RimWorld

RimWorld

More Vanilla Biomes
550 Comments
Zylleon  [author] Jul 26 @ 10:06pm 
Thanks! Added those to the list
Tyrannidae Jul 26 @ 6:51pm 
If you're still keeping track of mods that have patches for this, my other mods, Bird Up+ and Birds of the World, also support this mod (asking since I see Little Critters on there)
Zylleon  [author] Jul 26 @ 5:55pm 
Update:
- Grasslands has been renamed to Stormy Savanna, as this is in line with my vision for the biome and differentiates it from Odyssey's Grassland. Storms may be a little more common. Description has been updated as well, for the same reason.
- Iceberg has been renamed to Ice Floes, which is a more accurate description of the biome.
- Updated description for Glacial Shield, to better distinguish it from Glacial Plain (which is a very different biome)

I've also updated all the preview images on Steam!
NumberNegative Jul 26 @ 4:33pm 
Renaming Grasslands to Plains might work
Zylleon  [author] Jul 25 @ 5:31am 
Yes, I'm keeping them. The names are much more similar than the actual biomes, and removing them would cause problems for existing games.
EnderMelody Jul 24 @ 2:45pm 
are you keeping the similar ones to the ones in the update in? id like to not have overlap though iirc you have a config to disable biomes in the mod.
Maixaips Jul 22 @ 12:27pm 
ok thx
Zylleon  [author] Jul 22 @ 12:25pm 
The similarly-named biomes are Glacial Plains (glacial shield) and Grasslands (grasslands). There was also an "iceberg" map feature added (not a biome). I've renamed the Iceberg biome to Ice Floes. Glacial shield will stay the same, and I'm still deciding for Grasslands.

The look and feel of these seems quite different from my versions, and I don't think Odyssey or 1.6 has anything similar to any of the other MVB biomes.
Zylleon  [author] Jul 22 @ 12:19pm 
Odyssey added a couple biomes that are kind of similar to some MVB biomes, though they seem more similar in name than in execution. MVB is still alive and well, and I'm planning more updates to further differentiate the similar-aounsing biomes
Maixaips Jul 22 @ 11:56am 
So wait, im coming back to rimworld and your mod is listed in the "Dead Mods in 1.6 list" as a mod that was integrated into the game. Is that correct? Since it was updated recently im kinda doubting that list
ObscureParticle Jul 15 @ 8:54pm 
I think there is is significant difference in the looks. Trees from the Odyssey Grasslands are the same as the ones in the temperate biome, just more scarse. The main theme is the goldern grass, windy (which increases the energy output form the wind turbines and no geysers to be found on the map. It also will NOT spawn on mountain tiles. However, they can both coexist as they are currently. Oh, and the animal generation in yours is a little different, cant really explain exactly how. Seems like yours has more large animal herds on the typical day like elephants and hippos, which are a little more rare on the Odyssey one.
ObscureParticle Jul 15 @ 8:36pm 
Savannah, Prairie, Plains
Zylleon  [author] Jul 14 @ 9:52am 
I'll definitely take ideas! I still need to do a deep dive into Odyssey to get a good feel for the new biomes, and for the new animals that got added.

The inspiration for MVBs grasslands was more "lion King" than "little house on the prairie" so I'm currently I'm hoping to lean more into a "savanah" vibe. That depends on Odyssey's grassland, obviously - if they went hard in that direction and I can't differentiate, I'll do something else with it.
@Zylleon could i throw you an idea? What if it was renamed "Tallgrass prairie" and a lot of prairie dogs (if Odyssey enabled), bunnies, guinea pigs, muffalo and other prairie animals like to spawn there. It could be a lusher version of the grassland maybe. Well just a thought, at least i would love that.
Zylleon  [author] Jul 13 @ 8:37pm 
No, both spawn. I will be renaming Grasslands to something more distinct and possibly making some adjustments to reduce overlap. In the meantime, you can disable Grasslands in the settings if you like
Does this mods grassland affect the odyssey grassland?
Zylleon  [author] Jul 13 @ 6:27pm 
Dealer - thanks!
Dealer Jul 13 @ 3:52pm 
Alpine meadown does appear, but it has the same brown colour as boreal forest instead of its flashy bright green with yellow dots.
Zylleon  [author] Jul 13 @ 10:26am 
tanyfilina - the mountainous biomes being surrounded by plains v mountains is coincidence, the spawns were never restricted in that way

Tatara - confirmed, thanks for the heads up! I'll need to review the biomeworkers in this mod
Tatara Jul 13 @ 7:14am 
The alpine meadows don't appear. At least that's my impression.
tanyfilina Jul 13 @ 12:32am 
Something seems wrong with biomes placement. I think previously mountainous biomes were spawned inside the mountain massives, being surrounded by mountains. Now they spawn still on mountain tiles, but can be surrounded by plains.
Jotbe83 Jul 12 @ 7:06am 
Alright!
Zylleon  [author] Jul 11 @ 10:38am 
Hit me up on discord and I'll share all my biome-modding knowledge and tools :D
Jotbe83 Jul 11 @ 10:35am 
I found the defs

ODDYSEY BIOMES

GLACIAL PLAIN - Mb, but its very simmilar to glacial shield
GLOWFOREST
GRASSLANDS
LAVAFIELD
SCARLANDS
SPACE

Where did you learn biome modding? i'd like to learn it
Jotbe83 Jul 11 @ 10:32am 
Anyways uh let me check actually.
Jotbe83 Jul 11 @ 10:32am 
if you bought the DLC you must restarts team since there's been an error or smth
Zylleon  [author] Jul 11 @ 10:18am 
All questions about DLC compatability may have to wait. Steam hasn't been letting me buy the DLC this morning, so I can' t actually look at it to answer anything.

Can you confirm that the new biomes are named the same, Grasslands and Glacial Shield? Are there others I should know about?
ObscureParticle Jul 11 @ 9:43am 
Can confirm what Jotbe83 is saying. The Grassland biome from the Odyssey DLC will not spawn if this mod is installed. Any chance you could make it compatible?
Jotbe83 Jul 11 @ 8:46am 
I made mistake, not base game but its in the oddysey DLC now, appearing near deserts as savannas mostly
Zylleon  [author] Jul 11 @ 8:35am 
Can you explain what you mean? I don't see defs in Core for anything resembling either of those biomes, nor do I see them on the world map when generating a world. What are the base game equivalents called?
Jotbe83 Jul 11 @ 7:06am 
since grasslands in base game now, along with glacial shield
Jotbe83 Jul 11 @ 7:06am 
yo won't grasslands have to be removed
Zylleon  [author] Jul 9 @ 9:16am 
Check and let me know if it needs a patch
shadowblade Jul 6 @ 6:29pm 
does it work with mythology animals?
Zylleon  [author] Jul 6 @ 8:28am 
Yep!
storminfinte Jul 5 @ 8:37pm 
When Odyssey releases, do you plan on patching this mod for it?
Zylleon  [author] Jun 25 @ 7:35am 
That's really weird, did you add any other mods around the same time, or are you using anything that could affect map generation (especially ruins)?

This mod shouldn't have any code that would affect structures or items on the map, or that would change wealth value of anything.
[Otter] Jun 24 @ 11:46am 
Hello, thanks for updating! I have noticed something unusual when starting in one of the added biomes. (Have tried the cloud forest one and the alpine one I believe.)

Colony wealth buildings starts between 800k-1million. In comparison a tropical rainforest vanilla biome starts at 150k~

Is this intentional?
Proxyer Jun 23 @ 12:01am 
Hi Zylleon, I update the Japanese translation for v1.6 (change ZBiome_Iceberg_NoBeach.label, Iceberg to ice floes). So I sent Pull request from GitHub. Please confirm and merge.
Thank you.
Proxyer Jun 22 @ 8:13pm 
Wow! Thank you for update works! :lunar2019wavingpig:
Zylleon  [author] Jun 22 @ 5:46pm 
Updated for 1.6
Big Head Zach Jun 21 @ 4:54am 
Eleventy-billion grasslands lol
Zylleon  [author] Jun 20 @ 10:51am 
I'm not sure that 1.6 adds any biomes to Core, I think it's all in Odyssey. Either way, I'll be working on updating this soon!
tanyfilina Jun 19 @ 10:12pm 
I don't think this mod is unnecessary with 1.6. It adds some nice biomes not covered there, specifically, mountain biomes like Cloud Forests and Alpine Meadows. Maybe new map features in 1.6 would make it possible for even more interesting new biomes in this mod instead of those covered in the DLC now!
Zylleon  [author] Jun 11 @ 4:58pm 
Updated with the last 1.5 release!
The auto-patcher broke and wasn't fixable. It has been removed, and replaced with xml patches. Full list of patched mods is in the description.
Jfluffy Jun 11 @ 9:58am 
o7
DeepXen Jun 11 @ 9:27am 
o7
SiaNKs Feb 16 @ 1:03pm 
Ok, after some testing, its even in vanilla, something else is bugging water, i will let u know once i find out
SiaNKs Feb 16 @ 12:57pm 
xd even concrete foundation disappears ...
SiaNKs Feb 16 @ 12:56pm 
Also i tried to place soil with Developer Mode on and same issue