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Could not load UnityEngine.Texture2D at Plants/UF_cococazine in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Plants/UF_ColossalSanozite in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
On paper they all die. In execution they are fine.
Tried to implement the icons, but couldn't work out how to do it and gave up. The drugs now use smokeleaf (chocorollo) / psychite (brainlok) / wakeup (spyke , toxaway) for their chemical dependencies to get rid of the errors.
[code]
Could not load UnityEngine.Texture2D at UI/Icons/Genes/Chemicals/UF_ChemicalBrainLok/AddictionResistant in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
...
[/code]
It hung on BrainLok, but I assume it'll hang on each one as they load.
@Daisuke this adds quite a few techs, those underground varieties are later tech so I guess wouldn't be available in medieval playthroughs.