Space Engineers

Space Engineers

33 ratings
Modular Habitat MK1
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.738 MB
Jun 24, 2019 @ 4:27pm
Jul 5, 2019 @ 3:08pm
4 Change Notes ( view )
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Modular Habitat MK1

Description
Inspired by and build upon the great work of Alpha-5:
https://steamcommunity.com/sharedfiles/filedetails/?id=1770775275

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Be sure to check out the new models!
Modular Habitat MK2 (no mods)
https://steamcommunity.com/sharedfiles/filedetails/?id=1791648898

Modular Habitat MK3 (Daily Needs Support)
https://steamcommunity.com/sharedfiles/filedetails/?id=1791652136

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Expanded Habitat Facility could be your new home!
Quarters for four! And cryopods too!
Featuring fullscale refinery and two assemblers with modules and all.
Huge storage capacity of two large cargo containers.
Nuclear reactors and batteries to fulfill your thirst for power (about 478MWh max.).
Some basic defence.

Total PCU: 7837
Total blocks: 936

Screenshots were made on planet Selene
https://steamcommunity.com/sharedfiles/filedetails/?id=629085932

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Check out Modular Colony Habitats Collection for more great modular habitation structures
https://steamcommunity.com/sharedfiles/filedetails/?id=1778928681

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Style Pack is eligible but not mandatory
https://store.steampowered.com/app/1084680/Space_Engineers__Style_Pack/
6 Comments
gar_krol  [author] Aug 31, 2019 @ 3:12pm 
@T-Roox, it's in the description

Screenshots were made on planet Selene
https://steamcommunity.com/sharedfiles/filedetails/?id=629085932
T-Roox Aug 31, 2019 @ 11:19am 
What is the planet that its on?
gar_krol  [author] Aug 8, 2019 @ 4:28am 
@SeaSharp, hello! Thanks! I also have started with some ugly boxes ;) For me the key is functional aesthetics -- building a place where I'd know what to do and would like to be. As for the request -- you can take any of these habitats and clear the things you don't need at the moment in creative mode, then save it as a blueprint and build in survival. Actually, you can pick Modular Habitat MK2, clear out the decorations and refinery in production bay and add some wind and solar arrays outside of the complex. As for docking on the roof -- you can replace grills on top of the storage bay (MK2) with connectors. It would be quicker. Because I don't know if I could fulfill your request soon enough.
Dreaminway Aug 8, 2019 @ 3:02am 
Hey man, I love the design of these and would like to make a request as I fail at making nice designs, or even figuring out how by looks alone.

I would love to have something like this but designed with a bare bones style. No fancy decorations (can place that myself) but be set up with your basic needs, wind and solar, air, storage, cryo pods (least 4), med bay, and a basic refinery and fab, with a space and set up for the bigger refinery and such. Plus a docking station on the roof for our flying planet side miners.


The best I ever came up with was a boring box that looked ugly and didn't function how I would have hoped it would..

Over all would love to have a bare bones compact starter base with plenty of storage and room to add the big refinery with moguls.

.............I hate my ugly box's.
gar_krol  [author] Jun 25, 2019 @ 8:14am 
Thanks! And thank you for inspiration!
Alpha-5 Jun 25, 2019 @ 7:39am 
Great job ;)