Total War: ATTILA

Total War: ATTILA

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642 Dark Ages - Latest Version & Allowed Mods
   
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Description
642 Dark Ages has a lot of mod stuff integrated and has own settings. The mods in this collection should run fine with 642. In addition you can try all graphical stuff, battle mods and AI mods.
Items (17)
642 Dark Ages Classic - Rise or Fall of Islam
Created by Anisvara
- Get here the 642 - Multiplayer Version - Get here the Optional Reskin Submod - English language game settings are required! Here is the new location for 642 Dark Ages - Rise or Fall of Islam. Please switch to this mod for all running campaigns and also i...
Nordic Reskin
Created by Filthy Heathen
Personal reskin for nordic factions. As this is a mod based on my own personal taste, I will not be taking requests. However I have made the mod public for those who do enjoy the new look of the units. This mod reskins all of the nordic units, officers, an...
Dark Ages - Reskin Overhaul
Created by Ma-Wan
-Update 2021 - Optional Reskin for 642 Dark Ages - Rise or Fall of Islam - Savegame compatible - Vanilla compatible ------------------------------------- Hello Everyone, This reskin aims to "modernize" base attila units to make them more medieval. So this ...
Blood & Gore DLC better performance
Created by WhyXelsink
I've imported blood decals and dx blood effects from Rome II to improve battle performance for those, who are experiencing massive fps drops from Blood DLC. This mod should help you to have better fps during huge battles. You blood thirsty bastards <3 Aug ...
642 Dark Ages - 12 Turns per Year Submod
Created by Anisvara
- 12 tpy Submod for 642 Dark Ages - Rise or Fall of Islam Instruction: Modorder: Place it on top of 642 Dark Ages or 642 Multiplayer - Please support the work of all modders and give this mod and the mods you subscribed a "Thumbs Up"! Hints: 1. Not safe ga...
642 Dark Ages - better Public Order for Muslims - Submod
Created by Anisvara
This Submod for 642 Dark Ages - Rise or Fall of Islam gives the Arabs better PO. - Savegame compatible - This submod adds 50% less religious unrest to the Arab faction trait. Please support the work of all modders and give this mod and all the mods you sub...
642 Dark Ages - Legendary Islam Campaign - Submod
Created by Anisvara
- Campaign Submod for 642 Dark Ages - Rise or Fall of Islam Instruction: Modorder: Place it on top of 642 Dark Ages or 642 Multiplayer - Please support the work of all modders and give this mod and the mods you subscribed a "Thumbs Up"! Hints: 1. Not safe ...
642 Dark Ages - Raze Submod
Created by Anisvara
In 642 Dark Ages - Raze is deactivated, cause it shall be a game of growing empires. But some folks as manatwar83, who helped me in testing, are great Razors. With this submod the Real Player is able to raze settlements again, and maybe some AI characters ...
642 Dark Ages - Submod Weaker Goths
Created by Anisvara
- This Submod for 642 Dark Ages - Rise or Fall of Islam makes the Goths weaker. - Savegame compatible, works for AI & Real Player - The submod changes the faction trait of the Goths (watch screenshot) - Less income, more recruitment and upkeep costs - Plea...
642 Dark Ages - Submod Stronger Islam & Tougher Muslims
Created by Anisvara
- Submod Stronger Islam for 642 Dark Ages - Rise or Fall of Islam - Savegame compatible - This submod improves the faction trait of the Arabs (watch screenshot) - Furthermore they are able to recruit cavalry also in cities & towns - Arabs have more garriso...
642 Dark Ages - Reskin Submod for Muslims & Islam Units
Created by Zehebi
Hello to everyone! I had released the first version of this submodel before, but based on the advice I received, I decided to start the mod all over again. innovations -The appearance of Muslim dismounted units has been changed. - 4 new units have been add...
Battle
Created by Greq7
Battle Overhaul Land Units Edited (not compatible with mods that did the same) This is a sub modification of "Very Hard Campaign Overhaul" project and its already included if you are using Radious version (this version will conflict with Radious). When edi...
642 Dark Ages Faction Rename (english Version) Submod
Created by Emmortael
642 dark ages submod, translates faction names into the English way of saying. Roman Empire Roman counteroffensive Theme of egypt Austrasia Francia Neustrie Francia Avar Khaganate Aksumite Kingdom Sassanid Empire Kingdom of the Lombards Gothic Kingdom Duch...
Slavic officers
Created by WhyXelsink
This mod replaces germanic officers for all slavic units for the slavic ones. New variantmesh models for infantry officer, cavalry officer and standard bearer. Enjoy! You can support me via PayPal, even small amount will help https://raw.githubusercontent....
Regional Settlements & Colonization for Attila
Created by TheOneWhoKnocks
For the version without colonization click here. For the EXPERIMENTAL Rome II version click here. Welcome to Regional Settlements & Colonization for Attila! Have you ever wondered why the city of Carthage looked like a small fishing village with longships,...
The Voices of Rome - English Edition
Created by TheOneWhoKnocks
This is the English version of The Voices of Rome. For the German version click here. For the French version click here. Welcome to the Voices of Rome! This mod adds all removed Roman voice lines back into the game. Your Roman generals and units will once ...
Unlimited Governors, more Armies & Navies - Multilingual
Created by Anisvara
- Submod for 642 Dark Ages, Attila, Last Roman, AoC & maybe other Modmaps - Multilingual & savegame compatible - Governours are unlimited - AI will use it too Please take a look at your subscribed mods and give all of them a "Thumbs Up"! Hint: The use for ...