Project Zomboid

Project Zomboid

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Soul Filcher's Farming Time
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Nov 17, 2019 @ 4:42pm
Aug 23, 2023 @ 10:25am
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Soul Filcher's Farming Time

In 1 collection by soulfilcher
Soul Filcher's Life in Kentucky (B41)
14 items
Description
Compatible with 41.78

UPDATE 08/23/2023:
-Fixed being unable to roast Coffee Beans (it might not affect existing benas in a save, try harvesting new ones).
-Added Lemongrass seed packets to the spawn list.

New crop types:
Beet, Cauliflower, Coffee, Corn, Lemongrass, Lettuce, Tea Plant, Wheat.

Here are some ideas for future versions in case people want them:
-Customizable resistance or weakness to diseases for each crop type.
-Plant types that don't use seeds with their separate "sow" menu.
-Spice plants that can be "harvested" frequently, like Basil or Rosemary.


Join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT
And if you can always...
[www.patreon.com]

Tags:B41,Food,Framework

Workshop ID: 1915420850
Mod ID: FarmingTime
Popular Discussions View All (18)
9
Jan 9, 2022 @ 9:15am
Red box console error
♥Kina♥
9
Jan 21, 2021 @ 9:50pm
Russian translate
Aлeкcaндp Сеpгеевич
2
Jun 8, 2023 @ 10:22am
Corn
DMboyz
423 Comments
Lou Tenant Mar 27 @ 1:42pm 
@Lorath you can use lettuce to get both squirrel and rabbits at the same effectiveness as cabbage does for rabbits, corn works for birds as well as those two, with the same effectiveness for squirrels, slightly less for rabbits, and slightly less than bugs do for birds, and wheat can help make more flour/bread to use for bait as well for birds :) not sure if he made cauliflower or beets work for trapping since they're not base game, but they also might potentially!
Lorath Mar 27 @ 4:56am 
Are any of the new crops useful for trapping?
solitarywolfe1 Mar 22 @ 10:37pm 
Is this mod save-game compatible?
If not that's fine, but I'm curious.
Lou Tenant Mar 20 @ 12:47pm 
@LiterallyBeenVibing, that could be related to the stuff I was describing below, do you also use Ultimate Farming Patch/any other farming mods?
and I still need to test to see if I can replicate the other error @Proship Troopers who I'm assuming was ape mania syndrome ^^ been a bit busy but still gonna see if I can get that to happen on my end too!
LiterallyBeenVibing Mar 20 @ 11:41am 
i get an error every time i hover my mouse over the plant to view its stats.
Lou Tenant Mar 17 @ 1:24pm 
@ape mania syndrome I haven't encountered that but I use More common seed types and not Mo Crops. I could try downloading MC and see if I get the same error(s) that you've been having, to see if it's a conflict between those mods or something else!
THEY CALL ME DA HUGGER Mar 17 @ 11:26am 
@Lou Tenant I seem to be having a similar yet disparate issue involving UFP, SFFT, and Mo Crops. All modded crop types never advance to the next growing stage (beyond seedling) and give errors when moused over with high farming skill, or when adding fertilizers. Have you come across anything like this in your testing?
Burger Mar 13 @ 10:43am 
Can these new crops and seeds be found by foraging?
TicoPico Feb 6 @ 8:06pm 
My wheat keeps turning invisible... any idea where I should start to troubleshoot this. I removed all other mods that add tiles and it didn't seem to fix it.
Lou Tenant Feb 3 @ 4:35pm 
The original tester save suddenly started getting spammed with errors from both jigga's and Farming Time and no crops were able to continue being grown, even after turning UFP back on... and then on a second fresh tester save where I never enabled UFP and started with Crops Never Rot at the bottom of the load order, no issues whatsoever. So far the conclusion is that these mods really don't play well together if you disable or re-enable some of them mid-save, so far it seems the optimal course of action is to NOT use UFP, and put Crops Never Rot at the bottom of your load order, and you can use Farming Time, more common seed types, jigga's, and crops never rot all together and grow everything just fine, at least on a fresh save. Maybe there's another weird interaction on my main save, but replicating the problems with the first and a third tester save by starting w/ UFP and disabling it to get the errors again makes me think the corn/sunflower issues come from disabling UFP mid-save.