Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

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Junglety (Danger Zone)
Game Mode: Custom
Tags: Map
File Size
265.928 MB
Sep 24, 2019 @ 3:38am
Dec 19, 2019 @ 12:04pm
14 Change Notes ( view )

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Junglety (Danger Zone)

Junglety is a first fully working and compatible community-made map for Danger Zone, made by one person. Action takes places in a tropical exotic Island somewhere in Thailand. At first, the island was supposed to be a tourist relaxic place, but due to the presence of rare resources here, special forces came to the island and started do some research.

If you can't play map because mode is always restarting map, try run map from a console with this command
game_mode 0; game_type 6; map workshop\1871501511\dz_junglety
Or just run it with friend

Project of Island: michal3210
Level Design: michal3210
3D Models: michal3210, some bought on:
Textures: michal3210,
Texture of water made by Yanzl

Popular Discussions View All (6)
Jan 14 @ 9:22am
Jan 7 @ 12:49pm
Loot spawn locations -- ANALYSIS
Oct 23, 2019 @ 10:03am
Красивая карта?
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PortableXPY #CSGO真箱 Jan 16 @ 10:02pm 
1.Too complex light and shadow effects result in low frame rates on low performance computers.
2.Once the red tower crane is occupied, the possibility of eating chicken is too high, and the block where the red tower crane is located often becomes the last safe area.
3.There are too many obstacles in the river to the south of the white tower, so it is easy to get stuck in the process of escaping from the poison area, and with the special effect of black and red, nothing can be seen clearly.

Please forgive me for any mistakes.
(Translated by Google)
sharktemplar Jan 13 @ 2:11am 
collisions for the cliff rocks needs work, collisions stick out further than the actual rocks, resulting in engagements around said rocks being unfair because the shooter fires on what they see but their bullets are blocked none-the-less, also holy hell this map is absolute garbage because of how stupidly open it is. You don't seem to understand the main fun of danger zone. It isn't to just run around like an idiot chicken with your head cut off praying not to get spotted and doing constant 360s around you. The fun of danger zone is picking your engagements with both positional and timing-based strategy. The map has such thin-spread item spawns and such MAAAAASSIVE open areas that it effectively sucks all the fun out of the gamemode. May as well play on an instant-respawn gungame server where there's literally 0% value to even trying to hide or calculate anything.
bonna97 Jan 11 @ 11:21am 
May I interest you in adding a 'Blocklight' brush in the doorframes with a 'prop_door_rotating' to avoid grenades from passing through when hitting another playermodel first? :hmmmx: :gearthumbsup:

Issue examples:
Workaround example:
WorkerQ Jan 3 @ 7:08am 
Suggestions: Add more crates and fences at Echo so it doesn't feel too exposed. Also, add one or two houses next to the road at Beta.
mrAlex Dec 30, 2019 @ 2:45am 
Карта для даунов. Сочувствую еб.ланам которые ставят ей оценку 5
2 for 1 long succ Dec 26, 2019 @ 1:28pm 
There is a stuck spot in the back of the earthy underground bunker section. Minor, but should probably be fixed nonetheless.
michal3210  [author] Dec 20, 2019 @ 3:22am 
also some terrain changes
michal3210  [author] Dec 20, 2019 @ 3:20am 
not completely, but im planning to add some new buildings in some places because the map is too open in some places
WorkerQ Dec 20, 2019 @ 1:46am 
Do you consider revamping the map?
aK! Dec 18, 2019 @ 5:19am 
i think its part of the last update, but grass at medium-long ranges no longer renders. a person standing in a bit of grass cover will be fully exposed for the enemy sniper, something he would not expect. It happened to me when I thought only my head will be visible through the grass, but in replay the guy with sniper could see my whole body.