RimWorld
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Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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7.667 MB
2019年9月28日 1時41分
2024年5月1日 9時14分
241 項目の変更履歴 ( 表示 )

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Character Editor

解説
last update: v1.5.10 build on 2024-05-01 for RimWorld v1.5.4069
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
人気スレッド 全て表示 (145)
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5月19日 14時03分
Bug reporting
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5月18日 9時27分
ピン留め: Frequently Asked Questions
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ピン留め: FUTURE TODO'S
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4,470 件のコメント
CptWanky 8 時間前 
fyi if anyone other than me had this issue it seems like backstory constructor borks ce a bit(no dropdown menu and/or missing backstories). putting ce first in load order seems to have fixed it for now. probably common sense tbh but i figured i should mention bc i didnt see anything about it anywhere on either mod and i didnt make the connection at all.
Accretionist 21 時間前 
One of the worst relationship editors I've seen. I can't even begin to comprehend how it works.
The Bard of Hearts 5月28日 11時51分 
@Mypohicbowser
That usually happens whenever there are gender specific or body specific genes the pawn currently has. Try going into dev mode and removing any genes that are gender specific or body type specific and see if that doesn't stop it from happening.
Myphicbowser 5月28日 8時45分 
Anyone having an issue where if you set a Pawn's Body or Headtype to the opposite gender the game just auto-changes it back to the other body or head type? Like for example, changing a Male's head to Female Narrow Pointy makes it revert to a random male head, or changing a female body to a male body will just change it back as soon as a heddiff is added and the texture updates
Blub-Blub I'm a submarine 5月26日 19時09分 
Will stats and things added by new mods automatically be added to characters I have already saved using this mod? Or is it best to re-create your pawns each time you add new mods?
Xitaqa 5月19日 6時39分 
I can see how to edit favorite colors for pawns that have them. How can i add a favorite color for a pawn that doesnt already have one?
b 5月19日 3時23分 
i came here to ask the same thing as the person below. i cant edit any values below zero through this mod, except for metabolic efficiency, because that one has a slider. i wanted to ask if others are having the same issue cause i think* it was possible to do this before, but maybe im wrong.

if not, i too would highly appreciate the support for negative values.
lomak1nnn 5月18日 8時35分 
On some items it is impossible to set the stat offset property to a value less than 0.3 or 0.0, i.e. it is impossible to set even a negative effect independently. For example, I want to edit the shooting accuracy parameter of the heavy plate helmet from vfe medieval expanded. By default, the parameter is -8.0, when I click edit this parameter it changes to 0.0 and nothing can be set below this value. It would be nice to support negative values.
Official| TheWhiteHattedGamer 5月17日 16時07分 
I have an issue where any pawns that are off map and related to a pawn in my colony, just show "error getting tooltip" and the social tab is empty despite the fact that Bingus Kringus Dinkleburg XVII the high jedi priest of Florida has every relation known to man

Its listed in the social list but shows up as just pawns on the map, Idk how to fix it and i don't want to remove a mod accadently and brick every single save :steamsad:
SeatStealer 5月9日 17時29分 
I am wondering if anyone has a fix for this. I have a big list of colonists with a bunch of relationships between them (parents, kids, spouses, etc.) but when I load the list of colonists some of these relationships don't load (usually parent/child relationships).

I'm wondering if anyone has a fix?