Starbound

Starbound

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Protogen Race
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3.216 MB
Jul 2, 2019 @ 6:27am
Jul 12, 2023 @ 8:03am
40 Change Notes ( view )

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Protogen Race

In 1 collection by Bun
Starbound Protogen Collection
7 items
Description


This mod adds Protogen to Starbound!

This mod is in it's very early stages, and as such may not be entirely balanced or function properly. Let me know of any bugs you find, and I'll be sure to fix those ASAP.

Join the community on Discord![discord.gg]

This will require a mod that adds more species options to the character creation screen. I recommend Xbawks Character Extender

Mannequins add-on: available here

Riv's retexture add-on: available here

Extended Customization add-on: available here

Blue striped ship retexture: available here

Frackin' Universe BYOS support: available here



New update: Update V0.9.5

Been a while, hasn't it? This update adds a bit of new stuff, rebalances other stuff, and changes a few other things here and there.

WARNING! this update changes tile IDs to fix conflicts with the Black Ice mod, and will cause all existing saves with protogen tiles present to convert to either dirt or black ice tiles. Tiles in the inventory shouldn't be affected.

WARNING 2!! This update changes the tail sprites a little bit to fix some issues with it, but if you're using the customization addon it won't work. There is a separate patch available that overrides the file in question with a version including the new tail.

NEW CONTENT

STAREXTENSIONS
- The Protogen mod now has support for text-to-speech voices with the StarExtensions[github.com] mod, because I thought it was funny. Also makes the heads rotate to where your mouse is pointing, and works fully with/without the mod installed.

CHARACTERS
- Added a few new fin style options to the character creator. I tried to make versions with glowy bits, but couldn't get them to inherit the eye colour properly :(

MECHS
- The Protogen now have their own unique starter mech chassis, as well as a craftable upgraded variant. If anything goes wrong with it, let me know. In my testing it's been okay, but your mileage may vary.

ARMOUR
- All 4 initial tiers of armour are now available, craftable at the Protogen workbench available at the Inventors Table level 2.

WEAPONS
- A new upgraded variant of the starter sword, a new shortsword, & 2 new shields, all craftable at the Protogen workbench.

CLOTHING
- Re-added clothing options to the character creator, currently just 2 options but I might make more eventually.

CRAFTING
- Changed a bunch of recipes up, fixed a few that were broken or unimplemented, swapped the furniture to be craftable with iron instead of tungsten, and made it possible for non-Protogen characters to get the crafting stations, items, and recipes via a shop terminal craftable at the inventors table.

NPCS
- Fixes a few things relating to NPC/tenants, gives them more fitting speech sounds, and enables new types to spawn like merchants and guards, which should have proper outfits. I think. (If anything breaks lemme know)

BUGS
- Fixed some stuff like that pesky RAM item issue, some NPC shenanigans, and a few broken things here and there.

MISC.
- Changed the design of the flag again, and also probably some other stuff I forgot

Frackin' Universe FUSAIL patch available here[github.com], though FU itself should come with out of the box compatibility now. I will be working on my own Frackin' Races stat add-on at some point though.

In order for Futara's Dragon Pixel Full Bright Shader mod to work there's a specific installation method listed in the description, read it carefully instead of just hitting subscribe. The glow effect on Protogen faces will require a new character to function, there's unfortunately no way around that as far as I am aware.

What is currently included in this mod:
-Full custom race with all requisite sprites
-Custom race-specific weapons
-Custom armour sets
-Custom NPC merchant
-Custom race-specific S.A.I.L sprites
-Custom ship pet
-WIP custom respawn animations
-Custom race ship, textures courtesy of Brossu_[www.instagram.com]


What will be added to the mod at a later date:
-Generated structures

If anything, and I mean ANYTHING, is awry, let me know ASAP. I want your feedback to help me make this mod something the community can enjoy.

Also available on the Chucklefish forums here[community.playstarbound.com]

Additional credits:
Brossu_[www.instagram.com]
Riv
Arcus

If you would like to edit/use these assets in another project, contact me through the Discord server.[discord.gg]

I'm not a furry I swear
Popular Discussions View All (18)
28
May 16, 2021 @ 2:45pm
Primagen
IndianaJoe4323
5
Jul 12, 2023 @ 6:41pm
Questions
Arkane Dravanskii
2
Jul 2, 2023 @ 3:17pm
RAM effect error
Inky19
750 Comments
Bun  [author] Apr 26 @ 11:44pm 
You can use them for personal use as long as you credit me and link back to my mod page, but I don't want it reuploaded to the workshop for that software as of right now. If it gets put on the workshop I want to be at least somewhat involved in that but as of right now I have no immediate plants to do so
Willzile1 Apr 26 @ 6:26pm 
Sure, Basically it's a program that allows Twitch viewers to have a little customizable avatar on screen to do things with.

I just need your permission to rip the protogen race models to use, and possibly upload to the Steam Workshop for others to use on their streams.
Bun  [author] Apr 26 @ 6:26am 
Can you explain what that actually means cause idk what that is
Willzile1 Apr 26 @ 5:08am 
Heyo, I really like the models in this mod, and I was wondering if I could port them into Stream Avatars for my own and possibly others to use.
Bun  [author] Feb 10 @ 5:53pm 
You're allowed to edit things for personal use as long as you aren't taking credit for the mod or reuploading it anywhere. For a dedicated server as long as the edited files are only shared amongst that group it is fine.
TheDestroyer Feb 10 @ 5:29pm 
Thank you for the info. I did not know I can touch the mod files.
Bun  [author] Feb 10 @ 4:23pm 
Means the CN farming mod uses the same material ID for one of their objects as this mod. Can be fixed yourself for personal use with a bit of work but doing so would cause all existing tiles using that material ID to turn into dirt or some other random block which is less than ideal

Personally I already bit the bullet and changed mod Tile IDs to avoid conflicts with another mod once before and don't think I'll shift them for this mod myself again unless something really big pops up.
TheDestroyer Feb 10 @ 3:13pm 
Hmm, my dedicated server crashes when trying to launch this with the CN farming mod:

[23:42:24.011] [Error] Fatal Exception caught: (ObjectException) Error loading object '/objects/glitch/glitchfryingstationCNYC/glitchfryingstationCNYC.object': (MaterialException) Error loading material file /tiles/materials/protoshipwall.material
Caused by: (MaterialException) Duplicate material id 652 found for material protoshipwall
wyvernslayer8682 Jan 12 @ 7:54am 
why did i receive a notification of this even when im not subscribed to the addon for the comment section stuff
Bun  [author] Jan 11 @ 1:36pm 
It should be protogenrace1techstation, if it isn’t working it might be FU breaking it