Age of Empires II (2013)

Age of Empires II (2013)

Nicht genug Bewertungen
Alexander Nevsky [EN]
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
New Workshop General: Artificial Intelligence, Campaigns, Graphics
Dateigröße
Veröffentlicht
2.521 MB
27. Sep. 2019 um 7:18
1 Änderungshinweis (anzeigen)
Sie benötigen DLCs, um diesen Gegenstand nutzen zu können.

Abonnieren zum Herunterladen
Alexander Nevsky [EN]

Beschreibung
Alexander Nevsky, prince of Novgorod, defeated the Teutonic knights on April 5th, 1242, on the frozen lake Peipus. This event remained in memories as the "Battle on the Ice".


Note: This campaign, in English, also exists in French: https://steamcommunity.com/sharedfiles/filedetails/?id=1867876638.

Summary:

In the XIIIth century, the northern crusades lead the Teutonic order to invade, colonise and christian Prussia and the Baltic countries. In the beginning of this campaign, Teutons and their allies have already seized the Russian city of Pskov and are heading towards one of the most wealthy Russian principalties: Novgorod. The tatar-mongol Empire of the Golden Horde, which holds Russian states as dependencies, will not allow a new expansion towards east, threating its power. It therefore supports Prince Nevsky. The Teutons are supported economically by the city of Pskov, and militarily by an Estonian militia, and by the Danish kingdom. The battle should take place on the lake of Peipus, still frozen by the long Russian winter...

In 1938, as a war seemed unavoidable between Germany and the U.S.S.R., the filmmaker Eisenstein glorified the Russian resistance against Teutons in his famous "Alexander Nevsky" picture.

Comments:

- This campaign can be won in "easy" mode. In "difficult", it should represent a challenge!
- There are many secondary objectives you can choose to ignore or to fulfill. Technologies will only come with military experience.
- This campaign should be adapted when Age of Empires II: Definitive Edition will be playable, notably for the Tatars units.
- If you notice any bug or mistake, please leave a comment.
5 Kommentare
Coranhon 2. Feb. 2022 um 19:54 
Good scenario
Horapallas  [Autor] 6. Okt. 2019 um 6:23 
Sure Varrio, I am not upset, I get your feeling: I just say we are seeking different things in an AoE II campaign I think. Having the exact map on the lake was not the most important to me, but I tried to create the ambiance through triggers, pushing the player on the Ice, etc.
About the atmosphere: Alexander Nevsky must find the units as he enrolls whoever he can. But once you get a few scouts you can send them in all the directions and find almost all your units in about five minutes, and start playing meanwhile.
Varrio 6. Okt. 2019 um 4:03 
but it's really annoying to find so many units scattered around on a random map with only one unit. There are many maps of the lake Peipus available, you can add a nice atmosphere to the scenario using those.
And I am not insulting you or anything so don't get upset. Hopefully you can rework the map and then it would make the scenario even better.
Horapallas  [Autor] 5. Okt. 2019 um 21:09 
The interest of this campaign is its historicity, the feeling you love (or at least I love) when playing the historical campaigns of leading in an actual middle age battle. The difficulty and missions powered by triggers are also important. So in fact, my main focus was not map design, as long as it represented the battle on the Ice and the Peipus lake well. And ghost lake is the right standard AoE II basis I used, but this is accurate so I do not really see the problem.
I accept critics, but you don't seem to have played the full scenario: e.g. finding your units in the start is only a very small, short part of the scenario, and it really does not change much from getting them from start. So sorry it was not your thing, but your expectations had nothing in common with my aims.
Varrio 5. Okt. 2019 um 7:21 
Don't know why it's on the front page. All you did is put some random stuff on a Ghost Lake random map. The game starts our boring with you scouting around half the map to collect an army of feudal age units and when you do, a barrage of imperial age units start attacking. I gave up trying to play this, it has zero effort and maybe a bit of creativity. You should've at least made a map instead of using a random map and maybe have starting units instead of your main hero scouting around for the army.