Space Engineers

Space Engineers

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Wico Modular Orbital
   
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Tags: autopilot
File Size
Posted
Updated
454.791 KB
Aug 4, 2019 @ 10:39am
Dec 13, 2020 @ 4:40pm
9 Change Notes ( view )

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Wico Modular Orbital

Description
First of my new modular scripts. Requires no timers or LCD screens. (This is Version 3 of my modular systems.)


This is the launch, land and hover handler.

Commands:
hover: start hover mode
orbitallaunch: Start launch mode
descend [#]: descend to land or # meters
orbitalland: land on planet in front of ship


Know issues:
No LCD output right now. You'll have to look at the PB text to see what's going on.


This script supercedes:
Orbital Descent: https://steamcommunity.com/sharedfiles/filedetails/?id=697608916
Orbital Launch: https://steamcommunity.com/sharedfiles/filedetails/?id=605685116



Demo ship:
https://steamcommunity.com/sharedfiles/filedetails/?id=1825134604
11 Comments
Wicorel  [author] Nov 17, 2020 @ 9:20pm 
Max descent speed added.
Wicorel  [author] Nov 16, 2020 @ 7:51am 
'setmode 0' stops the current command/mode and goes into standby

I'll look at code options for good ways to add limits to descent.
lostsoul3471 Nov 16, 2020 @ 6:22am 
This is a tricky subject because the "flash point" where atmo is thick enough to go plasma on entry is variable. Chutes would work for the world I was testing on as this interface was about 7-8km from the surface and chutes have a max height of 10k, however on world I play online the planet is HUGE, this interface point is at 17-19k up. I know just about all of your scripts work together to practically make an automated shuttle run possible, so to keep that in the loop, that's a lot of work to calculate out. Do you do it by altitude, straight speed limit, link into Drago's mod to get temps--so many ways to go about it and more variables to fry SE's engine. :P

Tho one easy thing you can do, put in an off switch to have the script stop hover, ascent, and decent control.
Wicorel  [author] Nov 15, 2020 @ 6:59pm 
You're right, it is geared for suicide landings.

Should there be a max landing (descent) speed?

What about parachutes? Or something else?
lostsoul3471 Nov 15, 2020 @ 6:35pm 
Thanks for getting that out this fast! Did another 2 more tests on ships that I have actually ran into overheating and plasma on the way up when doing the thruster override thing manually and your script is fine on the way up, it tops out at 100ms (before the update) and with the max world speed set for 150ms it cruises up just fine. It's on the way down that it freefalls at max speed. The work-around is just hit the hover program and brakes great at that MaxQ point. Once there in the descent process that if you're going max, temps shoot up from 0 to 5000+ deg and stuff starts melting--great mod. Tried this before your update and after. Decent speed may be a bit harder on the code as it looks like the script is geared for suicide landings. If it's an easy fix, by all means, please do, otherwise don't worry about it too much, it's flawless on leaving atmo.
Wicorel  [author] Nov 15, 2020 @ 2:50pm 
max launch speed setting added to CustomData

Let me know if you need anything else.
lostsoul3471 Nov 15, 2020 @ 9:31am 
This thing works great, automatically calculates the max thrust on whatever side and uses that to get you into orbit. An interesting thing when used with Sabrina MkII where she does a flip mid way and reverses up (6 lg Ions fwd vs 4 rear.) One feature request tho, can you add a setting (custom data or in code header) for max ascent/decent speed? Turns out if using the aerodynamics mod, you burn up before you get to a point where braking thrust kicks in. Looking forward to more updates to your library. :steamhappy:
Wicorel  [author] Aug 17, 2020 @ 5:38pm 
The source is on my GitHub (along with many other scripts)

https://github.com/Wicorel/WicoSpaceEngineers/tree/master/Modular/WMOrbital
Kernal K Aug 17, 2020 @ 11:43am 
This works really well for getting out of atmo and surprisingly well for landing too - I've never seen a landing like it. Strangely it hovers me vertically instead of horizontally and I had a bit of trouble disengaging. Is it possible to get an un-minified version of this that I can learn from?
Wicorel  [author] Aug 16, 2019 @ 4:41pm 
oh yeah. I've fixed most of those, but didn't republish... Let me refresh my testing and update the workshop.. Sorry.