RimWorld

RimWorld

8,020 ratings
Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.667 MB
Sep 28, 2019 @ 1:41am
May 1 @ 9:14am
241 Change Notes ( view )

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Character Editor

Description
last update: v1.5.10 build on 2024-05-01 for RimWorld v1.5.4069
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
Popular Discussions View All (128)
124
May 24 @ 7:56pm
PINNED: Frequently Asked Questions
VOID
1
May 6 @ 7:45pm
Dev mode got disabled when converting ideo of characters
tensyou
44
1
May 11 @ 1:50pm
PINNED: FUTURE TODO'S
VOID
4,180 Comments
The Bard of Hearts 6 hours ago 
@harry711p ... I almost certain that wasn't English....
harry711p 12 hours ago 
well random spawn give some race debuff make error like never down race give her crawl
can optional 1.5 state spawn ?
Jet 16 hours ago 
How are you supposed to load previously saved characters using this mod? Its the button to the left of the save character button in the CE screen right? It wont let me and it repeats a list of my mods...is this because Im trying to load a character with a missing mod or because of the jump from 1.4 to 1.5???? If missing just one non critical mod breaks the loading functionality... well that might as well break a major component of this mod no? The saving of characters so they dont need to be remade from scratch each time.
NerffffF May 25 @ 10:24pm 
Not fixing for me. I believe it a conflict with VEF mod. It said object in stance not set to an instance of an object. [refnumber] Duplicate stacktrace.
Zombra May 25 @ 12:43pm 
Thank you @FlareFluffsune. Loading CE last fixed the problem with backstories selection.
FlareFluffsune May 25 @ 10:56am 
Its working fine for me so its likely a mod conflict or positioning you're having. Character Editor should be last to load.
NerffffF May 25 @ 10:43am 
Cant change Pawn background stories + if random into certain type of stories it just bug out. no red scream were found when this happened too.
James May 25 @ 9:48am 
@Jet: you can edit pawns ideologies on their bio page when you open Character editor in game.
isiarca May 25 @ 3:26am 
@Jet: regarding social compatibility: any two pawns will have a hidden number that tells the game how well they're "supposed" to get along, regardless of social skills or opinion modifiers, underpinning the more visible social mechanics. If pawns with low compatibility manage to romance one another it'll typically turn into a soap-opera scenario where they keep fighting and making up, for example.
Jet May 24 @ 3:21am 
can you add ideologions to characters so they have those already when you recruit pawns after game start with the reunion mod?