Tabletop Simulator

Tabletop Simulator

Bios Origins 2nd Edition (Official Scripted)
33 Comments
Samuelw  [author] Apr 10, 2023 @ 4:49pm 
@Goertzenator Before you work to recreate this mod, please see/join the discussion regarding Corrections for more information.
Goertzenator Apr 7, 2023 @ 3:59pm 
I've noticed that some of the decks are a .png while other are .jpg and suffer from jpeg artifacts. For example the epoch 1 cards are great but the epoch 2 cards have artifacts.

I'm actually working on a card set where each card has a compact alternative banner state for use on the tableau. If you have higher quality card assets I would love to work them. I could also easily produce a vanilla card set at the same time.
Goertzenator Oct 28, 2022 @ 2:35pm 
The new card organizing script works great, well done! Fiddling with the cards was always a pain.
SouzaOpa Apr 22, 2021 @ 3:21am 
Awesome!!!
Thank you Samuel !!

We are about to start a Vassal-PBEM. Looking for 1 or 2 players.
https://boardgamegeek.com/geeklist/284384/item/8251860#item8251860
I could play this magnificent game live here in TTS. Any number of players (greater than 1).
But we might need multiple sessions to finish aTTS game.
Discord: Mihalis#8116
Samuelw  [author] Apr 10, 2021 @ 6:53am 
Thanks @TimFortress. There are a number of differences in cards between the digital assets provided by ION/SMG Games and what was printed. Please see the discussion regarding Corrections for more informaiton.
TimFortress Apr 9, 2021 @ 11:29pm 
hi, your Metal coinage challenge card is incorrect, both sides rainbow should have man icon and purple side is embark 4 icon(which should be embark3 )
Goertzenator Feb 28, 2021 @ 11:03am 
A beautiful implementation, thank you for working on this!

I note there is an updated rule book from the website; text on the front page says "Incorporates Living Rules to Aug 2020." The existing in-game rule book is from June 2019.
schmel924 Jul 6, 2020 @ 9:30am 
Ohh, nice! Looking forward to this
Samuelw  [author] Jul 6, 2020 @ 9:25am 
Thanks for the request Schmel924. I'm working on a Bios Megafauna 2 module. While there will not be a transfer of BMF2 to BO2 game, I do plan on an eventual 'manual setup' for using BMF2 components. Because of the undertaking of BMF2 creation, it will be a while until we add those features.
schmel924 Jul 6, 2020 @ 9:10am 
First of all, thank you for providing this wonderful method of playing such a great game.
Is it possible to custom setup with transferring geography from MegaFauna?
Samuelw  [author] Jun 30, 2020 @ 7:46am 
Thanks for the suggestion. I've updated the epoch refresh to search for figurines instead of names.
I've also added the ability to draw from remaining epoch cards for J1. Milankovitch Cycles.
fabnero Jun 29, 2020 @ 11:19am 
Great work. Thanks a lot.
Samuelw  [author] Jun 29, 2020 @ 9:34am 
That was an interesting problem. The cards were still there, but the decks were combining on load because they were so close to each other. So I changed the comet decks to lock above each other.

I also added a rules PDF, living rules tablet (in box), updated the notebook.

Finally, I made the print version (epochs only) available for setup, just delete the digital versions before setup. Thanks all. Like and subscribe. :steamhappy:
fabnero Jun 28, 2020 @ 4:11pm 
I noticed a bug. When reloading a game or hitting the rewind button, the event cards for epoch 1-3 disappear. Maybe it's me doing something wrong but could you check? Great mod otherwise!
Samuelw  [author] Jun 22, 2020 @ 3:03pm 
@5com8roid
I've fixed the bug regarding black pawns.

Please see the discussion regarding corrections for your other request.
5com8roid Jun 21, 2020 @ 4:30pm 
Hi Samuel, thanks again for making this module. It is really great!

I noticed a small bug when playing solo. When selecting the next epoch button, the market took all cards away to discard pile including the ones underneath pawns.

Also, I was wondering if it is possible to update the foundation card art images both here and in the vassal module so that the cards have the proper dissent symbols on the diversity areas?
Albatraous May 20, 2020 @ 1:09pm 
Fantastic SamuelW. much appreciated
Samuelw  [author] May 19, 2020 @ 9:22pm 
Bios Genesis is already a module that is scripted and available.
https://steamcommunity.com/sharedfiles/filedetails/?id=1808505929

The BMF2 components are only here for a continued game.

I've built the Bios Megafauna and American Megafauna Modules for Vassal. I've got lots of plans for BMF2, so it will be a while.
BMF2 is a project I'm working on, but it will be a while based on my plans. Thanks for your encouragement. Don't forget to like and subscribe. (ha ha):steamhappy:
Albatraous May 19, 2020 @ 3:19pm 
Any chance of the other Bios games on here? Genesis and Megafauna, as solo games?
The rulebook to Genesis is a mess and I would at least like to learn it on here
Samuelw  [author] May 18, 2020 @ 5:43pm 
Thanks. I did update Errata, but I welcome corrections and updates. I sent friendship request for details. I also follow comments on Discord: https://discord.gg/vtUerV under the Bios Discussion.
Pitxur May 18, 2020 @ 5:06pm 
Great module. The scripting is very good. I have found that the cards have changed in the printed version of the game. If I can send them to you let me know
Samuelw  [author] May 14, 2020 @ 7:20pm 
@5com8roid - I couldn't leave well enough alone. So I went ahead and scripted a box to chuck all the other pieces into and moved black over to the "orange" location for solo games. Thanks for the suggestion.
Samuelw  [author] May 13, 2020 @ 4:21pm 
Updated the mod 5/13 to correct a few cards based on errata. (Solo fix is still on my project list.)
Samuelw  [author] May 12, 2020 @ 4:34pm 
I'll work on a solo mode. Not sure the eta, but I've been adding it to my other modules, so it makes sense. Thanks for the suggestion.
5com8roid May 12, 2020 @ 3:53pm 
Thanks for making this module. I was wondering if it is possible to have the solo scripted so that when it sets up, all other colors disappear and the black is placed at the bottom of the map where orange and green are in the multiplayer game. This would make it easier to play so that you don't have to keep switching camera angles to see the map, epoch cards and the black brain all at the same time.
Samuelw  [author] Apr 14, 2020 @ 1:55pm 
Thanks. BMF2 is on my list of projects I'd like to script. I've got a few ahead of it, like ones on kickstarter.
monkeydelaney Apr 14, 2020 @ 10:09am 
This is lovely work Samuel. How do we persuade you to tweak one of the Bios Megafauna 2 mods to be working and scripted to this level :-) ?
Samuelw  [author] Mar 19, 2020 @ 12:25pm 
Arbalor Balleflass I"ve added to player aids. Do you have any other suggested ones?
Samuelw  [author] Mar 17, 2020 @ 4:50pm 
Thanks I'll work on that this week. (Rules changed after I created the module.) :-D
Balleflass Mar 16, 2020 @ 1:05pm 
We really need the Rosetta stone and Flowchart.
arbalor Mar 14, 2020 @ 1:26pm 
Really needs rules or playeraids in this
Samuelw  [author] Dec 12, 2019 @ 10:53am 
Updated. Thanks for the heads up. I also added the cooperative setup.
Melric Nov 28, 2019 @ 1:40pm 
The set up seems to be incorrect. The decks should have cards equal to the number of players. The first era is then modified depending on the type of game. For example, the 3-player game advanced game should have 6/3/3/3. See C.2.g example. The current setup puts out 6/6/6/6.