185 ratings
Type: Mod
Mod Type: Character, Mechanics
File Size
0.420 MB
Jun 25 @ 4:40pm
Jun 29 @ 4:26pm
4 Change Notes ( view )

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6IX Auto Run mod for DayZ Standalone does, well, exactly what it says it is. Its a simple one key-bind auto run mod to help save the pinkies of all the DayZ players. A lot of times modders sometimes overlook what is most basic but much needed. By default the key is set to ( + - On the keypad ). You can change this via your settings under Keyboard Controls under the New Division Studios Auto Run Mod section. Change it to whatever key best suits you.

Known Bugs

Over the past few days Cleetus and myself have gone over each corner of the mod to ensure the mod runs as intended 100% of the time, even under the strange situations players put themselves in. However, there might be a thing to two we might of missed or overlooked. If you see anything that isn't in this list below, make sure to contact either myself or Cleetus so we can get to addressing that issue for the next update.

- When opening your inventory while auto running you may not go into the walk state and instead just gild like your on ice.

Server Owners


The install process for this is real simple. Drag and drop the mod folder @SIX-Auto-Run into the root of your DayZ Server. Afterwards, include @SIX-Auto-Run into your -mods param in your startup method. Make sure to include this at the very end of the list.
The key for this mod is located inside the @SIX-Auto-Run mod under "Keys". Move the .bisgn key into your "Keys" folder in the root of your DayZ Server.
Keep in mind the mod does require CF to be installed too. Check the required addons on the right of the page to find a direct link to CF.

Usage & Terms

Just like any other mod author, I don't like my content being stolen or have others taking credit for it. So i have these terms in place to help remove that.

- You may not Edit/Re-upload/Build upon my mod, if you do, you may not redistribute it in any manner without my permission.
- You may not charge to use my mod in any manner without my permission.

- You may monetize your servers with my mod if you are approved by BIS to do so.

To view the license attached to this mod click here[]


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Popular Discussions View All (3)
Oct 8 @ 2:18am
Servers Using SIX Auto Run Mod
Jul 28 @ 1:32pm
Aug 25 @ 11:20am
Bug Reports
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paul2maritz Sep 9 @ 3:53pm 
because your mod is working on my server with over 60+ mods enabled but when enabling codelock or basebuildingplus mod etc it give all kinds of different errors.
paul2maritz Sep 9 @ 3:51pm 
Sorry for that but yes it is the damm update that clashes with all the mods that gives all this weird errors
6IX  [author] Sep 9 @ 3:40pm 
Wow you almost had me convinced :))))
paul2maritz Sep 9 @ 2:17pm 
never mind man here is a link to the problems that is actually not the mods but with the dayz 1.05 update itself.
6IX  [author] Sep 9 @ 2:10pm 
I dont know what to say, all the other servers run my mod with BaseBuildingPlus with no issues. I really dont know how else to help you. I know that my mod doesnt have a class defined 'ActionDestroyCodeLockCB' So i dont know what else to say to get you to believe me lol. Contact me via discord if you need further help.
paul2maritz Sep 8 @ 1:32am 
the NDS_script is your mod man
6IX  [author] Sep 7 @ 9:37pm 
Thats a BaseBuildingPlus Error. I know whats in my code and i dont edit or call to any CodeLock related code inside of my AutoRun mod.
paul2maritz Sep 7 @ 2:33am 
everything is working and i have over 60+ mods on my server but your mod is picking up issues with your scrip file when adding basebuildingplus mod.

NDS_scripts/Scripts/4_world/constants.c(29): Unknown type 'ActionDestroyCodeLockCB"

That script and error is your mod.
6IX  [author] Sep 6 @ 11:33pm 
Regardless, countless other servers use the mod with zero issues. So whatever issue you are having isn’t related to my mod. Double check your setup and your scripts file for errors.
6IX  [author] Sep 6 @ 11:32pm 
@paul2maritz Yeah the PBO is locked. It’s meant to not be opened. It’s not broken. You are supposed to run the mod on the server, that’s all. Not go through the code ;)