RimWorld

RimWorld

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Armor Racks
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.149 MB
Sep 29, 2019 @ 3:55am
Jul 11 @ 11:17pm
23 Change Notes ( view )

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Armor Racks

Description
NOTE: There will be no further updates to this mod. Check out its Odyssey version, Outfit Stands Plus, instead.

Adds a variety of armor racks that help you store and equip your armor in a better way.

At the moment there are 3 types of armor racks:
- Vanilla rack that stores equipment and provides slightly faster equip time
- Mechanized rack that dramatically improves equip time (requires Microelectronics and own research)
- Mending rack that also slowly repairs things it stores (requires Fabrication and own research)

Check out mod settings for some helpful options.
Thanks to Crudbone for donating the textures for the racks.
Thanks to WeAI for the Simplified Chinese translation.

How to use
1. Build a rack, configure it via Storage tab, wait for colonists to haul things to it
2. Assign it a colonist via Set Owner dialog
3. Oh ♥♥♥♥ it's a raid! Draft your colonist and use the Equip from rack command. Your colonist will run to their rack and grab the items from it
4. Once it's over, use the Transfer to rack command (selected automatically after Equip or manually by rightclick) to put the items back

Mod compatibility
Should be safe to add to, or remove from existing saves.
Should work fine with multiplayer mod.
Should be compatible with custom races based on Humanoid Alien Races 2.0.

FAQ
Q: Colonists haul things to a rack, but won't haul things from it, is this a bug?
A: Not a bug, armor racks work based on container logic from base game, and things inside containers are not haulable (grave is an example of a container)
--
Q: Items on the racks are not visible / do not count towards 'do until X' crafting settings, is this a bug?
A: No, see above
--
Q: Colonists start removing the equipment they got from racks when undrafted, what to do?
A: Mod settings has an option for racks to set apparel as forced, this probably would help
--
Q: Racks don't work properly with [HAR-based alien race mod], please fix?
A: Please ask that mod's author for a compatibility patch. Most likeky they have overriden something from BasePawn in their custom defs.

Known bugs
- Loading caravans with racks that have equipment on them causes heavy lag and lots of errors. Unload equipment from the racks first
- Ammo from Combat Extended disappears when added to a rack

Other
I made this mod for my own use but decided to publish it in case someone else needs it. If you find any bugs or have a suggestion feel free to leave a comment or make a thread.
You can get the source code from Github[github.com] or from the mod's Steam folder. You are free to use it in your own mods as long as you credit my work.
Popular Discussions View All (11)
16
Nov 9, 2023 @ 7:27am
Bug report
man_of_belief
14
Aug 1 @ 10:22am
Suggestions/Requests
Senacharim
3
May 7, 2024 @ 3:13am
Set owner dialog broken when a pawn is in cryptosleep casket
jzr
684 Comments
Dizzy Ioeuy Aug 20 @ 6:01pm 
o7 man. thanks for pioneering what became a vanilla feature- but it still needed your help!!!
halfree Aug 15 @ 2:28am 
o7
loklan Aug 12 @ 10:09pm 
o7
Werewolfie Aug 11 @ 10:33am 
o7
khamenman  [author] Aug 9 @ 12:29am 
This mod's port, Outfit Stands Plus, is live. Grab it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3545172389
Imma Cylon Aug 6 @ 6:06pm 
Has anyone done a retexture of this? The textures are a little dated.
=PS= Candy Bottom Aug 6 @ 12:46am 
Is there an alternative to the armor racks until the fix? I can ignore the errors but the more armor racks on the screen will slow the game down. This and Kijin Race 3.0 don't seem to work together and removing Kijin Race 3.0 breaks the save. Playing Rimworld without the ability to suit up is downright madness.
RomainG Aug 5 @ 1:30pm 
One thing that could actually give this mod a useful purpose in 1.6 could be to have these armor racks be "optimized clothing shelves", ie what they currently are but on top of it you can actually equip anything on the rack without having to equip the whole thing at once (ie pawns would be able to only go get a flak helmet without also putting on the flak pant that was on it as well).
This would have the amazing added benefit of giving great compatibility with mods like compositable loadouts, gear up and go and better pawn control ;)
khamenman  [author] Aug 2 @ 11:00pm 
Currently testing it in my own run
Will probably release it in a week or two
SP4RTAN Aug 2 @ 8:32pm 
How's the mod for odyssey coming along? :)