Team Fortress 2

Team Fortress 2

887 hodnocení
Midnight
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Různé: Halloween, Noc
Velikost souboru
Přidáno
Aktualizováno
31.635 MB
13. zář. 2019 v 0.27
31. srp. 2021 v 14.06
Poznámky ke změnám (9) – zobrazit

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Midnight

V 1 kolekci od uživatele ICS
ICS TF2 Maps Collection
22 položek
Popis
Midnight arises from the deep waters of underworld on friday the 13th!

Capture The Gallows of Sorrow, Despair, Agony, Misery and Pain to free the hanged souls! Fetch some spells through well portals on midnight! Battle each others in the underworld, or against a common foe untill gates open...

Map has:
- 5 Gallows (Control points) to hang for
- Wandering Ghosts
- Spooky eyes watching you
- Underworld loot island
- Wells that lead to underworld loot island
- Spellbooks
- Underworld battle area
- Lots more!

You can run this map by subscribing it and typing to console: map workshop/1861668959

You can also join this server and play it live! Type in console: connect 89.166.50.111:27045 or search community servers running cp_stranded_event_rc8

Original map designed by ICS
Halloween version by ICS & Hakk1tus
Custom Models by Hakk1tus
Populární diskuze Zobrazit vše (2)
15
26. říj. 2019 v 12.54
PŘILEPENO: Post your ideas, bugs, feedback here!
ICS
3
15. zář. 2019 v 11.46
Server running this map 24/7 - 89.166.50.111:27045
ICS
Počet komentářů: 85
DaVinchi 12. čvc. 2023 v 16.27 
exactly. its incredibly unfair for blu team. make it trigger for both teams or not at all.
ICS  [autor] 5. čvc. 2023 v 11.47 
Red team wins the round when they defend successfully. What you are thinking is, red needs to win again to win the game itself. I guess its the same way with Blu, they never actually win untill they win the underworld too.
DaVinchi 5. čvc. 2023 v 11.36 
it only triggers when blu wins the round. not when red succesfully defends. its basically gives red team another chance at winning when they already lost essentially.
ICS  [autor] 5. čvc. 2023 v 11.30 
Can you tell me more why you think its dumb? What makes it so?
DaVinchi 5. čvc. 2023 v 11.02 
you oughta. the ending part is just dumb and needs a rework. with how it is now its incredibly hard for blu to win at all.
ICS  [autor] 5. čvc. 2023 v 9.37 
I have considered this. I may change it to work in the way you said as well as slightly tune the ending arena.
DaVinchi 5. čvc. 2023 v 4.03 
while i like the map, the final survival arena at the end is really stupid as it only triggers for blu team capping the final point and not when red defends succesfully. either make it trigger for both teams or not at all.
Lobotomy Master 4. bře. 2023 v 4.55 
We don't need anymore of your maps! They all suck and have WAY to many things attack you at every second, your previous maps are terrible ESPECIALLY Erebus and we do not need any more of your horrible maps.
ICS  [autor] 16. srp. 2022 v 9.55 
. I am aware of the few pumpkins, they are fixed in my end already. I just havent had time to update this map yet. Been working on a new map so that takes priority. Thanks for the feedback!
Dman 16. srp. 2022 v 1.45 
I love the whole survival idea at the end. Its an Attack/Defend map that then turns into an Arena game with randomized boss spawns that players must either defeat or avoid until the final gates open. My only nitpicks are that some of the pumpkins have no collision and I feel like the Arena mode at the end should occur if either side wins. To balance this out and not make the whole Attack/Defend part pointless the losing team should have some sort of draw back. Such as being restricted to only melee or starting out on 1 hp and requiring a medic, dispenser or item/spell pickups to heal them.

Overall I love this map. Such a blast to play. Please Valve! :8bitheart: