Euro Truck Simulator 2

Euro Truck Simulator 2

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Longer Trains (08NOV23 - temporarily not working correctly)
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Type: AI Traffic
File Size
Posted
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587.375 KB
Jul 30, 2019 @ 7:39pm
Nov 29, 2023 @ 6:30am
32 Change Notes ( view )

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Longer Trains (08NOV23 - temporarily not working correctly)

Description
THIS MOD IS HARD TO TEST.
PLEASE REPORT ISSUES SO I CAN FIX THEM.

Cargo trains in Europe vary in maximum length according to infrastructure and equipment used.
Finland operates trains up to about 60 wagons, while France operates trains up to only about 20 wagons. Other countries operate somewhere in between.
(SCS cargo-train wagon count is 6-10. To provide a telltale for this mod, the minimum CARGO wagon count is 11.)
This mod affects passenger trains slightly.

For persons more familiar with North American freight trains (like me), many other significant differences exist. A few examples follow:
- Most of Europe's railways are electrified, so pantograph and third-rail locomotives are more plentiful and more powerful than diesel-electric locomotives.
- Most European trains move people, many at high speed. Cargo trains share tracks with passenger trains, which take priority.

Not being familiar with European trains, I had to do some research, which probably has flaws. Please post corrections.

These are a few of my sources:
- https://www.freightwaves.com/news/railroad/us-and-european-freight-railroads-are-on-different-tracks
- https://www.trainorders.com/discussion/read.php?17,1564189
- https://railcam.nl


ATS version: https://steamcommunity.com/sharedfiles/filedetails/?id=1760125254
===

Popular Discussions View All (1)
22
Feb 16 @ 12:38am
hi
𝓟𝓮𝓽𝓾𝓷𝓲𝓪
360 Comments
Eddie Yantz  [author] Mar 5 @ 7:48am 
"sorry, not yet. you can still enable this one, but don't expect the trains to work."
Eddie Yantz  [author] Mar 5 @ 7:48am 
no, 'top' was a typo; read as 'to'
Jay Peng X Mar 5 @ 7:45am 
By the way, Do you mean the top of the train when you say “train top”?
Jay Peng X Mar 5 @ 7:44am 
Do what you can, I understand how modding can sometimes face challenges, but I still appreciate your mod, and wish you luck.
Eddie Yantz  [author] Mar 5 @ 7:34am 
sorry, not yet. you can still enable this one, but don't expect the trains top work.
Jay Peng X Mar 5 @ 7:24am 
So the ets2 version is not working? Is there an alternative for now?
Eddie Yantz  [author] Mar 3 @ 9:35am 
yes, ATS version works well, but it is written very differently than this one. Writing ETS2 version is more complex because many more trains exist, coding has character limits, and train spawn locations differ.
Jay Peng X Mar 3 @ 6:56am 
Is it working now? It confused me a bit because ATS is working and this one isn't?
Eddie Yantz  [author] Mar 2 @ 9:17pm 
My ATS approach virtually eliminates mod conflicts, which is the major reason I like it.
Eddie Yantz  [author] Mar 2 @ 9:15pm 
ETS2 has many, many more train vehicles than ATS. The approach I used for ATS works well, so I'm duplicating that approach for ETS2; however SCS coding (C++) has a character-string limit: coordinating and finding enough unique character-strings for ETS2 is more challenging than I anticipated.