Darkest Dungeon®

Darkest Dungeon®

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The Mafe refactor for the Homunculus
   
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3.270 MB
Jul 21, 2019 @ 6:49pm
Feb 25, 2023 @ 3:45pm
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The Mafe refactor for the Homunculus

In 1 collection by Mafe
Mafe Collection for a more Ludical and Fast gameplay experience.
160 items
Description
Hello! This is actually my second public mod. This mod is aimed to rework The Homunculus class in its totallity:

**SIDENOTE: Requires to be loaded above the original Homunculus mod to work**
Original Homunculus page: https://steamcommunity.com/sharedfiles/filedetails/?id=1665671496&searchtext=Hom

-All the skills from the Homunculus has been reworked.
-All his "flesh trinkets" have got a revision too.
-The Hom stats has also been revisited.
-The Fleshcurse has got a spooky revision too. Because some technical problems i had trying to add a provision that removes it, it can now be removed on the Sanatorium (for now).

This version of the Hom aims for a more "elastic" type gameplay. The Homunculus now has 3 modes in wich his skills distribute.

General info:

-Shells: They now are quirks! Those have a secret obtaining method
-Elastic: Starting mode. Has Keening and Dangerous Game skills avalible.
-Devourer: Has Flesh Veil and Mind Shot as avalible skills.
-Pernicious: Has Wither and Scourge as avalible skills.
-Eldritch Comfort is avalible on all the 3 modes; gains extra effects depending on what mode are you at the moment of using it, but now has a 6 rounds cooldown.

His skills interacts with Fleshcursed allies. His Flesh trinkets now have a small chance to drop at combats end, or they can still be obtained via his camping skill "A missing part". Detailed changes can be seen on the images.


IMPORTANT NOTE ABOUT FLESHTRINKETS!!!!:
-The Fleshtrinkets unique bonuses to Hom cannot be previewed in the Hamlet, but they work fine inside the quest.

An inmense thanks to Soulsmile for his permission given to me to modify his Homunculus class. Witouth him and his blessing, this rework wont have be possible. Special thanks to O` Nightmare, Sas, Loky, Ara, and a lot more!

They Steam pages:
-Soulsmile https://steamcommunity.com/id/Soulsmile
-Sasji https://steamcommunity.com/profiles/76561198143986901
-Oni https://steamcommunity.com/id/onimare
-Loky https://steamcommunity.com/id/lokilaufey_7
-Araylie https://steamcommunity.com/id/araylie

Pendient work:
-Fix some missing fxs.
Popular Discussions View All (1)
1
Oct 14, 2023 @ 6:45pm
Shell Quirks exact stats and effects
Mafe
107 Comments
天阳的搅拌机 Apr 16 @ 5:32am 
Can I enable a decision-making system to have multiple modes simultaneously by modifying files? For example, allowing a character to possess both Elastic/Devourer/Pernicious modes at the same time?
JP 54464 Nov 22, 2024 @ 2:50pm 
My Homunculus virtued and he said <heal bark> in blue text or something like that then he healed
tunaicen Jan 14, 2024 @ 5:41am 
The trinket effects are still same as the original mod I think. It is above the original mod in the order.
Alex Poland Jun 13, 2023 @ 8:11pm 
Dick move for a mod that is 3 years old but okay
Mafe  [author] May 2, 2023 @ 7:37pm 
@Mrs.QI Sorry but no
Miss.QI May 2, 2023 @ 7:06pm 
@Mafe Hello!My friend used some old materials and made and remake many new things(the “flesh”enemy and hero)He is a bit disappointed that there are some materials he uses in this new update. Can you grant him authorization to use it?
Karas Feb 23, 2023 @ 11:37am 
This character has good ideas but still doesnt fit a marks/bleeds/blights team even if he has those abilities. He can end up being just a stun/guard warrior with some healing and stress abilities, losing his uniqueness. He can't repeatedly use heal skills and must spam dangerous games/stress heal to access other abilities. Pernicious requires stress skills even if unnecessary. Not every turn requires healing skills. Selective abilities can be enough. And in round 1 where damage/stun/mark/blight/guard are needed, not healing. His moving skill is a bit useless too, as elastic mode does nothing.
Nickel Gali Feb 10, 2023 @ 4:40pm 
Will this mod be updated? I have problem with "gain all the benefits and none of the downside if used by homunculus" not working and rlly want it to work cuz this mod is rlly fun to play :((
The fog is coming Feb 19, 2022 @ 2:01pm 
The trinkets with "gain all the benefits and none of the downside if used by homunculus" is not working as supposed ( i think ) i still get the downsides,like,the gore attune still gives me -10 max hp,is that how it is supposed to work?
CairnWD Oct 30, 2021 @ 10:56am 
Is it possible to have the flesh curse for this make you completely immune to bleed?