Cities: Skylines

Cities: Skylines

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27 x H3 Commercial Generic Futuristic Blocks [RICO]
   
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File Size
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75.050 MB
Aug 23, 2019 @ 5:54am
Jan 5, 2020 @ 5:34am
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27 x H3 Commercial Generic Futuristic Blocks [RICO]

In 1 collection by Teldaril
Generic Futuristic Blocks Collection
5 items
Description
My workshop: Teldaril's Workshop

By default these assets are H3 commercial growables. The [RICO] tag is only relevant if you use the RICO mod .

-- Important --
These are 27 different H3 commercial growables, but they all use the same texture maps for their main mesh. That is why the excellent Loading Screen Mod is listed as requirement. With the mod the game only needs to load all the texture maps (d, n, s, i, c, a) once and every growable will use them. Unfortunately you still have to download all maps for all assets. That is why it is over 70mb.

My asset packs H3 Office Generic Futuristic Blocks for office and H5 Residential Generic Futuristic Blocks for residential are the same assets and thus also will need the same maps as the assets in this pack and benefit from the Loading Screen Mod.
-- Important --

I wanted to create a generic futuristic high density building basis. My plan is to add thematically corresponding assets in the future.

Names for Find it! are e.g. "Futuristic C 4x4 24 P1".
  • Always starts with "Futuristic"
  • "C" for commercial
  • footprint "4x4", "4x3", "3x4", "2x4", "3x3", "2x3", "3x2"
  • floor count "24", "21", "18"
  • "P1", "P2", "W1", "W2", "C1", "C2"

Notes:
  • The required prop is a hologram made by me but it is not necessary for the assets if you don't want it.

  • All assets have custom LODs with individual texture maps. But the amount of map space for all LODs combined is lower than for an asset with 1024x512 maps.

  • There are color maps for certain parts of the assets, but by default all are white.

  • Few props are used. On average 4 - 5 lights, an entrance and the hologram.

  • The screenshots are taken with Ultimate Eyecandy v1.5.2 and Relight.

Assets:
  • sizes: 4 4x4 (1 corner), 3 4x3 (1 corner), 5 3x4 (1 corner), 5 3x3 (2 corners), 1 3x2 (1 corner), 5 2x4, 4 2x3 (1 corner)
  • mesh / tris / map size / LOD tris / LOD map size / maps
  • Main / 1308 - 3486 / 1024x1024 / 28 - 59 / 128x128 / d, n, s, i, c, a
  • on average 2046 tris per main mesh / 43 tris per LOD mesh

RICO
  • All assets have roughly the same stats as vanilla growables.
6 Comments
ViroX Apr 25, 2021 @ 3:36am 
These buildings are also really good for putting video billboards in a similar environment to times square
Teldaril  [author] Apr 28, 2020 @ 11:10am 
Thanks riceaw! There is no modification for the growables, they are just like vanilla growables. They are all high density level 3, so they will have a high demand for goods. If you don't trust them you could load a test save with them disabled and see how your city behaves without them. :D
riceaw Apr 27, 2020 @ 6:44am 
I love these buildings, but they seem to have a voracious appetite for goods (they spawn across my city and later complain about not enough goods while other commercial buildings do not). Is that possible?
Casia Loopy Apr 7, 2020 @ 9:31am 
Hey it's the future, maybe they made some sort of metal concrete hybrid abomination.

This building set is criminally underrated, so thanks again.
Teldaril  [author] Apr 7, 2020 @ 6:37am 
Thanks Tetris! Haha, i tried to get some kind of metallic surface (the specular shader is tricky) so in theory it is some kind of metallic plating. :D But it kinda looks like concrete too. Especially with less specularity. Please use it and create more stuff!
Casia Loopy Apr 6, 2020 @ 7:22pm 
Hey I really love these buildings, and want to work on some of my own in a similar style. Do I have permission to use your textures? I've been creating my own texture map, but would like to use your concrete texture because it's really unique and I don't think I could recreate it well enough.

Either way, appreciate your assets.