Team Fortress 2

Team Fortress 2

881 ratings
File Size
30.170 MB
Sep 13, 2019 @ 12:27am
Aug 31, 2021 @ 2:06pm
9 Change Notes ( view )

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In 1 collection by ICS
ICS TF2 Maps Collection
20 items
Midnight arises from the deep waters of underworld on friday the 13th!

Capture The Gallows of Sorrow, Despair, Agony, Misery and Pain to free the hanged souls! Fetch some spells through well portals on midnight! Battle each others in the underworld, or against a common foe untill gates open...

Map has:
- 5 Gallows (Control points) to hang for
- Wandering Ghosts
- Spooky eyes watching you
- Underworld loot island
- Wells that lead to underworld loot island
- Spellbooks
- Underworld battle area
- Lots more!

You can run this map by subscribing it and typing to console: map workshop/1861668959

You can also join this server and play it live! Type in console: connect or search community servers running cp_stranded_event_rc8

Original map designed by ICS
Halloween version by ICS & Hakk1tus
Custom Models by Hakk1tus
Popular Discussions View All (2)
Oct 26, 2019 @ 12:54pm
PINNED: Post your ideas, bugs, feedback here!
Sep 15, 2019 @ 11:46am
Server running this map 24/7 -
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DaMonster Jul 12 @ 4:27pm 
exactly. its incredibly unfair for blu team. make it trigger for both teams or not at all.
ICS  [author] Jul 5 @ 11:47am 
Red team wins the round when they defend successfully. What you are thinking is, red needs to win again to win the game itself. I guess its the same way with Blu, they never actually win untill they win the underworld too.
DaMonster Jul 5 @ 11:36am 
it only triggers when blu wins the round. not when red succesfully defends. its basically gives red team another chance at winning when they already lost essentially.
ICS  [author] Jul 5 @ 11:30am 
Can you tell me more why you think its dumb? What makes it so?
DaMonster Jul 5 @ 11:02am 
you oughta. the ending part is just dumb and needs a rework. with how it is now its incredibly hard for blu to win at all.
ICS  [author] Jul 5 @ 9:37am 
I have considered this. I may change it to work in the way you said as well as slightly tune the ending arena.
DaMonster Jul 5 @ 4:03am 
while i like the map, the final survival arena at the end is really stupid as it only triggers for blu team capping the final point and not when red defends succesfully. either make it trigger for both teams or not at all.
ImInsideyourwalls Mar 4 @ 4:55am 
We don't need anymore of your maps! They all suck and have WAY to many things attack you at every second, your previous maps are terrible ESPECIALLY Erebus and we do not need any more of your horrible maps.
ICS  [author] Aug 16, 2022 @ 9:55am 
. I am aware of the few pumpkins, they are fixed in my end already. I just havent had time to update this map yet. Been working on a new map so that takes priority. Thanks for the feedback!
Dman Aug 16, 2022 @ 1:45am 
I love the whole survival idea at the end. Its an Attack/Defend map that then turns into an Arena game with randomized boss spawns that players must either defeat or avoid until the final gates open. My only nitpicks are that some of the pumpkins have no collision and I feel like the Arena mode at the end should occur if either side wins. To balance this out and not make the whole Attack/Defend part pointless the losing team should have some sort of draw back. Such as being restricted to only melee or starting out on 1 hp and requiring a medic, dispenser or item/spell pickups to heal them.

Overall I love this map. Such a blast to play. Please Valve! :8bitheart: