Plague Inc: Evolved

Plague Inc: Evolved

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解药公司:先发制人(Cure Inc: First Strike)
   
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Category: Unusual
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6.406 MB
Sep 14, 2019 @ 11:20pm
Jun 8, 2020 @ 6:53am
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解药公司:先发制人(Cure Inc: First Strike)

Description
The final version of this Scenario, now released!
本场景的最终版本,现已发布!
更好的平衡,全新的拟态公式,你能在这种情况下再次拯救世界么?
Better balanced, and brand new mimic formula, can you still save the world in such new conditons?


Update! A Brand New Mode: Incurable Difficulty!
(To enable this, open the disease tab immediately after selecting starting country, and then evolve the "Enable Incurable Difficulty" trait on the 3rd tab, this trait will be hidden after the formal starting of the game)
更新!全新模式:残酷难度!
(要打开残酷难度,请在选择初始国家后立即打开疾病面板,并进化第三页中的“开启残酷难度”,这个进化项目会在游戏正式开始后被隐藏,所以请尽快进化)
Note: The English description is already completed, please read it carefully before you play this mod.
解药公司:先发制人
你能拯救世界么?
Cure Inc: First Strike
Can you save the world?

几点要注意的问题:
1.请勿试图在一个国家堆叠两个拟态
2.搓核弹方法:开头看新闻中的核弹国家,然后完全感染该国家,点临时核弹,从核弹国拉飞机到目标国家
Some Tips:
1.Please don't stack one lab on another before the last one disappears in the same country
2.How to launch the nuclear cruise missile: Be aware of the nuclear country in the news at the beginning of the game, then fully infect that country, evolve urgent nuclear strike trait, then draw a plane from nuclear country to the target

请仔细阅读每一个进化项目的说明,你在玩的可能是一个全新的游戏!
PLEASE READ CAREFULLY THE DESCRIPTION OF EACH TRAIT BEFORE YOU START THE GAME! You may find it a totally new game that you have never played before

2019年的一天,一种全新的病毒出现,这种病毒有着极其强大的突变能力和高度智能化的进化手段。幸运的是,世界卫生组织及时发现了这种新型病毒,并连夜召开紧急会议讨论对策。他们决定成立解药公司,由各国政府出资,为解药研发提供技术支持。作为世界卫生组织的总干事兼中国疾控中心的主任,你被委以重任单人解药公司的董事长兼总经理兼首席执行官,在你的带领下,人类能否度过一次前所未有的打击?
本场景主要内容:
1.极其强大的病原体,该病原体在进化之前会仔细浏览合作模式世界第一Olivier的攻略,并且加以改进,最大限度压缩人类的生存空间
2.全新的科技项目,令你耳目一新的事件,以及令人震惊的全新游戏机理。
3.疾病的严重症状会导致社会秩序下降,严重影响解药研发效率,那么你就需要稳定社会秩序,保障解药研发正常进行
4.治疗系统:当疾病进化出来症状时,治疗界面会显示出来,你是对人类的痛苦不闻不问,还是做一名救死扶伤的白衣天使?
5.控制各国政府进行解药研发投资,这是你研发解药的重要支柱
6.危亡资金:死亡越多,各国政府对病原体恐慌程度越高,就会向你拨发更多的资金(需要进化危亡资金项目)
7.临时航班?良性拟态?核弹?没错,这里都有。合理使用各个主动技能来占据解药研发的领先地位
8.高科技为我们带来了无人实验室,当你拨款无人实验室项目后,被毁灭的地区会启动无人实验室(被核平的地区除外),即使国破家亡,也要为人类的伟大事业点亮最后一滴灯油
9.全新的buff:过劳风险:带有过劳风险的症状会让解药实验室国家的严重性和致命性大幅度提升,进化降低过劳风险的项目来减轻这些影响(带有过劳风险的症状会有提示,并且在治疗页面用橙色边框显示出来)
10.多样的玩法:全世界齐心协力共同研发解药?还是倾力投资解药实验室进行研发?你是对人类不闻不问的冷酷科学家,还是救死扶伤的白衣天使?通过这个场景来测试你的特性吧!
CureInc: StrikeFirst
Note: Winning strategy is vastly different from most single-player scenarios. Please READ THE DESCRIPTION of each item carefully, especially if you are not familiar with MULTIPLAYER abilities & cure mechanics.
In this scenario, you are a curer against a self-evolving Pathogen (evolving sequence inspired by builds of Olivier Batteux), as if you are playing in V.S. multiplayer against an aggressor opponent. Your goal is to assist governments around the globe, via financial funding and active abilities, in developing a cure before the Pathogen kills everyone.
Highlights:
1. Government actions: Severe symptoms of the Pathogen disrupt order, slowing down cure development. Suggest proper reactions to governments to restore order.
2. Partial treatment: You are allowed to cure some symptoms of the Pathogen with Funding before a full cure is finished. Will you turn a deaf ear to people’s suffering?
3. Take control of the cure research: Fund governments and cure labs to maximize cure research output against the Pathogen. (Benign Mimic)
4. Corpse Funding: The more deaths the Pathogen has caused, the more willing the governments are to cooperate. Evolve Corpse Funding abilities to receive more funds. (Corpse DNA)
5. Unscheduled flights and Nuke are included.
6. Unmanned laboratories allow destroyed countries to make a last effort to cure development.
7. Overworking debuff: Overworked cure research staff are especially vulnerable to the Pathogen, greatly increasing lethality in countries with cure labs. Reduce the impact to protect your labs.
15 Comments
Doris Drrr May 10 @ 12:38am 
主播为何如今跟狂犬病患者一样见到联机玩家就咬
可爱的迷迭香猫猫 Dec 22, 2022 @ 6:34am 
你好,我也是一名制作模组的玩家,最近我遇到了一些问题,我不太了解如何在自己的模组编写发射核弹。如果您有什么建议,我十分感谢
Hello, I am also a player who makes mods. Recently, I have encountered some problems. I don't know how to write nuclear bombs in my mods. If you have any suggestions, I am very grateful
CaptGyrfalcon  [author] Aug 8, 2020 @ 7:13am 
@Sumo Dog
thanks for your review, if you have bug reports or suggestions or good ideas, please leave a message here, that will surely help a lot for polishing this scenario :)
Sumo Dog Aug 6, 2020 @ 10:30am 
a scenario indigofenix gets impressed by? yeah this is on my list.
Vintron(C)onqueror May 11, 2020 @ 4:26am 
Good mod, interesting to play for cure ;)
Ridesdragons May 4, 2020 @ 12:28am 
hey, don't worry about the low number of hits, plague inc typically doesn't have a large consistent playerbase to begin with, you'll mostly just get spikes of people periodically. quality mods will generally be played with once these spikes happen. thanks for the hard work, and I'm about to give the mod a shot myself
CaptGyrfalcon  [author] Nov 11, 2019 @ 10:31am 
@indigofenix
you are right, I should polish some details and then republish it as a new scenario. However, it's really hard for me to get a good front picture due to my poor ps skills. I will try my best anyhow
indigofenix Nov 11, 2019 @ 10:09am 
It's normal, once the initial wave is done scenarios get very few hits. You can make an update and re-release it as a new scenario, call it Version 2.
You should also give it a front picture - using the default picture gets very little attention.
CaptGyrfalcon  [author] Nov 11, 2019 @ 8:01am 
It seems that less and less people would like to play this scenario. I'm wondering whether I should keep this scenario updated. Hope more people will pay attention to my splendid work:steamsad:
CaptGyrfalcon  [author] Oct 26, 2019 @ 9:30pm 
A big update coming soon! Don't move your eyes away xD