DayZ
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Docs_Weapon_Pack_Standalone
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Type: Mod
File Size
Posted
Updated
3.114 GB
Sep 15, 2019 @ 3:39pm
Aug 25, 2020 @ 6:55am
21 Change Notes ( view )

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Docs_Weapon_Pack_Standalone

Description
This is a weapon mod that currently adds around 40+ new weapons into DayZ along with 6 new types of ammo. Currently any gun that might use a similar ammo as to one already present in game might have a variant using that ammo type. Current aim for the mod is to either double or triple the weapon count if possible as well as add some new functionality to existing guns.

Weapons Included:
EF88 AKM and AKMN AKS74U and AKS74UN SVD SVT-40 and AVT-40 M92 Zastava AK 5C RPD-44 SKS-45 AK-47 AK-103 AK-12 New Magazines for AKM: 40rnd, 20rnd and 10Rnd M240B M60 AR10 MP9 USAS12 Makarov PM(in 380 and 9x18) TT-33 (in 45 and 7.62x25) PPSH-41 (in 45 and 7.62x25) HK MK23 M9A1 SV98 M1A1 M14 M1A PKM G3A3 G3SG1 HK416 PTRD41 G43 Kar98K M1903A AS Val L85A2 VSS Groza 1 Groza 4 Lee Enfield Mk4 Lee Enfield Jungle Carbine CA 50 AR-15 MP 15/22 ADAR 2-15 AK-74 And AK-74N AL-101 AK-74M AK-105

Classnames:
https://pastebin.com/mFKsVbFR

Features:
G3 and M14 variants can mount a Rail attachment in order to attach optics.
Several of the guns included can attach multiple types of optics.

ToDo:
Finish changing the directories for the other 10+ guns.
Fix the RPD Model
Make a better Description

Knownbugs:
New AKM mags wont go into vanilla akm(fixed?)
PPSH and TT33 dont show up correctly
M3A1 is missing textures

Coming Soon:
M1 Garand(need to get ping sound)
RPK and RPK74
AK-74 and AK-74N
New civilian AK variants
Antimaterial Rifles(AS50, KSVK, M82A1)(Working on getting audio for generic antimaterial rifle or unique audio for each one)
Add ammo boxes for new ammo(where applicable)

Currently in Testing:
ADAR 2-15
AK-74 and AK-74N
AK-101
picatinny rail for AK mounts (The real reason for remodeling all the AK's)

Credits have been moved over to the mods discord because the workshop was hitting the character limit.

Guns to be fixed: MG42, M82A1 Custom(wasnt implemented yet), M1 Garand(not implemented) and OTs-33(not implemented)

Contact:
To help keep in contact with everyone a bit better I've set up a discord where I post status updates, Screenshots etc of new content, its also a good place to report bugs and provide feedback and should be much more consistent than my ability to try to check the steam mod page daily. Can also be used to PM me directly.

Discord: https://discord.gg/XryB8by

XML's:
Example Config Spawnable Types: https://pastebin.com/X17ATeXG
Example types xml: https://pastebin.com/VuGdEyKW Updated to work in 1.06 (honestly no idea as to how it broke but whatevs) if you want to use the vanilla caliber ammo variants instead of the realistic ones just swap the classnames out.
in case you're curious as to what broke: https://pastebin.com/MGLUi6jH
note: would recommend either deleting the akm's and 74u's included from this types or delete the vanilla akm and 74u.
Also would suggest to choose to either use the vanilla ammo weapons or have them use their realistic ammo(TT-33, Makarov and PPSH).
Popular Discussions View All (15)
23
Oct 12, 2020 @ 7:36am
PINNED: v 0.5 Changelog: Discussion and Bug Reports
Lorvack
21
Jan 12, 2022 @ 9:29am
Servers that use this mod !!!!!!
....
9
Jul 31, 2021 @ 8:27pm
COMPLETE types and spawnabletypes
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281 Comments
Bleezo Aug 7, 2024 @ 6:44pm 
so uhhhh is this mod not supported anymore? can i fix it up for everyone?
Isaac is a Nerd Jul 4, 2024 @ 12:32pm 
for whatever reason the mod makes my sever go offline, when I remove the mod my sever is back on
Izert [z1] Feb 5, 2024 @ 12:25am 
can I repackage it for myself?
Cpt tiddles Jan 17, 2024 @ 6:14am 
Hi just a quick question for any1 that might know, all our rifles that take a universal flashlight are facing 180 degrees so it points to your shoulder not at what your aiming at.
Pistols and helmets with UFs still work just fine ever had this issue??
Soma Aug 11, 2023 @ 8:42pm 
Yo doc no complaints on anything actually just wanted to have a quick convo with you about your mod and if we could use a few assets from it and slim and refurbish up ourselves instead of asking for you to do it etc like the rest of the comments haha. :hcat: you would still get your credit and all, but I figured before I go walking off with your DP28 or something silly like that we have a convo.
HOLY_YH4 Apr 23, 2023 @ 1:45pm 
please update this mod, there are many issues with it but its still good
Royce the Charralope Feb 26, 2023 @ 5:48pm 
Looks like this mod is making the Steyr Scout load and eject the wrong ammo. It seems to use .308 rounds instead of 5.56x45mm rounds.
Royce the Charralope Feb 16, 2023 @ 3:18pm 
Request:
Please reduce the USAS-12's inventory size to 7x3 and the USAS-12's magazine's inventory size to 2x2 to both reflect the gun's actual dimensions better and make the magazine's size more in line with similar ones.

Also, the TT-33 (.45 ACP variant) description incorrectly displays its ammo type as 7.62x25mm Tokarev.
Royce the Charralope Feb 15, 2023 @ 1:29pm 
I received a lot of complaints about the AK-47 variants wearing down extremely fast and after testing this out myself, I can confirm that they both go into worn state after 27 rounds and are badly damaged after less than two magazines. Please increase the AK-47 variants' durability to the default AKM's value.
minsoo Mar 8, 2022 @ 7:37am 
Spent a day trying to figure out why my server closed itself 6 minutes after someone joined. Turns out this mod was the problem... Pity since this mod adds a lot of cool stuff, hope it's fixed soon