XCOM 2
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[WOTC] Create Custom Abilities: Immunities
   
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Jul 13, 2019 @ 6:18am
Oct 17, 2024 @ 2:55pm
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[WOTC] Create Custom Abilities: Immunities

In 1 collection by Boundir
Make Your Own Game
26 items
Description
Description

This mod allows you to create your own abilities. These abilities can grant immunities.
Modify XComCIA to do so.

Variables

TemplateName - String
Required - Name of the template being created. You can't have two similar template names.

AbilityName - String
Optional - Name of your ability. This will be displayed.

Description - String
Optional - Describe your ability. This will be displayed.

IconPath - String
Optional - Path to the icon file.

Immunity - Array (string)
Optional - Name of abilities you want to add.

List of immunities (some have not been tested)
  • Explosion
  • KnockbackDamage
  • ParthenogenicPoison
  • Disorient
  • Psi
  • Panic
  • Bleeding
  • Fire
  • Mental
  • Unconscious
  • Stun
  • Acid
  • Poison
  • Electrical
  • Melee
  • BlazingPinions
  • Falling
  • ViperCrush

Usage

Can be used by other mods to create customizable abilties by adding XComCIA.ini to the mod config.
Can be used by anyone willing to tweak his game even more.

Examples:
[CreateImmunitiesAbilities.CIA_Abilities] +Abilities=(TemplateName=Birthday, AbilityName="Birthday", Description="It is your birthday", Immunity[0]=Fire, Immunity[1]=Frost)

Compatibility
It should be compatible with everything.

Note
The icon being displayed is from the Absorption Fields abiltiy. I may make that customizable in the future.

Troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?

46 Comments
RambelZambel Apr 23 @ 9:34am 
is mental meaning mindcontroll or a summary of all mental affects?
Boundir  [author] Oct 17, 2024 @ 12:51pm 
I'm sending the refund right now. Thank you for your support. Wait what?
I'm slowly reworking some of those mods while trying to have compatibility with older versions. But it's when I have time and when I feel like it 😁
I will probably move the Create Custom Abilities to Ability Editor too. I can add the icon though, as promised haha!
Stukov81-T.TV Oct 17, 2024 @ 9:03am 
1) you can change the icon easily with Weapon Skin Replacer
2) he did not promise it, and even if he did sometimes things change

but you could always ask for a full refund
CyberNeo Oct 17, 2024 @ 8:49am 
Well we will never be changing the icon, I guess...

That is so sad, that some mods doesn't implement the Features that there are promise us!
Stukov81-T.TV Oct 17, 2024 @ 7:59am 
yes with ability editor mod
CyberNeo Oct 17, 2024 @ 7:37am 
Is it possible to assign a existing Ability to a Ability created with this Mod? Similar to the "AdditionalAbilities" Method?
Stukov81-T.TV May 14, 2023 @ 1:12am 
i have this in my perkpack
+Abilities=(TemplateName=SKV_Fire_Immunity, AbilityName="Immunity to Fire", Description="You are immune to Fire", Immunity[0]=Fire)

seems to work. also you need a localization of course too
Captain_Terrain May 13, 2023 @ 1:33pm 
I've been trying to give units an ability that makes them immune to fire, I directly copied the Birthday script, but in game when I give a unit the Ability through commands it shows up but doesn't do anything, while the Birthday ability still successfully gives fire immunity. Additionally, I'm using the custom class template creator, how can I get my ability to appear as an Ability in the promotion screen? (Doesn't appear when added to template, In-game the slot is blank, and yes the CIA.ini file is added to the template configuration)
kazuya0010 Jun 25, 2022 @ 5:14pm 
Thanks very much for making this mod and this would help me create the ability i have always wanted to create.
Stukov81-T.TV Jan 11, 2022 @ 3:13pm 
Thanks for your mods. It is awesome to create abilities without actually knowing how to code