

Alpine Meadow: A beautiful area with fertile soil, lots of flowers, and few predators. The summers are mild and bountiful, and the winters are cold and harsh.

Oasis: Desert with groundwater close to the surface, making small lakes that support pockets of thick vegetation. If Realistic Planets is enabled, this will be renamed Dense Oasis.

Ice Floes: Frigid chunks of ice floating on the ocean. Who would want to live here?



This mod is meant to be as widely compatible as possible. Please report any issues.

Other biome mods: Compatible. Includes Alpha Biomes, Advanced Biomes, Archipelagos, Nature's Pretty Sweet, Biomes! Island, and more!

Mods that change world generation should be compatible, but you might see too much or too little of some biomes.

Modded plants and animals must be added via XML patches, as of 1.5.

Animal mods patched
  • Alpha Animals
  • Animal Collab Project
  • Biomes! Islands - including plants
  • Dinosauria
  • Erin's Wildlife
  • Jurassic Rimworld (Continued)
  • Megafauna
  • Regrowth: Extinct Animals
  • RimBees
  • Vanilla Animals Expanded: Core, Waste
  • Vanilla Animals Expanded: Royal, Endangered - NOT patched, as these do not spawn naturally in the wild

Plant mods patched:
  • RimCuisine2
  • VGP Vegetable Garden
  • Vanilla Plants Expanded
  • Regrowth: Core, Arid, Aspen, Boiling, Boreal, Swamp, Temperate, Tropical, Tundra, Wastelands

Animal and plant mods that include their own patches:
  • Dark Ages : Beasts and Monsters
  • Ducks
  • Elephants
  • Erin's Mountain Animals
  • Hybrid Animals
  • Little Critters
  • Parrots

Fishing: compatible with:
Vanilla Fishing Expanded
FishIndustry
[RF] Fishing [1.0]

Other
World Map Beautification Project: patch here
Save Our Ship 2: Adding MVB mid-game will result in new plantets containing the new biomes. Do this at your own risk, save first, and as always report any problems.
Camouflage and Stealth: Compatible
Empires: Compatible
Map Designer: Compatible

Recommended
Prepare Landing to help find the biome of your choice
Map Reroll if playing on maps without much solid ground.
Your choice of gravel visibility mod, especially if playing in Grasslands or Dunes. Some options are Gravel, Where's the Gravel?, and Soil Contrast

Incompatibility
Configurable Maps: Incompatible with sandbars, causes grasslands to have way too much sand, even if you have all vanilla settings. Other biomes work as intended.

Terra Project: Makes extensive changes to world generation that I can't work around.

Please report any other incompatibilities you find.



This mod uses code borrowed from Rainbeau's Archipelagos

Translations:
Japanese by Proxyer
French by DrTCS and qux
Simplified and Traditional Chinese by 第四天灾
Russian by Buregonitel
Gernan by Daedalus
Polish by Hades3623



Get it from Github[github.com]

[ko-fi.com]
Discord[discord.gg]
My other mods
Popular Discussions View All (1)
97
May 28, 2024 @ 8:35am
Bug Reporting
Zylleon
518 Comments
Zylleon  [author] 5 hours ago 
Check and let me know if it needs a patch
shadowblade Jul 6 @ 6:29pm 
does it work with mythology animals?
Zylleon  [author] Jul 6 @ 8:28am 
Yep!
storminfinte Jul 5 @ 8:37pm 
When Odyssey releases, do you plan on patching this mod for it?
Zylleon  [author] Jun 25 @ 7:35am 
That's really weird, did you add any other mods around the same time, or are you using anything that could affect map generation (especially ruins)?

This mod shouldn't have any code that would affect structures or items on the map, or that would change wealth value of anything.
[Otter] Jun 24 @ 11:46am 
Hello, thanks for updating! I have noticed something unusual when starting in one of the added biomes. (Have tried the cloud forest one and the alpine one I believe.)

Colony wealth buildings starts between 800k-1million. In comparison a tropical rainforest vanilla biome starts at 150k~

Is this intentional?
Proxyer Jun 23 @ 12:01am 
Hi Zylleon, I update the Japanese translation for v1.6 (change ZBiome_Iceberg_NoBeach.label, Iceberg to ice floes). So I sent Pull request from GitHub. Please confirm and merge.
Thank you.
Proxyer Jun 22 @ 8:13pm 
Wow! Thank you for update works! :lunar2019wavingpig:
Zylleon  [author] Jun 22 @ 5:46pm 
Updated for 1.6
Big Head Zach Jun 21 @ 4:54am 
Eleventy-billion grasslands lol