Arma 3
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RHS Mixed Magazines
   
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Data Type: Mod
Mod Type: Mechanics
Tamanho:
Publicado em:
Atualizado em:
44.455 MB
9 out. 2019 às 16:21
25 set. 2020 às 21:44
18 notas de alterações ( ver )

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RHS Mixed Magazines

Descrição
Overview:
A lightweight mod adding mixed tracer/ball magazines and AP ammo types for RHS rifles and carbines. These provide a more immersive/realistic way to point out targets for your comrades, and increase lethality against RHS armor vests.

Features:
Mixed Ball/Tracer Magazines:
Dozens of new magazines have been added, with tracers every 3 to 5 rounds to assist in marking targets, without giving the enemy a constant reference to your position.
  • NATO magazines are loaded to "Tracer Every 4" standard for 30-round magazines, and "Tracer Every 3" for 20-round magazines.
  • Former Warsaw Pact/other magazines are loaded to "Tracer Every 2" standard.

Tracer Behavior:
Many tracers have been modified from RHS default to reflect real-world behavior, including color, delay, and tracer life.
  • Older tracer rounds (57-T-231P and M196 for example) no longer have a delay, meaning they trace as soon as they leave your barrel. Newer tracer rounds (7T3M and M856A1) retain their delay, as these were specially made with delay to aid in concealment of the shooter.
  • M856/L110 tracers have been changed to orange color, as in real life.

New Ammunition Types:
New ammunition types have been added, mostly armor-piercing types, to add some counters to the quite high armor values of RHS vests. Some existing AP rounds have been modified to better reflect real-world behavior.
  • New AP rounds include 5.45x39 7N24 and 7N39, 7.62x39 7N23, and 5.56x45 M995/SS111.
  • 5.45x39 7N22, 7.62x39 57-N-231(89), and 7.62x51 M993 have been buffed slightly.

New Magazines:
Some new magazine models have been added, to give some extra variety to weapons for those who don't use NIArms.
  • New RPK magazines: 5.45mm 45rnd and 60rnd polymer, 7.62mm 40rnd bakelite.
  • New STANAG magazines: HK "Maritime" steel, Lancer L5 translucent polymer.
  • Lancer Translucent magazines show correct bullet colors based on ammo loaded (M855=green tip, M855A1=silver tip, M995=black tip, M196/M856/M856A1=red tip, others=no paint).
  • New magazines are available in all ammo types, including mixed loads.
64 comentários
BigSauce 6 fev. 2023 às 9:49 
a gentleman and a scholar
Frost 25 jun. 2021 às 15:31 
God bless your soul!!!!
Frost 24 jun. 2021 às 21:58 
Can you please make a stand-alone version of just RHSUSAF mags? Also, keep up the great work!
Hawkins 29 abr. 2021 às 21:59 
Are you able to release this just for RHSUSAF?

Or alternatively, would it be okay for my group to modify it to slim down just for RHSUSAF? My group does not use GREF and SAF.
Georg Ravioli  [autor] 19 out. 2020 às 17:49 
@Leclair ah, yes it does, I will update that. Thanks for reminding me.
LeClair 19 out. 2020 às 16:48 
Does this mod now require RHSSAF?
Golas 19 set. 2020 às 1:56 
not sure if it is a problem but ill try to figure it out in this week :)
Georg Ravioli  [autor] 19 set. 2020 às 0:47 
ohhhh yea hahah there are a few files with capital letters in them, from NIArms. That might be it?
Golas 18 set. 2020 às 23:17 
Thanks mate, ill check it out and give you info back when iam done with this. Sometimes even small case letters bug gives shit in mod, when i made aftp units it was a pain in ass even that was simple retexture but binarization worked after a month or so ;)