RimWorld

RimWorld

More Vanilla Biomes
506 Comments
Zylleon  [author] Jun 11 @ 4:58pm 
Updated with the last 1.5 release!
The auto-patcher broke and wasn't fixable. It has been removed, and replaced with xml patches. Full list of patched mods is in the description.
Jfluffy Jun 11 @ 9:58am 
o7
DeepXen Jun 11 @ 9:27am 
o7
SiaNKs Feb 16 @ 1:03pm 
Ok, after some testing, its even in vanilla, something else is bugging water, i will let u know once i find out
SiaNKs Feb 16 @ 12:57pm 
xd even concrete foundation disappears ...
SiaNKs Feb 16 @ 12:56pm 
Also i tried to place soil with Developer Mode on and same issue
SiaNKs Feb 16 @ 12:54pm 
Problem, while playing Desert Oasis, i found out i cant Dry out shallow water, the pump's progress is being saved but now and then whole area that got dry gets flooded for like 2s and then becomes dry again. I didnt dry whole lake YET, but also got another mod Soil Relocation Continued and even with this mod, when i place soil on water game see it as soil + water, then after few seconds soil gets covered with water like it would disappear. I got ReGrowth, this, Geological Landforms, Water Freezes, Soil relocation as mod's that impact map in major way. Idk if its only on Desert Oasis cause didnt played other places yet, but its worth looking into it (yeah i was testing it in God Mode, so its not like i tried to fill it once, or didnt try to play around)
Zylleon  [author] Feb 7 @ 8:21am 
Yes, they will work together
SiaNKs Feb 6 @ 3:46pm 
is it working fine with Geological Landforms? I added it in, and tbh never looked if there are extra Vanilla bioms cause i thought these two work perfectly. Now that i went back to description i see theres no mentioning of it
Zylleon  [author] Feb 6 @ 2:32pm 
You can disable any biomes you don't want
darkace77450 Feb 6 @ 12:46pm 
Out of curiosity, does the mod offer the option to enable/disable individual biomes, or is it an all-or-nothing package?
Zylleon  [author] Nov 13, 2024 @ 1:18pm 
I haven't been able to make good river Delta maps. Tried for a while with Map Designer, never got good results. Otherwise I would!
Mark Bobaba Nov 13, 2024 @ 2:18am 
Do you think you could add like a marshy delta biome when a river is next to the ocean? Love this mod though!!
Zylleon  [author] Nov 6, 2024 @ 4:17pm 
Another mod must be interfering with faction placement. I've used both mods together many times, and a quick test shows that faction placement is still as expected with MO and MVB both enabled: https://imgur.com/Hsstxtd

Do you have anything in the error log that would indicate a conflict?
Calel200 Nov 6, 2024 @ 8:30am 
Hey man your mod is not compatible with medieval overhaul , just saying cuse I love your mod and I want to try the medieval overhaul with your mod , but all factions only spaw on this mod biomes , so if you can fix this... Thanks
Zylleon  [author] Oct 16, 2024 @ 11:36am 
Yes
Non[Th]ai Oct 14, 2024 @ 7:35pm 
This mod is compatible with ReGrowth : Core ?
Zylleon  [author] Oct 13, 2024 @ 3:48pm 
Updated with patch!
Milkman Oct 13, 2024 @ 10:11am 
for sure!
Zylleon  [author] Oct 13, 2024 @ 8:24am 
If you're around this afternoon/evening (6-7 hours from now, ish) hop on Discord and I'll take some input as to what should spawn where
Milkman Oct 12, 2024 @ 3:05pm 
if you need any help with testing let me know
Milkman Oct 12, 2024 @ 2:52pm 
an hour and half is crazy work, fast af man
Zylleon  [author] Oct 12, 2024 @ 12:36pm 
Yeah no worries, I'll post back here once I've updated.

I'll be away from my computer through at least tomorrow evening, but the actual patch should take maybe half an hour including testing once I get to it. It's not too bad to do!
Milkman Oct 12, 2024 @ 12:12pm 
that sounded kind of like i was rushing you, im just super excited
Milkman Oct 12, 2024 @ 12:11pm 
Thanks so much zylleon! any chance you could let me know when its ready?
Zylleon  [author] Oct 12, 2024 @ 10:21am 
Rimworld mods are C# and xml. I'd be patching in xml, and I should have time to do that later this weekend
Milkman Oct 12, 2024 @ 8:58am 
what is that coded in if you dont mind me asking
Milkman Oct 12, 2024 @ 8:57am 
np i was honestly thinking it was my fault lol
Zylleon  [author] Oct 12, 2024 @ 8:36am 
I'll have to make a patch for the sea life. Thanks for letting me know!
Milkman Oct 9, 2024 @ 9:17am 
I have a problem getting the sea life from Biomes! islands not spawning for the sand bar biome. is there anything i can do to remedy this?
SOCIALISTBEES Oct 4, 2024 @ 9:05pm 
Tanks, problem solved
Zylleon  [author] Oct 4, 2024 @ 7:07am 
Yeah I should really add that to the description. I think Oasis is also renamed slightly in RP is enabled.
Viper Oct 3, 2024 @ 10:10pm 
oh, heh, i was wondering which mod "stormy savannah" was coming from... xD
Zylleon  [author] Oct 3, 2024 @ 4:30pm 
Grasslands gets renamed "stormy savannah" when Realistic Planents is present, to avoid confusion with RP's "Grassland" biome.

Unfortunately, the current version of RP also overrides Grassland's biome placement, putting it way further north than it should normally be. But it's definitely there.
Viper Oct 3, 2024 @ 4:01pm 
like i said in my old comment, Grasslands from here gets completely overridden by Savannah from Realistic Planets. If you are using that mod, that's why.
Zylleon  [author] Oct 3, 2024 @ 9:59am 
Grasslands should still be there. Do you have any other biome mods enabled? I believe that MVB's Grasslands is renamed if there's overlap
SOCIALISTBEES Oct 2, 2024 @ 11:50pm 
Grasslands are not appearing for me, no errors being thrown up. I guess I am just asking if that biome has been removed perhaps? I'm stumped.
Viper Aug 22, 2024 @ 1:05pm 
@Zylleon you don't need to worry about biome commonality, there's literally a mod called Choose Biome Commonality that already works 100% perfectly with your mod.

That said, it seems the Savannah from Realistic Planets (Continued) must have almost exactly the same criteria as your Grasslands, because I just can't get your Grasslands to show up no matter how I adjust commonality. Conversely, your Dense Oasis overrides their Oasis in the same way.
redwolf5502 Aug 4, 2024 @ 3:48pm 
Appears this isn't importing non-vanilla animals into maps in use. Can confirm tick box is properly checked to allow this in mod setting, am in Alpine meadows (supposed to draw from Boreal I believe) and only vanilla mobs have a spawn rate. Known issue?
Zylleon  [author] Jul 28, 2024 @ 12:07pm 
Possibly. Biome commonality is on my ever-growing todo list.

As far as oasis comparison, this mod uses minimal code and doesn't add new plants or animals. So the oasis biome generation is more vanilla-like, and the biome is populated with a unique mix of vanilla stuff.

Biomes! Oasis is cooler, with custom map gen and populated mostly with new, custom plants and animals.
Doctor Worm Jul 24, 2024 @ 9:22pm 
I really like this mod but had a couple of questions: is it possible to make an update that lets you scale how common some of the biomes are? I use other biome mods and regardless of load order - the ones in this mod have very small areas that generate but I’d like to see some of them generate larger areas

Also I see you are a contributor to Biomes! And I was mostly just wondering what is the biggest difference between the oases that this mod provides vs the biomes! Oasis module
Zylleon  [author] Jul 24, 2024 @ 6:43pm 
Alpine meadow will generally be 30/60 growing days or lower. I'm not sure what's up with it showing as "all year growing"- might be another mod causing that, as this one doesn't touch that part of the code.
AshanNefzhen Jul 22, 2024 @ 4:35pm 
Just a random question with the Alpine Meadow biome... ack it's description talks about harsh winters... but in a recent start I landed on an Alpine Meadow which was said to have "All year growing" and a permanent summer when landing. However, Day 1 and overnight temperatures were dropping below 0 degrees. I went back to the world map and that tile had changed to a 30/60 growing cycle, while all the ones around it (inc other Alpine Meadow tiles) said "Year round growing".

I'm assuming that's intended which is all good, but struggling to find any reading noting that effect.

Thanks! The mod is great :)
Zylleon  [author] Jun 21, 2024 @ 5:50pm 
This mod should support most/all retexture packs.

No known issues with Regrowth!
Driver Jun 21, 2024 @ 4:58pm 
Is this compatible with Regrowth core and retextures?
Zylleon  [author] Jun 21, 2024 @ 11:54am 
Can you post the error please? I have been using both mods together in all my games and haven't seen a problem yet.
lftorribilla Jun 21, 2024 @ 8:38am 
I am getting issues with the Map Preview Mod. When enabling this mod the later one stops working, saying that has some incompatibility issue with other mod. When I disabled More Vanilla Biomes, Map Preview worked again.
Zylleon  [author] Jun 17, 2024 @ 6:51am 
Definitely compatible with Map Preview. What issues are you having?
lophothedilo Jun 16, 2024 @ 1:31am 
Incompatible with Map Preview
Zylleon  [author] Jun 6, 2024 @ 5:05pm 
Is there anything in the error log in 1.3, and do you have any mods that add plants or animals?