RimWorld

RimWorld

126 ratings
Craft Glitterworld Meds
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
548.684 KB
Aug 13, 2019 @ 2:34am
Aug 10, 2020 @ 3:53pm
3 Change Notes ( view )

Subscribe to download
Craft Glitterworld Meds

In 3 collections by NECEROS
Immersion+ (1.2)
357 items
Medieval+
219 items
The NECEROS Collection
58 items
Description
Craft glitterworld medicine from 1 med, 1 neutroamine, and 5 hyperweave. Requires someone with crafting and intelligence of 6. Also has a bulk recipe, craftable with skills of 8 each.

Adds one research project you must complete to craft the glitters.

Patch operation. Shouldn't conflict with anything. Add in the middle of a save.



Can't craft Hyperweave?
Why aren't you using Rimefeller? It should be vanilla!


Now what?
Get help, Ask questions, Give suggestions:
[discord.gg]

Check out some mods:


Help keep our projects going:
[ko-fi.com]
[www.paypal.com]
12 Comments
Kermit to the Bit Sep 26, 2024 @ 11:33am 
There any way I can bump up the crafting requirements myself? Feels like this mod is on the right track, but needs a higher skill level IMO
BattleGrown Apr 1, 2023 @ 11:43am 
Let's wait until any update breaks this, after that we can try reviving it. Works fine right now.
Windows XP Nov 23, 2022 @ 10:35am 
This mod appears to be working for me. This mod is accomplished via xml def editing only and doesn't have any assemblies in it. Most def related stuff didn't change from 1.3 to 1.4.

I can repost this mod with the about.xml set to support 1.4 since the author said they aren't returning but it'll be a few days before I get around to it.
pacos18 Oct 22, 2022 @ 5:46am 
will tehre be 1.4 update?
Windows XP Aug 13, 2021 @ 2:31pm 
This one looks actually balanced. The crafting ingredients aren't so ridiculously expensive I'd never use it and it's also not stupidly cheap. Just right.
//SlipperyPete:. Jul 26, 2021 @ 8:24am 
I know NECEROS has said in the comments of some of their other mods, that they won't be returning to modding for 1.3.

If anyone plans to take over development for this mod (which seems to work in 1.3 without issue as is), a nice addition would be a bulk version of the recipe: a x10 glitterworld meds, in addition to the x4 recipe this provides, preferably a recipe that has consistent work time per unit as the other recipe.
Zergologist Oct 28, 2020 @ 5:17pm 
I wonder if there is a mod which enables for production of lots of glitterworld medicine using adv components, medicine, and hyperweave.
legoholic Feb 27, 2020 @ 1:44pm 
Sickkkkk
NECEROS  [author] Feb 27, 2020 @ 12:21pm