508 ratings
Type: Mod
Mod Type: Mechanics
File Size
21.118 MB
Aug 16, 2019 @ 3:47am
Dec 3, 2019 @ 12:13pm
9 Change Notes ( view )

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This mod adds a banking system and requires the Community Framework.

The config can be found in a folder called "DC_Banking" located in the server profile folder and by default supports the currency from the Trader mod by Dr_J0nes.
You do not have to create the config yourself, it will get generated once you start the server for the first time after installing the mod or if no config could be found:
//Do not copy this config directly, let it generate a new one on the first server start after installing this mod instead, otherwise it will cause issues, since the comments in here are causing issues { "m_DefaultMaxCurrency": 10000, //The maximum amount of currency a player can have stored "m_StartCurrency": 0, //The amount of currency that players start with in their account "m_PlaceExcessiveCurrencyOnGround": 1, //A bool that decides whether currency that can not be carried by the player is placed on the ground "m_CreateLogs": 1, //A bool that decides whether logs should be created in the script*.log file in the server profile folder "m_MessageDisplayTime": 5, //The time that messages will be displayed for in seconds "m_TransactionDelayTime": 1, //The time that users will have to wait before being able to make another deposit/withdrawal request in seconds "m_BankingCurrencyArray": [ //An array that contains all currency class names and values { "m_ClassName": "MoneyRuble100", "m_Value": 100 }, { "m_ClassName": "MoneyRuble50", "m_Value": 50 }, { "m_ClassName": "MoneyRuble25", "m_Value": 25 }, { "m_ClassName": "MoneyRuble10", "m_Value": 10 }, { "m_ClassName": "MoneyRuble5", "m_Value": 5 }, { "m_ClassName": "MoneyRuble1", "m_Value": 1 } ] }

Player data can be found in the "PlayerDatabase" folder and is named after the steamID64 of the corresponding player:
{ "m_PlainID": "01234567891234567", //ID of the player "m_Username": "Survivor", //Name of the player that was last used while using the banking system "m_OwnedCurrency": 11000, //Amount of currency the player has stored "m_MaxOwnedCurrencyBonus": 4000 //Maximum amount of currency the player can own on top of the max currency set in the config (To, for example, allow long-time players or event winners to store more than normal players) }

By default an ATM with the classname "DC_BankingATM" is used to access the banking menu and has to be placed like a custom building (using the community offline mode or getting the position and orientation manually), but any object should be usable as long as the action "DC_ActionOpenBankingMenu" is added.
Classnames: "DC_BankingLocker" "DC_BankingATM" "DC_BankingATMRed" "DC_BankingATMGreen" "DC_BankingATMBlue" "DC_BankingATMDarkGreen" "DC_BankingATMDarkBlue" "DC_BankingATMOrange" "DC_BankingATMYellow" "DC_BankingATMPurple" "DC_BankingATMWhite" "DC_BankingATMGray" Green Mountain ATM: Position: "3706.7 402.012 5984.86" Orientation: "90 0 0" Position: "3704.7 402.332 6003.1" Orientation: "275 0 0" Kumyrna ATM: Position: "8360.15 292.054 5994.15" Orientation: "325 0 0" Position: "8350.7 292.011 5978.3" Orientation: "235 0 0" If you should be using the Stary or Klen trader mods: Stary ATM: Position: "6262.1 301.012 7725.4" Orientation: "35 0 0" Klen ATM: Position: "11477.8 341.941 11341.6" Orientation: "35 0 0" If you are using the community offline mode function: SpawnObject("DC_BankingATM", "3706.7 402.012 5984.86", "90 0 0"); //Green Mountain ATM 1 SpawnObject("DC_BankingATM", "3704.7 402.332 6003.1", "275 0 0"); //Green Mountain ATM 2 SpawnObject("DC_BankingATM", "8360.15 292.054 5994.15", "325 0 0"); //Kumyrna ATM 1 SpawnObject("DC_BankingATM", "8350.7 292.011 5978.3", "235 0 0"); //Kumyrna ATM 2 SpawnObject("DC_BankingATM", "6262.1 301.012 7725.4", "35 0 0"); //Stary ATM SpawnObject("DC_BankingATM", "11477.8 341.941 11341.6", "35 0 0"); //Klen ATM Thanks to =]PMC[=Tyson for providing the locations for his PMC traders: SpawnObject( "DC_BankingATMDarkGreen", "13326.676758 6.065017 6766.269043", "-20.000000 0.000000 0.000000" ); //PMC Trader Funfair SpawnObject( "DC_BankingATMDarkBlue", "13345.848633 6.033757 6739.655273", "75.000000 0.000000 0.000000" ); //PMC Trader Funfair SpawnObject( "DC_BankingATMOrange", "13349.243164 5.359690 6703.152344", "160.000000 0.000000 0.000000" ); //PMC Trader Funfair SpawnObject( "DC_BankingATMRed", "13324.538086 6.165526 6765.516602", "-20.000000 0.000000 0.000000" ); //PMC Trader Funfair SpawnObject( "DC_BankingATM", "9164.450195 93.925499 13163.900391", "50.000004 0.000000 0.000000" ); //PMC Trader Prison SpawnObject( "DC_BankingATMDarkBlue", "9172.360352 90.937103 13229.299805", "-45.000000 0.000000 0.000000" ); //PMC Trader Prison SpawnObject( "DC_BankingATM", "172.014313 472.758850 11316.481445", "35.000004 0.000000 0.000000" ); //PMC Trader Camp

Most items should be useable as currency.
Double clicking on the amount field will empty it. Double clicking on the deposit/withdraw buttons while the amount field is 0 will deposit/withdraw as much currency as possible.

Everything should work as intended, but I only tested this mod with a couple of people at once, so if anyone finds bugs, issues or has suggestions just hit me up on steam or discord: Deadcraft#8378

I do not give permission to distribute, repack, reupload or modify this mod in any way without my permission. Monetizing features of this mod (for example selling increases in maximum storable currency) is also not allowed.
Popular Discussions View All (8)
Oct 13 @ 1:17pm
Servers using this mod!
Oct 12 @ 4:21am
New Server running this mod
Jun 15 @ 11:57am
Trader banker
< >
♥CallMeIgor♥ 8 hours ago 
how would i rotate this atm?
Deadcraft  [author] Oct 23 @ 2:54am 
@blotzit Seeing how no one complained yet, I'd assume it works
@Kurt_Sichtig @WildRide25 As mentioned in the workshop post:
By default an ATM with the classname "DC_BankingATM" is used to access the banking
menu and has to be placed like a custom building
blotzit Oct 22 @ 7:47pm 
Can we get confirmation this works with the new update please
Kurt_Sichtig Oct 22 @ 9:42am 
how to add ATM on my server?
WildRide25 Oct 19 @ 10:49pm 
how to add ATM on my server? and i did install mod trader
Deadcraft  [author] Oct 17 @ 11:09am 
@Loud_Tronix_ It's not like adding in traders. You'd have to add a separate mod for that and that would require (more or less basic) modding knowledge. You either have to create a new class for that object or edit an existing one and add the action by overriding the SetActions function
Loud_Tronix_ Oct 17 @ 10:38am 
@Deadcraft Okay thanks man! but where do i find the class file at and would it classified another name that in not aware of? and is it kinda like adding in traders pretty much? sorry im new to owning a sever
Deadcraft  [author] Oct 16 @ 11:53pm 
@Loud_Tronix_ It's not a file, it's an action that has to be added to the class of whatever object you want to add it to
Loud_Tronix_ Oct 16 @ 10:39pm 
i got one question, does "DC_ActionOpenBankingMenu" file have to be added by the owner of the server or is it supposed to be generated in automatically? and if so where? i got the DC_Banking on my config side and i can edit the starting price ect, but i just cant seem to find the other File's? TY:)
FandangoChristmas Oct 16 @ 1:45pm 
This mod was working fine, and I just hear from the players that the ATMs are not at outposts anymore? One player is missing 14 million now stuck in the bank!! I'm still subscribed, and the server shows its running it in mod list still. Is this mod not working anymore with dayz?