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The auto-patcher broke and wasn't fixable. It has been removed, and replaced with xml patches. Full list of patched mods is in the description.
Do you have anything in the error log that would indicate a conflict?
I'll be away from my computer through at least tomorrow evening, but the actual patch should take maybe half an hour including testing once I get to it. It's not too bad to do!
Unfortunately, the current version of RP also overrides Grassland's biome placement, putting it way further north than it should normally be. But it's definitely there.
That said, it seems the Savannah from Realistic Planets (Continued) must have almost exactly the same criteria as your Grasslands, because I just can't get your Grasslands to show up no matter how I adjust commonality. Conversely, your Dense Oasis overrides their Oasis in the same way.
As far as oasis comparison, this mod uses minimal code and doesn't add new plants or animals. So the oasis biome generation is more vanilla-like, and the biome is populated with a unique mix of vanilla stuff.
Biomes! Oasis is cooler, with custom map gen and populated mostly with new, custom plants and animals.
Also I see you are a contributor to Biomes! And I was mostly just wondering what is the biggest difference between the oases that this mod provides vs the biomes! Oasis module
I'm assuming that's intended which is all good, but struggling to find any reading noting that effect.
Thanks! The mod is great :)
No known issues with Regrowth!