Space Engineers

Space Engineers

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Weld Kebab
   
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File Size
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10.368 KB
Sep 14, 2019 @ 1:28pm
Dec 25, 2019 @ 1:11pm
4 Change Notes ( view )

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Weld Kebab

Description
Introduction
Weld Kebab is designed to be a low-cost lightweight starter solution for welding small ships in survival.

Composition
  • Pistons for X and Y movement (optional, any number)
  • Rotor for rotation base (optional, single)
  • Any number of welders
  • Cockpit
  • Programmable block

Setting up
  1. Build stuff
  2. Create group containing all blocks from the list above (group name is irrelevant)
  3. Paste the code into the PB.
  4. If using Industrial cockpit from DLC I recommend changing currentScreenIndex in the code from 0 to 4, it will use central bottom screen. Stock cockpit is fine with 0.

Using
  1. After all is ready recompile the PB
  2. Hop into cockpit, move mouse, check if the pointer is moving
  3. Press Q or E to change rotation speed of rotor base
  4. Double tap spacebar to toggle welders
  5. When you leave the cockpit the code would downclock itself, lock the rotor, set the pistons velocity to zero, shut down the welder

Important note for mulitiplayer users

There is a weird behavior of base-placed cockpit in multiplayer world. If player who controls is not the host, then the cockpit won't register mouse movements and key press (if the cockpit is placed on static base, not a ship grid). If you experience that, workaround by placing your control cockpit on top of a rotor (to make it belong to non-static grid). There is no need to do this in singleplayer game.