Arma 3
138 ratings
KP Liberation Livonia
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: Livonia, OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.590 MB
Jul 26, 2019 @ 12:33pm
Sep 12, 2020 @ 12:40am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
KP Liberation Livonia

In 1 collection by Wyqer
KP Liberation Missions
16 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (27): Livonia Defence Force
Opfor (1): CSAT
Resistance (0): FIA

-- Statistics --
Capitals: 6
Cities: 28
Military: 18
Factories: 23
Radiotower: 23
Total Sectors: 98

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
Popular Discussions View All (1)
0
Sep 21, 2020 @ 7:00am
Reviving?
BroodJoker
48 Comments
JER BEAR Jul 4, 2022 @ 9:15pm 
does not let me load, just crashes everytime
Endet Sep 22, 2021 @ 2:24pm 
To change factions, unpack the PBO.
Then go to kp_liberation_config.sqf

Scroll down to either BLUFOR or OPFOR preset, and there will be a list of numbers.

At the bottom of that list you will find 'KP_liberation_preset_(faction)' with a number after it. Change that number to the one you want.
GraveDigger May 7, 2021 @ 1:21pm 
I build a Fuel Canister for 2 Fuel and placed it in the base.

I can't interact with it nor can I refuel a vehicle with it.
How does it work?
TweN Oct 25, 2019 @ 9:28am 
Ctrl+C Ctrl+V Ctrl+C Ctrl+V Ctrl+C Ctrl+V Ctrl+C Ctrl+V :steamsad:
Test Tube Oct 13, 2019 @ 12:36pm 
Probably because the Russian faction is not at all fleshed out without mods. No tanks, no vehicles, no aircraft, no missile specialists, etc.
Apocalypse Oct 13, 2019 @ 10:57am 
Thank you for the conversion to Livionia!

Why the decision to fight against Chinese and not Russian?
qettyz Oct 4, 2019 @ 8:43am 
Awesome for COOP, thanks for this!
Rickoshay Sep 18, 2019 @ 10:53pm 
Thanks for all your hard work. Is there a setting that determines the % completion end condition - some missions seem to end with 25-30% of towns still to be captured - I know it's a function of proportion of towns capped and number of strategic towns/bases left and radio towers etc but is there a way to force the end/win condition closer to 100% ?
RaptorX Aug 26, 2019 @ 2:42pm 
Forget It. Friendly AI Superbad and Enemy AI Terminators!

Tested with VCOM 3.3 again, Terrible (Commands)

Problem with Local Host?!
Wyqer  [author] Aug 15, 2019 @ 7:14am 
You have to keep the style. As said, have a look at the Wiki and also read the comments in the files.