Oxygen Not Included

Oxygen Not Included

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Sweep Those Eggs
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
94.909 KB
Sep 7, 2019 @ 12:29pm
Mar 18 @ 10:54am
15 Change Notes ( view )

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Sweep Those Eggs

Description
Remove eggs from stables.

This mods adds a building to the Food tab, which let's you set the maximum allowed number of critters in its room. Excess eggs get marked for sweeping, so your dupes put them away. Simply have a storage locker with 'sweep only' ready. Also works with automation.

Also increases limit of Critter Drop-Off to 100.

Github (manual download):
https://github.com/Truinto/ONI-Modloader-SimpleMods/tree/master/Mods/SweepThoseEggs
117 Comments
meishka16 Mar 18 @ 12:54pm 
well, based on the update and the fact that my 225 room is now reading 19 critters, i'm guessing you changed it anyways xD
thank you so much!~
meishka16 Mar 18 @ 12:41pm 
hey, but that's an answer I can work with! a 200 space limit is still heckin lots better than 96, after all xD if you do decide to change it, apparently the game itself won't recognize rooms bigger than 256 cells, but even if you don't, at least I know what I can work with! thanks so much!~ <3
Fumihiko  [author] Mar 18 @ 10:53am 
Uff. Difficult question. The game supplies "cavity" objects, which already remembers some entities per cavity (usually rooms). I don't know the limits and I think to remember issues regarding updates to that list. That code could also have changed since I made the mod, so don't take this for certain.

[checking the source...]

Ah yeah. I have inserted a 200 tile limit to reduce CPU load. I don't calculate entity age order for these. I guess that's arbitrary and could be removed.
meishka16 Mar 17 @ 11:41pm 
so, I've got this installed, and used a different mod that let me expand room sizes. the room is recognized as a ranch, but this mod doesn't recognize that I have any critters. it currently says 0/8 in a room that has 19 critters. I made sure I do in fact have a sweep only storage that accepts eggs, so that shouldn't be the problem. is this mod simply not compatible with bigger rooms? or am I doing something wrong? I don't have it hooked up to anything, since it can't take power or automation. also, the ranch's specific room name is Agricultural, which I believe is part of the other mod, not the game itself, so I'm wondering if that might be the problem? I'm rather attached to my bigger rooms, but I can turn off the agricultural room and go back to stable, if that's what it'd take...
Fumihiko  [author] Mar 3 @ 1:07am 
Fixed.
Arathel Mar 2 @ 5:55am 
Hi Fumihiko, this seems to have been broken by the latest QoL patch, can you update?
Fumihiko  [author] Dec 7, 2023 @ 1:36pm 
Yes they do. I wouldn't know that there is. Seems pointless to me anyway.
Phantom Dec 6, 2023 @ 10:06pm 
Will the eggs die if left in storage? Can you make or do you know of a mod that makes it so eggs won't hatch and die in storage?
[sd] QooLiO Oct 1, 2023 @ 9:10am 
Thank you @Fumihiko - clearing the download cache, then unsubcribing, then resubscribing helped to resolve the issue.
Fumihiko  [author] Sep 18, 2023 @ 7:08am 
You are not up to date. Install Mod Updater. Try clearing the download cache, then unsubcribing, then resubscribing can help Link