Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
I'm new to this Harmony patching thing and still learning, so I thought I'd take a look and see if I could figure out what the problem is. I think the bool argument just needs to be removed from Log.Message because there's no method in 1.5 to take it.
Trump on Kim Jong Un but with him instead of if
Flak jackets and pants could be superior to a power armor of the same quality only if a material with 300% armor existed, but hyperweave, the thoughest vanilla material only have 200%.
Quality is going to be your biggest concern, a legendary flak jacket made of tough leather (bearskin or wolfskin for instance) is going to be thougher than a normal quality power armor