RimWorld

RimWorld

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Save Our Ship 2
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Opdateret:
350.852 MB
9. nov. 2019 kl. 22:10
9. juni kl. 14:52
68 ændringsbemærkninger ( vis )

Abonner for at downloade
Save Our Ship 2

Beskrivelse


Save Our Ship 2 is an unofficial expansion for RimWorld. Build a liveable spaceship and continue your colonists' stories in orbit - engaging in ship-to-ship combat with pirates, searching derelicts for treasure, and perhaps even discovering a phenomenal cosmic secret or two! SOS2 includes two custom endings: build the Johnson-Tanaka drive to transport your colonists to a different rimworld for a New Game+ experience, or evolve one of your colonists to machine godhood using the Archotech Spore.

Newly upgraded with tons of new features and stability upgrades for 1.5 and beyond, SOS2.7 is the best version of Save Our Ship yet. SOS2 is being maintained by community volunteers with occasional updates by the original devs!

Non-Steam Link: https://github.com/KentHaeger/SaveOurShip2



- Make sure Harmony is installed from here: https://steamcommunity.com/workshop/filedetails/?id=2009463077
- Make sure the Vehicle Framework is installed from here: https://steamcommunity.com/workshop/filedetails/?id=3014915404
- And Sort your Load Order like so:

Harmony
Vehicle Framework
Save Our Ship 2



Build your own ships, or capture them from the enemy!


To build a ship all you need to do is:
- Build an enclosed hull using Hull Walls.
- Fill that enclosed Hull with Hull Tiles.
- Use Airlocks to access the sealed space.
- You may then fill this space with ship parts, floors, vanilla walls, etc.

Pre-Flight Checklist:
- Build life support. One supports the entire ship.
- Use Ship Vents in place of Coolers and Heaters. They do both.
- Add a Pilot Console and assign a pawn as pilot.
- Build Sensors.
- Attach Engines to the outside of the ship. Beware! They destroy anything behind them!
- Fuel the engines.
- And select the pilot console to check for warnings, and then launch when ready!


After building enough engines, a pilot console or computer core, and basic sensors, your ship can lift off!

If you'd like Vanilla Expanded SOS2 textures shown here, get that addon here: https://steamcommunity.com/sharedfiles/filedetails/?id=2805433179

Heat, Weapons, and Shields


The Heat System in SOS2.7 has been completely overhauled for simplicity and better performance.

Shields, Reactors, and Weapons all generate heat, which is piped via Thermal Conduits to Coolant Tanks that store heat. That stored heat will eventually destroy your Coolant Tanks, so to prevent that, build Heat Sinks, which now have built in radiators on the roof of your ship to radiate heat to space. You can also rapidly purge your Heat System via the Bridge, but this fatigues your system temporarily, lowering heat capacity. You also have Emergency Purge Ports, which blasts heat into space as molten silver.




Ship to the Stars!

Travel to a landed ship with a friendly AI!

To travel to a new world, you must wait while your pawns search at the Science Console and find the original starship bow which brought you to this RimWorld. After finding the remains of that ship, you will discover the Johnson-Tanaka Drive that allows your ship to travel fast enough to escape to the nearest planet on a journey that will last many years.

This is effectively a New Game Plus! Save your ship and load our load ship, too!



As you explore the RimWorld, if your ship's computer core has an AI Persona active, it will detect the mysterious psychic emanations from an ancient archotech mind. Following its signal, you may find a way to trace it back to the source via your bridge.

This is a final End Game quest!



Shuttles, now using the Vehicle Framework, can act as both cargo shuttles and fighters! Upgrade them with weapons, shields, torpedoes, better engines, or sacrifice those things for more personnel seats or cargo space.



How do you select a specific ship or station to start with?

Select Derelict Ship, Station, etc, and go to Scenario Editor, Edit mode, And click on Random. A list of ships will then appear. This is also true when loading your saved ships.



Mod Options

The ability to turn on or off experimental features such as "ship physics" and 'boarding party hard mode," as well as turning on and off the SoS2 Splash Screen are available under Options->Mod Options->Save Our Ship 2.



You may join our discord here: https://discord.gg/GK7nqgu

Keep in mind, our Discord contains multiple projects. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. Anything posted about RW or SOS in #general will be moved there by a mod.



https://sosv2.fandom.com/wiki/Save_Our_Ship_Wiki

The Community Wiki needs volunteers to help keep it up to date! Please sign up for a Wikia account to login and make changes as needed.



https://steamcommunity.com/sharedfiles/filedetails/?id=2105531392

If you want to make your own ships and share them with the community via the workshop, download the Save Our Ship 2 Creation Kit! It's just like building in game, but it saves your ship as an XML which can be shared.



https://docs.google.com/spreadsheets/d/1dQ6ywPVqfu2JPzHz_wNGd09yeBHlaqnO2uCiV7G_kqc/edit?usp=sharing

Please refer to this sheet to see why a mod is or isn't compatible, the severity of the incompatibility, and any remedies available. It is obviously not comprehensive, as new mods are released very day.

As a rule, mods that push events on any any map without checking for biome, or place objects on maps without checking if the biome supports it, are in conflict, but not hard incompatible.

Mods that break features, such as ship movement or weapons behavior, are hard incompatible.

If you'd like to report a conflict simply leave a message below or on discord.
Populære diskussioner Vis alle (840)
16
For 12 timer siden
cant upgrade super heavy shuttle
lvl. 8 rizzard
126
For 16 timer siden
FASTGJORT: Save Our Ship 2.7 -- Back on Steam! Post Bugs and Issues Here
Thain
1
For 15 timer siden
Can not Upgrade Shuttles,
Aleck
9.531 kommentarer
Creeper Gamer For 13 timer siden 
@Blawting Off again i Think they have to be downed so that you can Put them inside
*****rb57 For 13 timer siden 
why cant i use empire 1.4
Thain  [ophavsmand] For 15 timer siden 
Harmony
Core
DLCs
Vehicle Framework
Save Our Ship 2
Draxial For 17 timer siden 
Also when generating a world, sometimes it fails with
SOS2: Mechanoid faction not found! Parts of SOS2 will likely fail to function properly!
but the mechanoid hive is there;

before it, there's these errors though:

Error while generating pawn. Rethrowing. Exception: System.ArgumentNullException: Value cannot be null.
Error in WorldGenStep: System.ArgumentNullException: Value cannot be null.

and gives these warnings as well:
SOS2: Pirate faction not found! SOS2 gameplay experience will be affected.
SOS2: Insect faction not found! SOS2 gameplay experience will be affected.

But all the factions are enabled, I can see a couple of pirates and a couple of insects;
Draxial For 17 timer siden 
Thank you for the hard work and update! I've got a question though, on the page says load order is Harmony, Vehicle Framework, Save Our Ship 2; But if I load in that order before the core mods(because Harmony has to be loaded at the very top), the game has no UI at all(no buttons, etc); putting it after the coremods, it loads, but it gives some errors:
Could not resolve cross-reference to Verse.ThingDef named Apparel_SpaceSurvivalBeltDummy (wanter=whiteApparelList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Could not resolve cross-reference to Verse.ThingDef named ShipInside_PassiveCoolerAdvanced (wanter=items)
Could not resolve cross-reference to Verse.ThingDef named Apparel_HologramDummyShell (wanter=whiteApparelList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()

What's the correct load order?
Blasting Off Again For 17 timer siden 
Love this mod, glad it's back!

Is there no way to put large animals into normal ship cryptosleep caskets?

The crittersleep caskets work fine, I filled one with hens, husky puppies, and yak calves. But I can't put adult huskies and yaks into any cryptosleep caskets.

I dunno if I want to work on optimized animals if they'll die the moment I go to a new planet / save/load the ship because I can't put them in caskets.
Thain  [ophavsmand] For 19 timer siden 
@Ionfrigate12345 -- Checking on that monday!
Thain  [ophavsmand] For 19 timer siden 
Rimnaughts 2 works fine with all of SOS2's stuff. Sindre has been very active at making sure they all work together.
Creeper Gamer For 21 timer siden 
@Ionfrigate12345 OK i am gonna Test when i have time and then i am gonna comment If its Work
Ionfrigate12345 For 22 timer siden 
@Creeper Gamer From an old comment of Rimnauts 2, no.

But I've checked the source code of Rimnauts 2, and I see some build-in patch codes to apply SOS2 specific biome ("OuterSpace") to its own maps if SOS2 is detected, not sure when the author added it.

Maybe others here can confirm it working or not?

============

if (apply_SOS2_weather) {
if (ModsConfig.IsActive("kentington.saveourship2")) {
map.weatherManager.lastWeather = WeatherDef.Named("OuterSpaceWeather");
map.weatherManager.curWeather = WeatherDef.Named("OuterSpaceWeather");
...
} else if (weather_def != null) {
map.weatherManager.lastWeather = WeatherDef.Named(weather_def);
map.weatherManager.curWeather = WeatherDef.Named(weather_def);
}
}