RimWorld

RimWorld

9,374 ratings
Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.667 MB
Sep 28, 2019 @ 1:41am
May 1, 2024 @ 9:14am
241 Change Notes ( view )

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Character Editor

Description
last update: v1.5.10 build on 2024-05-01 for RimWorld v1.5.4069
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
Popular Discussions View All (145)
26
Apr 17 @ 10:30am
Bug reporting
Hedigo
137
4 hours ago
PINNED: Frequently Asked Questions
VOID
49
1
Apr 19 @ 7:59am
PINNED: FUTURE TODO'S
VOID
4,460 Comments
江畔何人初见雪 May 4 @ 7:13am 
After using rimthemes to change the game theme, the Character Editor panel will flash and disappear when opened in the game. You must click on the screen to appear. How can I solve this problem
(It's machine translation, I hope you know I mean)
Surasu Undying May 1 @ 11:45pm 
Good mod but i have a problem and i think more people too. I use Vanilla aspirations expanded and in the need bar the aspirations appear overlapping the fullfillment bar, wich makes imposible toi change said aspirations but funny enough you can edit the fullfillment. Also i tested and if you use both Aspirations expoanded and food variety the food variety bar appears bellow fullfillment and overlaps even more. Hope i said that correctly sin english is hard and i do not wanna sound rude!
Alu Apr 27 @ 9:54pm 
screenshots show you how to do just that with the save and load button
Tek Apr 27 @ 1:17pm 
So... as I see this, this mod can't load previously saved colonists when you start a new game, right?
Moogle Apr 26 @ 7:06pm 
This mod is 10/10
Kamisato Ayato Apr 25 @ 7:18pm 
goated mod
FG_Remastered Apr 25 @ 11:51am 
@Ryu: What? Just click the arrows on the need bars. Or do you mean sth else?
Ryu Apr 25 @ 7:01am 
wish there was a way to edit fulfillment conditions haveing a ex slave wanting to befriend a place with slaves feels odd.
Bongwater Apr 23 @ 6:56am 
This mod for some reason, breaks the vanilla revolver (and some guns) for my game! It makes it so that said guns can't be shot at, but can be equipped, and it sometimes makes it so the pawn that has said gun equipped can't be controlled at all.
Fluffy Tails Apr 23 @ 4:15am 
I'm also getting the same error as @demiknight88 below, my editor keeps disappearing and re-appearing depending on where I click