Space Engineers

Space Engineers

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HVW OKI Modifications
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
129.039 MB
Jul 28, 2019 @ 6:26am
Mar 31, 2020 @ 1:40pm
4 Change Notes ( view )

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HVW OKI Modifications

Description
This is Okim's weapon pack rebalanced to conform to HVW's design philosophy. Please be sure to give them appreciation for all the hard work they do!
17 Comments
troubled_offspring May 6, 2020 @ 8:22pm 
<ProjectileCount>25</ProjectileCount> is what i used, it gets used in the ammo definition so you tie it to the ammo directly. then you can use the deviate shot angle in the weapon definition to either fan it out shotgun style or put it at zero to make all 25 look like one projectile but with deep piercing ability. i recommend <SpeedVariance>0.05</SpeedVariance> in the ammo definition. it penetrates better when all 25 or however many you want to use don't hit at the exact same time
F-16D Block-60 FemboiDILF  [author] May 6, 2020 @ 2:27pm 
they added a projectile count line in the weapons code finally? That's worth noting. What's the new line?
troubled_offspring Apr 29, 2020 @ 7:29pm 
i think it was something that went funny due to the mods age, i am building my own light weapons mod and just picked different turrets. fun note i discovered you may want to try. if you make the projectile count from a turret like 25 with the deviated shot angle at 0 it acts as one projectile but gives it piercing ability. it makes for a great anti drone shoulder weapon hahaha pops a hole clean through both sides of light armor drones
F-16D Block-60 FemboiDILF  [author] Apr 27, 2020 @ 8:43pm 
I think that's just an issue with how Keen's engine handles turrets.
troubled_offspring Apr 26, 2020 @ 2:02pm 
there appears to be a hitbox problem on the 50mm and 122mm turrets. the center part (between the base and the main turret body) rounds go right through and cause no damage. appears to be the same on all oki mods though
DerKommerSpyd Mar 30, 2020 @ 3:30am 
DerKommerSpyd Mar 30, 2020 @ 1:50am 
Does this version also fix the issue, where anything bigger than 50mm ignores blocks and only damage/explode on voxels?
Brandoch Daha Mar 28, 2020 @ 8:06am 
Awesome, thanks!
F-16D Block-60 FemboiDILF  [author] Mar 26, 2020 @ 11:41pm 
that was a mistake, I'll fix it when I get the chance, but I'm in the middle of a move right now.
Brandoch Daha Mar 26, 2020 @ 5:22pm 
I'm having problems with the weapon cameras in this mod. All the world looks bent way out of shape.