Divinity: Original Sin 2

Divinity: Original Sin 2

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Radiant Origin Gear
   
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1.916 MB
Oct 1, 2019 @ 4:34am
Oct 8, 2019 @ 3:12am
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Radiant Origin Gear

Description
This mod adds strong stats Armor and Weapons in a Crate at the beginning of Fort Joy (Act 1). These gear pieces also have exclusive stats, skills and more lore-friendly colors, and there are 4 copies of each. Because of game core modifications, won't work on saved games but helps to be fully compatible with any other mod. The body armors and weapons skills are unique, with new icons and visual effects.

~~~~~~~~~~~~~~~~~~~ LAST UPDATE CHANGES ~~~~~~~~~~~~~~~~~~~

Last updated on : 06/10/2019 (don't bother looking the update notes, it's a mess)
- A new colored enchanter set (Previous red simply replaced by Dark grey)
- New copies of the 3 swords but works like daggers (mostly for visual reasons !)
- New Battlemage oriented unique abilities (one on each body, one on each weapon)
- Balancing damages and stat aspects among weapons

~~~~~~~~~~~~~~~~~~~ INTRODUCTION ~~~~~~~~~~~~~~~~~~~

Hey there, this was originally a personal use Mod, but im a generous guy ... And, No ! i won't take requests, modifications or suggestions. Because i already worked too much on this.

This mod can't be used on save games because it creates a whole new set of item data and references. Why ? Because of 2 reasons i really craved for :

  • Making it highly compatible with any other kind of mod.
  • Allowing me to add non-existing skills of my invention.
  • Having new colors of pre-existing gear assets while not impacting the old ones. That way, you could also subscribe to any other mod like Character creation gear with no unwanted impact on this last one.

The gear will only be available in a crate located at the start of Fort joy, so never on sellers, Why ? because i think we already have too much mods jamming their sale inventory. It will all be level 1 and i advise to bring a leveling gear mod along to help keeping it fresh during your game progression (https://steamcommunity.com/sharedfiles/filedetails/?id=1499665212).

~~~~~~~~~~~~~~~~~~~ MOD CONTENT ~~~~~~~~~~~~~~~~~~~

~~~~~~ Armors ~~~~~~

This mod add 7 armor sets for a total of 35 pieces called : <class>'s Divine/Origin <armor piece name>.
These sets are highly modified versions of Character creation ones. They have the same 3D models but have "refined" and better (imo) colors. They also have new pretty powerful stats explained roughly a bit further.

Each armor set colors were chosen depending of the idea to be worn by a specific character race, but of course you can affect them on any other race and discover the unexpected result. Here is how it was meant to be worn :

Lizard (Red Prince) : Metamorph , Ranger or Shadowblade (Origin)
Elve (Sebille) : Knight, Shadowblade (Divine) or Rogue
Human or Undead Human Male (Fane or Ifan) : Enchanter
Human Female (Lohse) : Battlemage

The sets' stats are almost all the same and are pretty strong i won't deny it, especially so early in the game :

  • There were imagined to get most of the best side abilities requirements (Like Adrenaline, Tactical Retreat, jump, Chameleon Skin, Chicken Claw, Cloak and Dagger, warfare's ones etc) without having to loose point in main field at character creation (especially if you are a mage). With a full set you end up with a bonus of +2 warfare +2 huntsman +2 rogue +1 Polymorph +1 Necromancer. That seems big but should not be OP is you mostly play magical.
  • They also have some Freezing or Stuning contact which i love, and immunity in the respective CrowdControl Element.
  • Body armors have one of the two mighty movement skill (either ice or air based)
  • There are other various additional Stats alike a Divine, Epic or very rare piece of gear.
  • Each Legs has a useful custom skill and boots are already slipping-proof.

This mod was supposed to be added on a Tactician game, and it's a (very) healthy start if you aim for the honor mode while being a afraid of it, but it will get harder by the end game since divine and epic can happen to have better stats.

~~~~~~ Weapons ~~~~~~

This mod also adds 19 modded weapons. Like for Armors, they come with specific stats, a unique skill and colors meant to fit my favourite gameplay which is playing with 3 mages and one physical ranged :

2 x Knives : Intelligence Air based
3 x Swords : Intelligence Air based
3 x 2HSwords : Intelligence Air based
1 x Spear : Intelligence Water based
6 x Bows : Finesse Physical based
3 x Crossbows : Finesse Physical based

Don't hesitate to alter their stats with Divinity Engine 2 or directly by extracting Mod files if you want to. If you do not (lazy, not willing, not knowing or afraid) they indeed are nicely effective weapons (High Bleeding, Shocking or Chilling chance, Making wet, Exclusive and unique cleaves and Critical, etc. and above all 2 runes slots !). But i tried not breaking the game, so they end up not more overpowered that a Divine or Epic rarity gear.

~~~~~~~~~~~~~~~~~~~ RADIANT MODS ~~~~~~~~~~~~~~~~~~~

You can find all my mods by searching the "radiant" in steam workshop, nexus, or civfanatics, which is a recurrent word in all my mod's tittles.

If you always dreamt about such mod and feel like im deserving a donation for all these passionate working hours, here is my paypal : shiroifushicho@gmail.com.
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25 Comments
Kimu  [author] Mar 20 @ 12:25pm 
@Divine i don't know mate, i didn't play the game for years and don't have any of its dev engine nor assets installed anymore. It will be really random depending of if they ajust the armor stats from a database or from any entry. keep me in touch if you want but i won't be able to help if it doesn work sorry.
Divine Mar 20 @ 9:03am 
Can all these gear be leveled up with "Sourcerous Sundries" gift bag feature ? The one that adds merchants to level up gear just like the mod.
Professor Spank It Jul 15, 2020 @ 9:09pm 
Would you be interested in making some of the melee weapons based around Fire Dmg instead of Air Dmg?
Piccadilly Feb 6, 2020 @ 9:53am 
Gear won't show up for me.
Michlo Jan 28, 2020 @ 11:34pm 
Thank you for this mod. I'm enjoying having full outfit looks which, thanks to the Redress mod, I'm able to retain. My companion character is keeping his gear in full. :)
tbrizz69 Jan 1, 2020 @ 7:53pm 
its says the create is empty, help :(
Loser Dec 20, 2019 @ 6:03pm 
@Fujiwara No Mokou Just save and reload. Sometimes when splitting stacks it does that. That fixed it for me
HavocLordX Dec 18, 2019 @ 10:12pm 
@kimu I've got a bug for some of the "Radiant" Weapons, Like the Radiant Dagger and Rapiere, I think the game is mistaking those weapons as if they don't have rune slots available, or they've been pre-emptively filled. can you do anything about this and fix them?
Loser Dec 9, 2019 @ 5:41pm 
@Kimu thanks for the tips at least haha I'll see what I can manage to learn. If
I can't figure it out thanks for this mod. Cool idea obviously
Kimu  [author] Dec 8, 2019 @ 10:22am 
@Loser but i also know it can be understand by someone who don't know shit to coding or scripting, so it's not impossible for you to get it right fast. Im sorry i can't show you, it's still very long and i miss a lot of time in my life right now. The hint i can give you with the engine : Create a new project > create addon > tick load from story, target for story, pick a name > pick a level (usually fort joy), go in the stats section (orange icons), a windows will pop up, create new from selected = copy something and create a new item / replace = replace, then try to understand how this table works : )