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Rapporter et oversættelsesproblem
Core
DLCs
Vehicle Framework
Save Our Ship 2
SOS2: Mechanoid faction not found! Parts of SOS2 will likely fail to function properly!
but the mechanoid hive is there;
before it, there's these errors though:
Error while generating pawn. Rethrowing. Exception: System.ArgumentNullException: Value cannot be null.
Error in WorldGenStep: System.ArgumentNullException: Value cannot be null.
and gives these warnings as well:
SOS2: Pirate faction not found! SOS2 gameplay experience will be affected.
SOS2: Insect faction not found! SOS2 gameplay experience will be affected.
But all the factions are enabled, I can see a couple of pirates and a couple of insects;
Could not resolve cross-reference to Verse.ThingDef named Apparel_SpaceSurvivalBeltDummy (wanter=whiteApparelList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Could not resolve cross-reference to Verse.ThingDef named ShipInside_PassiveCoolerAdvanced (wanter=items)
Could not resolve cross-reference to Verse.ThingDef named Apparel_HologramDummyShell (wanter=whiteApparelList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
What's the correct load order?
Is there no way to put large animals into normal ship cryptosleep caskets?
The crittersleep caskets work fine, I filled one with hens, husky puppies, and yak calves. But I can't put adult huskies and yaks into any cryptosleep caskets.
I dunno if I want to work on optimized animals if they'll die the moment I go to a new planet / save/load the ship because I can't put them in caskets.
But I've checked the source code of Rimnauts 2, and I see some build-in patch codes to apply SOS2 specific biome ("OuterSpace") to its own maps if SOS2 is detected, not sure when the author added it.
Maybe others here can confirm it working or not?
============
if (apply_SOS2_weather) {
if (ModsConfig.IsActive("kentington.saveourship2")) {
map.weatherManager.lastWeather = WeatherDef.Named("OuterSpaceWeather");
map.weatherManager.curWeather = WeatherDef.Named("OuterSpaceWeather");
...
} else if (weather_def != null) {
map.weatherManager.lastWeather = WeatherDef.Named(weather_def);
map.weatherManager.curWeather = WeatherDef.Named(weather_def);
}
}