RimWorld
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Guards For Me
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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27.690 MB
6 sep 2019 om 17:12
9 jul om 22:54
49 wijzigingsnotities (weergeven)

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Guards For Me

In 1 verzameling van aRandomKiwi
aRandomKiwi's mods
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WORKS WITH EXISTENT SAVES

Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
Fully customizable.

Guards can kill all wild animals in range ( need to enable the "Exterminate mode" in mod settings ).

Fully customizable.

[ko-fi.com]



Latest Dropbox link[www.dropbox.com]






How to remove a patrol path ?
When you select the patrol waypoint (of the color of the path you want to delete) in the security tab of the architect menu, press the "Del" key to remove it.

The work priorities are not applyed and when i enable a guard job all other works are ignored
Checks if the setting "Present the function of 'Guard' as a job" is enabled.

How to remove the last placed waypoint without having to remove the whole path ?
Simply hit the "backspace" key

When i affect a colonist to a patrol path he can go on forbidden area
To prevent weird behavior ( patrols go forward and backward), when a colonist is affected to a patrol path he ignore his area assignation, to stop that simply unaffect it from his patrol path

My colonists dont want to do their guard job (bodyguard, standing guard, patrol guards)
Your colonists only work as guard when they are not too wounded (health > 55%), and their needs (food, rest, recreation and mood) is greater than 25% (customizable in settings).
If you enabled the guard duties as job setting, then you need in addition to assign guard colonists to "Guard" job, they will guard based on job priorities you configured.


Can i slow down patrolling guards, make them walk instead of run their routes ?
Yes in mod settings "Walking mode for patrols" you have the choice between (walk, jog (by default), sprint).

When patrol guards reach the end of the path i want them to go back to the first waypoint instead of starting from the opposite direction
You can order it in the mod settings "When a guard reaches the end of a patrol", set it to "He goes back to the first waypoint"

Weirds behaviors happens (ex : cannot delete waypoints path, ...)
Some errors related to other mods can sometime break some harmony patchs, so you should try to put the mod just after HugsLib in your mod list and retry, it can fix this kind of issues.



Should be compatible with all mods



Note : Gears used in the screenshots are from the Vanilla Armour Expanded mod and the flags from the Flags and Banners mod



3.0.10

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
Populaire discussies Alles weergeven (4)
62
24 sep om 5:59
BELANGRIJK: [Features Request]
aRandomKiwi
45
14 feb om 4:21
BELANGRIJK: [Bugs Reports]
aRandomKiwi
0
6 aug 2023 om 14:52
Guard/Patrol schedule recommendations.
dave 🎄
463 opmerkingen
STEALTHY¥ 8 okt om 10:41 
@Samaj Legit came here myself to ask this. Playing a solo mechaniator run and combat mechs do "Patrol" but they more randomly do it would be cool to be able to decide their patrol route and also have them simply stand still and guard
Samaj 28 sep om 5:39 
Is it possible to add mechanoids to patrol routes? It would be fun to have them patrolling around.
ClothingLotus 20 sep om 10:32 
nice mod, would you consider adding compatibility with Archotech Droids (continued) and its related Android series?
SeanWoo 14 sep om 10:50 
It's a good idea, but the implementation isn't very good. The pawn's desire to shit and eat is greater than their desire to kill the enemy. They do this even in front of the enemy, who calmly shoots the pawns while they're eating.
maddog_fr 9 sep om 7:57 
fuck yeah
Thunderbird 31 jul om 2:09 
There is a soft incompatibility with the exterminator mode in this mod and "Show me your hands" mod, when the exterminator mode is active and they performs various works there is hands appearing where the task starts and disappear when it's completed. A bit sad because it's ugly and I love both mods, especially exterminator mod to automatically kill all animals coming eating my crops :D
迷死人的247 25 jul om 8:19 
保镖模式会一直挨饿,不会去休息或者娱乐,只能手动取消让他们去吃饭吗
彩虹猫 23 jul om 18:18 
机械体有指令但是不生效.是bug么?
owo 20 jul om 21:19 
Reaction force seems not working for ghouls can update that plzz
GetUrAssToMars 12 jul om 19:47 
I might be in the minority here but... Is there anyway to remove the guard commands just from mechanoids? I just feel like having them runs counter intuitively to how they are meant to be played. Plus its alot of clutter on their menu that i'd like to make go away.