RimWorld

RimWorld

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Dragonkin
   
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Mod, 1.3
File Size
Posted
Updated
1.065 MB
Jul 6, 2019 @ 5:10am
Sep 17, 2021 @ 1:54am
12 Change Notes ( view )

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Dragonkin

Description
Now for 1.3, Adds a couple of Dragon - like races to the game, each with their own abilities and restrictions along with a custom scenario and a single faction

For the Deets:

Each Dragonkin race has it's own temperature range and statlines although all dragonkin share some properties
All Dragonkin have an innate physical resistance ranging from 10 to 20% sharp and half of that in blunt resistance
Along with a 15% flat heat resistance.

Life expectancy of 140

The physiology of the Dragonkin involves digitigrade legs, claws, and a tail, but no wings.

On the other hand, all Dragonkin consume 20% more food and have varying chances to get a degree of a new "Primal instinct" trait that increases the mental break threshold.

Blue Dragonkin
Comfortable Temperature range of 10 to 20c
Faster than the baseline human at 5.2.
Has a 65% chance of getting the first degree of Primal Instinct
Slower at Plantwork and mining
Sharp resist of 10%
Blunt resist of 5%
Smaller than the baseline human (on average)

Red Dragonkin
Comfortable Temperature range of 26 to 36c
Slower than the baseline human at 4.2 movespeed
Has a 90% chance of getting the second degree of Primal Instinct with a 100% chance of getting the first degree
Better at melee with slightly higher claw/punch/bite damage
Slower at plant work but better at mining speed
Sharp resist of 15%
Blunt resist of 7.5%
Larger than the baseline human (on average)

Green Dragonkin
Comfortable temperature range of 16 to 26c
Same speed as the baseline human
Has a 90% chance of the first degree of primal instinct with a 25% chance of the second degree
Has a lower social impact
Higher plant work speed but slower at mining
Has a higher immunity gain speed
Sharp resist of 20%
Blunt resist of 10%
Larger than the baseline human (on average)


Silver Dragonkin
Comfortable temperature range of 16 to 26c
Same speed as the baseline human
has a lower social impact
Faster at smithing, tailoring, and sculpting, but slower at plantwork and mining speed
Has a 90% chance of the first degree of primal instinct with a 50% chance of the second degree
Faster research speed
Sharp resist of 15%
Blunt resist of 7.5%
Same size as the baseline human

Gold Dragonkin
Comfortable temperature range of 26 to 36c
Same speed as the baseline human
has a higher social impact
Has a 65% chance of the first degree of primal instinct
Faster research speed
Sharp resist of 10%
Blunt resist of 5%
Same size as the baseline human

Purple Dragonkin
Comfortable temperature range of 10 to 20c
Faster speed than the baseline human at 5.6 move speed
Faster at smithing, tailoring, and sculpting but slower at plantwork
Has a 90% chance of the first degree of primal instinct with a 50% chance of the second degree
Weak at melee
Slower research speed
Sharp resist of 15%
Blunt resist of 7.5%
Smaller than the baseline human


Black Dragonkin
Comfortable temperature range of 20 to 30c
Slower speed than the baseline human at 4.4 move speed
Has a 100% chance of the second degree of primal instinct with a 20% chance of the third degree
Sharp resist of 20%
Blunt resist of 10%
Higher social impact
Larger than the baseline human


The Dragonkin faction:
just to clarify, has all 7 Dragonkin races in a single faction. Faction can be friendly, hostile or neutral depending on RNG.

51 Comments
Druss  [author] Sep 17, 2021 @ 1:56am 
Updated to 1.3, I`m playing this again so I'll be more proactive in getting this mod updated to 1.4, I have 1.4k Hours in this game so yeah, kinda have to take a break to stop the burn out from time to time
Druss  [author] Sep 11, 2021 @ 1:44pm 
Actually yes I think I've got everything up to date, just need to test it out
ArockDino Sep 11, 2021 @ 1:06pm 
u plan on continuing this mod for 1.3 1.4?
Bhaer Jun 13, 2021 @ 2:17pm 
and the variants?
Bhaer Jun 13, 2021 @ 2:17pm 
Question: How hard was it to make the race?
Druss  [author] Nov 27, 2020 @ 7:25pm 
All fixed, I don't think the errors would have broken anything anyway but it's best to fix them just in case
Druss  [author] Nov 27, 2020 @ 6:58pm 
Sorry I don't have the 1.0 version

Thank you Slinkster! I don't know how easy it would be to update to CE compatible, I guess I`ll look into it at some point

I'm getting some red errors about soil and a building list, I'm looking into it atm
Slinkster Oct 7, 2020 @ 12:39pm 
So I'm not sure how big of a deal it would be to make this CE compatible, but that would be pretty dope... just sayin. <3 awesome mod <3
ArockDino Sep 27, 2020 @ 7:42pm 
do u have a verso for 1.0 around october of 2019. im runing an old save and was foresed to update
Druss  [author] Aug 17, 2020 @ 10:00am 
My life is pretty fluid atm

Mod's updated to 1.2, hope you all enjoy!
Let me know if there's anything that needs changing