Arma 3
351 ratings
Data Type: Mod
File Size
1.876 MB
Nov 7, 2019 @ 10:44am
Sep 16 @ 3:53am
17 Change Notes ( view )

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This mod was integrated into Arma itself with the 2.00 Performance/Profiling branch and is now OBSOLETE.

This mod does what it says, it caches some data that Zeus usually has to reload everytime you open the interface.

In short it fixes the freeze when opening the Zeus interface with many mods loaded.

This might seem magic to you, and it kinda is but it also has some downsides:
  • Only works with BattlEye disabled (This mod simply cannot possibly ever work with BattlEye unless you want to get game-banned permanently. So please stop asking me about BE compatibility.)
  • Disables Zeus pricing system (all units cost 0)
  • Makes all units/vehicles/items from all loaded mods available, activatedAddons in mission.sqm or addCuratorAddons are all irrelevant, you cannot hide things.

But because you cannot hide things, I instead also optimized the Zeus search. See video above for a comparison.

Multiplayer notes:
This mod is clientside only. Only Zeus users need to load this.

Q1. Can you make a BE compatible version?
A1. No its not possible to make a BE compatible version.

Q2. Can you get the mod whitelisted by BattlEye?
A2. I can. But it will just cause BE to gameban you for hacking. Whitelisting just allows the dll/mod to be loaded, if the mod does "bad" stuff, it'll still ban you for it.

Q3. Can you make a 32bit version?
A3. No, that would be a waste of time as barely anyone is on 32bit anymore, just use 64bit.

Q4. Does this work with ZEN/Ares/Achilles?
A4. Yes.

This mod is licensed under CC-BY-NC-ND[].
Meaning you cannot reupload it to the workshop, cannot share it without giving credit (not removing my name from the pbo is enough), and cannot sell it. In short, keep your filthy hands off of my stuff.

Thanks to TehFocus for the Mod Icon/Thumbnail.
Thanks to Leopard20 for helping with getting a actually readable description here :D

If you want to support me, I have a patreon:
Every dollar makes me happy and proud of my work.

Also it would make me happy if you could rate my mod. 5 starts would look soooo sweet :3
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Dedmen Miller  [author] 7 hours ago 
On Arma performance branch you don't need the mod, performance branch has the same optimizations as this mod does.
orangejuice 17 hours ago 
I tested both with and without the mod,, the mod is still the only thing that prevents my computer from freezing for 10 seconds when I go into zeus. Am I missing something?
Dedmen Miller  [author] Dec 1 @ 1:16am 
@orangejuice read the description. Arma performance branch has it.
orangejuice Nov 30 @ 4:20pm 
I don't really see how the mod is obsolete, the best thing about this mod is that you can switch into and out of Zeus instantly, I haven't seen that feature work in normal Arma.
IL|ThE_-_BliZZarD Nov 24 @ 5:07am 
If the engine accepts it, then maybe my parser should as well, true. I am building a tool for validating that missions only used white-listed mods, and for generating the whitelist I parse all installed mods (PBOs) on the server to get their internal names. My parser crashed on this one, that how I noticed.
Since my understanding of the PBO and SQM file formats is mediocre at best, I though I'd ask. Thanks for the feedback! :)
Dedmen Miller  [author] Nov 24 @ 2:27am 
correct it is. I fixed it but never uploaded the fix. It doesn't really matter tho
IL|ThE_-_BliZZarD Nov 23 @ 9:03am 
Just a quick note: I think the config.cpp of this mod is missing a semicolon after "license = "CC-BY-NC-ND"", which seems to be a format violation (or is it?)
Dedmen Miller  [author] Nov 23 @ 2:13am 
"And seeing that I doubt Arma 3 will decide to completely rewrite their shit"
But i already did, thats the point.
[SA] [226] [TC] Blueberry Pie Nov 22 @ 10:13am 
i still works, and people will use it while works, I dont see a problem. And seeing that I doubt Arma 3 will decide to completely rewrite their shit, it shouldnt stop working right
Dedmen Miller  [author] Nov 21 @ 6:20pm 
Just read the description.