Tabletop Simulator

Tabletop Simulator

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Bios Origins 2nd Edition
   
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Type: Game
Complexity: High Complexity
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
2.826 MB
Aug 1, 2019 @ 5:37am
Feb 26 @ 10:30am
16 Change Notes ( view )

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Bios Origins 2nd Edition

In 2 collections by Samuelw
Science
38 items
iON Games or Sierra Madre Games
45 items
Description
Bios origins is the 2nd edition of Origins - How we became human. The game is redesigned from the bottom up and made to fit into the Bios Trilogy. The theme is similar to the first edition, the evolution of an intelligent species from the time they become self aware until the time they start sending things into space.

The game takes place during the time period from 3 million years ago up until now. Each player represent one of the sub-species of the kind of animal that first developed a more advanced language and embarked on developing into intelligent creatures that spread all over the world. The game ends as they enter space.

You evolve your population both through spreading on a world map (to acquire land and resources) and spreading on the market of visionary thinking (to acquire action possibilities and technologies). The vision market consists of cards ideas from the evolution of humans that you invest in. The game is driven by events that takes place at set times in history and after a certain number of events, or when someone lands on the Moon if that occurs sooner, the game ends. The winner is calculated based on your progression.

This module is scripted for setup and market refresh and next epoch. The table the FlexTable by Mr. Stump.

Enjoy, and please post any questions or comments here or at the Bios Origins thread on BoardGameGeek:
https://boardgamegeek.com/boardgame/235555/bios-origins-second-edition

Note: Please order the game from Sierra Madre Games. https://www.sierra-madre-games.com/biosorigins-second-edition-available-for-pre-order.html

All assets for this mod (with the exception of the table background) are owned by Phil Eklund/ Sierra Madre Games and John Manker/Ion Games, copyright 2019. They're used with Mr. Eklund's gracious permission.
Popular Discussions View All (1)
1
Jun 22, 2020 @ 3:02pm
Corrections
Samuelw
< >
27 Comments
Goertzenator 42 minutes ago 
A beautiful implementation, thank you for working on this!

I note there is an updated rule book from the website; text on the front page says "Incorporates Living Rules to Aug 2020." The existing in-game rule book is from June 2019.
schmel924 Jul 6, 2020 @ 9:30am 
Ohh, nice! Looking forward to this
Samuelw  [author] Jul 6, 2020 @ 9:25am 
Thanks for the request Schmel924. I'm working on a Bios Megafauna 2 module. While there will not be a transfer of BMF2 to BO2 game, I do plan on an eventual 'manual setup' for using BMF2 components. Because of the undertaking of BMF2 creation, it will be a while until we add those features.
schmel924 Jul 6, 2020 @ 9:10am 
First of all, thank you for providing this wonderful method of playing such a great game.
Is it possible to custom setup with transferring geography from MegaFauna?
Samuelw  [author] Jun 30, 2020 @ 7:46am 
Thanks for the suggestion. I've updated the epoch refresh to search for figurines instead of names.
I've also added the ability to draw from remaining epoch cards for J1. Milankovitch Cycles.
fabnero Jun 29, 2020 @ 11:19am 
Great work. Thanks a lot.
Samuelw  [author] Jun 29, 2020 @ 9:34am 
That was an interesting problem. The cards were still there, but the decks were combining on load because they were so close to each other. So I changed the comet decks to lock above each other.

I also added a rules PDF, living rules tablet (in box), updated the notebook.

Finally, I made the print version (epochs only) available for setup, just delete the digital versions before setup. Thanks all. Like and subscribe. :steamhappy:
fabnero Jun 28, 2020 @ 4:11pm 
I noticed a bug. When reloading a game or hitting the rewind button, the event cards for epoch 1-3 disappear. Maybe it's me doing something wrong but could you check? Great mod otherwise!
Samuelw  [author] Jun 22, 2020 @ 3:03pm 
@5com8roid
I've fixed the bug regarding black pawns.

Please see the discussion regarding corrections for your other request.
5com8roid Jun 21, 2020 @ 4:30pm 
Hi Samuel, thanks again for making this module. It is really great!

I noticed a small bug when playing solo. When selecting the next epoch button, the market took all cards away to discard pile including the ones underneath pawns.

Also, I was wondering if it is possible to update the foundation card art images both here and in the vassal module so that the cards have the proper dissent symbols on the diversity areas?