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To make them guaranteed to shoot on their second action, add TryShootOrReloadOrOverwatch child node to the following behavior. Preferably just before HuntEnemyWithCover. Or to copy-paste...
+Behaviors=(BehaviorName=AdventPriestCXRedLastActionSelector, NodeType=Selector, \\
Child[0]=MindCleanseBranch, \\
Child[1]=RandSelectFromPriestAbilities, \\
Child[2]=TrySoulmendOnLowHp, \\
Child[3]=TryPsiGuard, \\
Child[4]=TrySoulmend, \\
Child[5]=TryPsiGuardSingle, \\
Child[6]=TryShootOrReloadOrOverwatch, \\
Child[7]=HuntEnemyWithCover, \\
Child[8]=SelectMove_JobOrDefensive)
Open XComAI.ini and add this line:
-Behaviors=(BehaviorName=RandSelectFromPriestAbilities, NodeType=RandSelector, Child[0]=TryPsiMindControl, Param[0]=33, Child[1]=TryStasis, Param[1]=33, Child[2]=TryHolyWarrior, Param[2]=33)
before:
+Behaviors=(BehaviorName=RandSelectFromPriestAbilities, NodeType=RandSelector, Child[0]=TryPsiMindControl, Param[0]=20, Child[1]=TryStasis, Param[1]=20, Child[2]=TryHolyWarrior, Param[2]=30, Child[3]=TryShootOrReloadOrOverwatch, Param[3]=30)