Space Engineers

Space Engineers

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Vanilla Seeker Missiles
Type: Mod
Mod category: Block, Modpack
File Size
0.124 MB
Jul 8 @ 6:30am
Aug 9 @ 8:33am
3 Change Notes ( view )

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Vanilla Seeker Missiles

Adds a new type of Seeker Missiles for Vanilla launchers.

simply build the new ammo type and then load it into your launchers in the normal way and enjoy the missiles tracking targets build requirements have been increased a bit. the missiles will seek a target up to 1600m but the turrets still have the 800m range.

Tested in single player but believe that it will have sync issues in multiplayer.

Big thanks to Meridius_IX / Lucas for the code used to make this possible :

Also if you want to use the missiles in creative/ just generally better management of modded ammos check out another mod by Meridius_IX / Lucas called Ammo Management controls
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Harbinger Ace Aug 16 @ 11:22pm 
@Nightshift I think MWI specifically has a script which removes smoke trails, which is meant to make its artillery look more like shells and less like missiles.
If it doesn't, then it's a hilarious coincidence.
NightShift Aug 11 @ 3:01pm 
i changed te load order to no avail, the lasers are fine no problem, but the normal version does that to any modded missile, i tested it, changed load order etc, also missile trails dissapear for the halo weapons mod, engineer defense kit, and any modded missile, but is something he did in the last version, i installed an older version from another guy and doesn't affect the missile trails... ive already told him about the bug... im doing a playtrough on youtube centered on ground combat, and your missiles are great help against airborne drones
adder360  [author] Aug 11 @ 11:10am 
Thanks for letting us know Nightshift, i use the laser version of the mexpex wepons and dont have any issuse. maybe try changing the load order in the mod list.
NightShift Aug 9 @ 11:16am 
after a LOT of testing mods, i found the conflict, the culprit es mexpex warfare industries.... dont know if it helps anyway or if you guys will work it out but there it is, that mod makes the missile trails of this mod dissapear... ill inform in the other mod page too
adder360  [author] Aug 9 @ 7:10am 
@Nightshift I have just tried it out and i am getting the smoke trails, i have noticed in the past with missiles in general if you fire loads you hit the limits of partial effects in a world. And stops drawing smoke trails. These use all smoke trails and effects and stuff the same as normal missiles so should be the same as stock missiles.
All I can suggest is trying it in a fresh world maybe or saving a reloading.
NightShift Aug 8 @ 1:24pm 
these missiles dont have smoke trails
Kara Vaki Jul 23 @ 10:08am 
thanks! ^^
adder360  [author] Jul 23 @ 9:09am 
@Kara Vaki (and any one else) if you use the Ammo Management controls mod it will allow you to select and fire the seekers is creative ( i just tested it) Link bellow.
Kara Vaki Jul 22 @ 7:16am 
how do you get this to work in creative mode?
wraitheart Jul 11 @ 4:55pm 
Colony, i must agree.